Falling speed: Difference between revisions

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Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable
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'''Falling speed''' is the usual rate at which a character can move downward in mid-air.  A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a [[fast-faller]], uses his aerial speed to perform [[short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a [[floaty]] character, uses her low falling speed to attack multiple times in mid-air.
{{ArticleIcons|series=y}}


Additionally, falling speed directly affects the vertical component of attacks' [[knockback]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers.  Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa.
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].


The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed.
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.


==Average Falling Speed Ranking==
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]].


This is a ranking of each character's average falling speed, from fastest to slowest.
In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].


1. 159% - [[Falco]]<br>
In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
2. 152% - [[Fox]]<br>
3. 151% - [[Captain Falcon]]<br>
4. 128% - [[DK]] / [[Roy]]<br>
6. 118% - [[Ganondorf]] / [[Sheik]]<br>
8. 117% - [[Link]] / [[Marth]] / [[Young Link]]<br>
11. 116% - [[Bowser]]<br>
12. 108% - [[Pikachu]]<br>
13. 107% - [[Pichu]] / [[Yoshi]]<br>
15. 103% - [[Ness]]<br>
16. 101% - [[Dr. Mario]] / [[Mario]] / [[Mr. Game & Watch]]<br>
19. 98% - [[Ice Climbers]]<br>
20. 97% - [[Mewtwo]]<br>
21. 96% - [[Kirby]] / [[Peach]]<br>
23. 95% - [[Luigi]] / [[Samus]]<br>
25. 92% - [[Zelda]]<br>
26. 86% - [[Jigglypuff]]<br>


==Top Falling Speed==
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]].


A ">" means that the character to the left of the ">" ACCELERATES to his/her top speed QUICKER than the character to the right of the ">."
==Categories of falling speed==
Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.


A "=" means the two or three characters between the "=" have the same exact acceleration.
===Fast-faller===
'''Fast-faller''' is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.


1) [[Falco]]<br>
Fast-fallers enjoy increased speed in the air and, in ''Melee'', faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, {{SSBM|Captain Falcon}} can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); for instance, in ''Melee'', {{SSBM|Marth}} can chain his [[up throw]] on the space animals repeatedly and ultimately finish them off with a [[forward smash]], but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).
2) [[Captain Falcon]]<br>
3) [[Fox]] <br>
4-5) [[Roy]] > [[DK]]<br>
6) [[Marth]]<br>
7-9) [[Sheik]] > [[Link]] = [[Young Link]]<br>
10) [[Ganondorf]]<br>
11) [[Yoshi]]<br>
12-14) [[Bowser]] > [[Pichu]] = [[Pikachu]]<br>
15) [[Ness]]<br>
16-18) [[Dr. Mario]] = [[Mario]] = [[Mr. Game and Watch]]<br>
19-21) [[Ice Climbers]] > [[Kirby]] > [[Luigi]]<br>
22-23) [[Mewtwo]] > [[Peach]]<br>
24-25) [[Zelda]] > [[Samus]]<br>
26) [[Jigglypuff]]<br>


==Fast Falling Speed==
===Floaty===
1. 100% --------- [[Captain Falcon]] / [[Falco]]<br>
'''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how [[weight|heavy]] she is.
3. 97.5% -------- [[Fox]]<br>
4. 86% ----------- [[Link]] / [[Sheik]]<br>
6. 85% ----------- [[DK]]<br>
7. 84% ----------- [[Yoshi]]<br>
8. 83% ----------- [[Roy]]<br>
9. 77.5% --------- [[Pikachu]]<br>
10. 74.5% -------- [[Ganondorf]]<br>
11. 72% ---------- [[Marth]] / [[Pichu]]<br>
13. 69% ---------- [[Bowser]]<br>
14. 66.5% -------- [[Dr. Mario]] / [[Mario]] / [[Mewtwo]] / [[Mr. Game & Watch]] / [[Samus]]<br>
19. 63.5% -------- [[Ness]] / [[Young Link]]<br>
21. 57.5% -------- [[Ice Climbers]] / [[Kirby]] / [[Luigi]] / [[Peach]]<br>
25. 53.5% -------- [[Zelda]]<br>
26. 46% ---------- [[Jigglypuff]]<br>


==References==
Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.


* [[Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics]
==''[[Super Smash Bros.]]''==
<center>
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+JPN
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|'''1'''||{{CharHead|Link|SSB}}||64
|-
|rowspan=2|'''2-3'''||{{CharHead|Fox|SSB}}||rowspan=2|60
|-
|{{CharHead|Captain Falcon|SSB}}
|-
|'''4'''||{{CharHead|Donkey Kong|SSB}}||56
|-
|rowspan=2|'''5-6'''||{{CharHead|Yoshi|SSB}}||rowspan=2|55
|-
|{{CharHead|Ness|SSB}}
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}


==See Also==
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA/PAL
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
|-
|'''2'''||{{CharHead|Link|SSB}}||64
|-
|'''3'''||{{CharHead|Fox|SSB}}||60
|-
|'''4'''||{{CharHead|Yoshi|SSB}}||58
|-
|'''5'''||{{CharHead|Donkey Kong|SSB}}||56
|-
|'''6'''||{{CharHead|Ness|SSB}}||55
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
</center>


* [[Air speed]]
==''[[Super Smash Bros. Melee]]''==
* [[Fast-faller]]
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
* [[Fast-falling]]
!Rank!!Character!!Falling Speed
* [[Floaty]]
|-
|'''1'''||{{CharHead|Falco|SSBM}}||3.1
|-
|'''2'''||{{CharHead|Captain Falcon|SSBM}}||2.9
|-
|'''3'''||{{CharHead|Fox|SSBM}}||2.8
|-
|rowspan=2|'''4-5'''||{{CharHead|Donkey Kong|SSBM}}||rowspan=2|2.4
|-
|{{CharHead|Roy|SSBM}}
|-
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|-
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
|-
|rowspan=3|'''7-9'''||{{CharHead|Link|SSBM}}||rowspan=3|2.13
|-
|{{CharHead|Sheik|SSBM}}
|-
|{{CharHead|Young Link|SSBM}}
|-
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|-
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
|-
|rowspan=3|'''12-14'''||{{CharHead|Pikachu|SSBM}}||rowspan=3|1.9
|-
|{{CharHead|Bowser|SSBM}}
|-
|{{CharHead|Pichu|SSBM}}
|-
|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|-
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
|-
|{{CharHead|Dr. Mario|SSBM}}
|-
|{{CharHead|Mr. Game & Watch|SSBM}}
|-
|rowspan=3|'''19-21'''||{{CharHead|Kirby|SSBM}}||rowspan=3|1.6
|-
|{{CharHead|Luigi|SSBM}}
|-
|{{CharHead|Ice Climbers|SSBM}}
|-
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|-
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
|-
|{{CharHead|Mewtwo|SSBM}}
|-
|rowspan=2|'''24-25'''||{{CharHead|Samus|SSBM}}||rowspan=2|1.4
|-
|{{CharHead|Zelda|SSBM}}
|-
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||1.3
|}


[[Category:Game Physics]]
==''[[Super Smash Bros. Brawl]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|-
|'''N/A'''||[[Wario-Man]]||2.2
|-
|'''1'''||{{CharHead|King Dedede|SSBB}}||1.95
|-
|'''2'''||{{CharHead|Captain Falcon|SSBB}}||1.837
|-
|'''3'''||{{CharHead|Fox|SSBB}}||1.831
|-
|'''4'''||{{CharHead|Wolf|SSBB}}||1.8
|-
|'''5'''||{{CharHead|Snake|SSBB}}||1.73
|-
|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|-
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65
|-
|{{CharHead|Ike|SSBB}}
|-
|'''9'''||{{CharHead|Link|SSBB}}||1.6
|-
|rowspan=2|'''10-11'''||{{CharHead|Donkey Kong|SSBB}}||rowspan=2|1.58
|-
|{{CharHead|Sheik|SSBB}}
|-
|rowspan=2|'''12-13'''||{{CharHead|Pikachu|SSBB}}||rowspan=2|1.5
|-
|{{CharHead|Marth|SSBB}}
|-
|'''14'''||{{CharHead|Sonic|SSBB}}||1.45
|-
|rowspan=2|'''15-16'''||{{CharHead|Zero Suit Samus|SSBB}}||rowspan=2|1.43
|-
|{{CharHead|Diddy Kong|SSBB}}
|-
|'''17'''||{{CharHead|Pit|SSBB}}||1.42
|-
|'''18'''||{{CharHead|Wario|SSBB}}||1.4
|-
|rowspan=2|'''19-20'''||{{CharHead|Bowser|SSBB}}||rowspan=2|1.39
|-
|{{CharHead|Meta Knight|SSBB}}
|-
|'''21'''||{{CharHead|Lucas|SSBB}}||1.37
|-
|rowspan=2|'''22-23'''||{{CharHead|Ivysaur|SSBB}}||rowspan=2|1.35
|-
|{{CharHead|Charizard|SSBB}}
|-
|'''24'''||{{CharHead|Ness|SSBB}}||1.31
|-
|rowspan=2|'''25-26'''||{{CharHead|Squirtle|SSBB}}||rowspan=2|1.3
|-
|{{CharHead|Olimar|SSBB}}
|-
|'''27'''||{{CharHead|Yoshi|SSBB}}||1.29
|-
|rowspan=2|'''28-29'''||{{CharHead|Mario|SSBB}}||rowspan=2|1.28
|-
|{{CharHead|Toon Link|SSBB}}
|-
|'''N/A'''||[[Fighting Alloy Team]]||1.28
|-
|'''30'''||{{CharHead|Mr. Game & Watch|SSBB}}||1.24
|-
|'''31'''||{{CharHead|Luigi|SSBB}}||1.22
|-
|rowspan=4|'''32-35'''||{{CharHead|Kirby|SSBB}}||rowspan=4|1.2
|-
|{{CharHead|Ice Climbers|SSBB}}
|-
|{{CharHead|Lucario|SSBB}}
|-
|{{CharHead|R.O.B.|SSBB}}
|-
|'''36'''||{{CharHead|Zelda|SSBB}}||1.13
|-
|'''37'''||{{CharHead|Samus|SSBB}}||1.07
|-
|'''38'''||{{CharHead|Peach|SSBB}}||1.05
|-
|'''39'''||{{CharHead|Jigglypuff|SSBB}}||0.98
|}
 
===Notes===
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95.
*Falco received the largest decrease to his falling speed in the transition from ''Melee'' to ''Brawl'', going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.
 
==''[[Super Smash Bros. 4]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|-
|'''N/A'''||[[Wario-Man]]||2.2
|-
|'''N/A'''||[[Giga Mac]]||2.2
|-
|'''1'''||{{CharHead|Fox|SSB4}}||2.05
|-
|'''2'''||{{CharHead|King Dedede|SSB4}}||1.95
|-
|'''3'''||{{CharHead|Greninja|SSB4}}||1.85
|-
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|-
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8
|-
|{{CharHead|Falco|SSB4}}
|-
|{{CharHead|Mega Man|SSB4}}
|-
|{{CharHead|Roy|SSB4}}
|-
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|-
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75
|-
|{{CharHead|Sheik|SSB4}}
|-
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|-
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|-
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|-
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}}
|-
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|-
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65
|-
|{{CharHead|Ganondorf|SSB4}}
|-
|{{CharHead|Ike|SSB4}}
|-
|{{CharHead|Duck Hunt|SSB4}}
|-
|{{CharHead|Corrin|SSB4}}
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
|-
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|-
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6
|-
|{{CharHead|R.O.B.|SSB4}}
|-
|{{CharHead|Ryu|SSB4}}
|-
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|-
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58
|-
|{{CharHead|Lucina|SSB4}}
|-
|'''N/A'''||[[Mega Lucario]]||1.56
|-
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|-
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5
|-
|{{CharHead|Robin|SSB4}}
|-
|{{CharHead|Shulk|SSB4}}
|-
|{{CharHead|Dr. Mario|SSB4}}
|-
|{{CharHead|Mewtwo|SSB4}}
|-
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48
|-
|{{CharHead|Dark Pit|SSB4}}
|-
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|-
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|-
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4
|-
|{{CharHead|Charizard|SSB4}}
|-
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
|-
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|-
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35
|-
|{{CharHead|Olimar|SSB4}}
|-
|{{CharHead|Pac-Man|SSB4}}
|-
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
|-
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|-
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3
|-
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
|-
|'''52'''||{{CharHead|Toon Link|SSB4}}||1.28
|-
|'''53'''||{{CharHead|Luigi|SSB4}}||1.25
|-
|'''54'''||{{CharHead|Mr. Game & Watch|SSB4}}||1.24
|-
|'''55'''||{{CharHead|Kirby|SSB4}}||1.23
|-
|'''56'''||{{CharHead|Rosalina & Luma|SSB4}}||1.2
|-
|'''57'''||{{CharHead|Peach|SSB4}}||1.15
|-
|'''58'''||{{CharHead|Jigglypuff|SSB4}}||0.98
|}
 
===Update history===
====[[1.1.3]]====
*{{change|Lucario's falling speed|1.56|1.68}}
====[[1.1.5]]====
*{{change|Samus's falling speed|1.25|1.3}}
 
==''[[Super Smash Bros. Ultimate]]''==
When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however.
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||[[Giga Bowser]]||2.2
|-
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|-
|rowspan=3|'''2-4'''||{{CharHead|King Dedede|SSBU}}||rowspan=3|1.95
|-
|{{CharHead|Little Mac|SSBU}}
|-
|{{CharHead|Piranha Plant|SSBU}}
|-
|'''5'''||{{CharHead|Mii Brawler|SSBU}}||1.92
|-
|'''6'''||{{CharHead|Pichu|SSBU}}||1.9
|-
|'''7'''||{{CharHead|Mythra|SSBU}}||1.87
|-
|'''8'''||{{CharHead|Captain Falcon|SSBU}}||1.865
|-
|rowspan=3|'''9-11'''||{{CharHead|Greninja|SSBU}}||rowspan=3|1.85
|-
|{{CharHead|Simon|SSBU}}
|-
|{{CharHead|Richter|SSBU}}
|-
|'''12'''||{{CharHead|Sephiroth|SSBU}}||{{rollover|1.84|1.932 in Winged Form|y}}
|-
|rowspan=6|'''13-18'''||{{CharHead|Falco|SSBU}}||rowspan=6|1.8
|-
|{{CharHead|Young Link|SSBU}}
|-
|{{CharHead|Roy|SSBU}}
|-
|{{CharHead|Chrom|SSBU}}
|-
|{{CharHead|Wolf|SSBU}}
|-
|{{CharHead|Mega Man|SSBU}}
|-
|'''19'''||{{CharHead|Ridley|SSBU}}||1.78
|-
|rowspan=2|'''20-21'''||{{CharHead|Bowser|SSBU}}||rowspan=2|1.77
|-
|{{CharHead|Bayonetta|SSBU}}
|-
|rowspan=2|'''22-23'''||{{CharHead|Incineroar|SSBU}}||rowspan=2|1.76
|-
|{{CharHead|Banjo & Kazooie|SSBU}}
|-
|rowspan=2|'''24-25'''||{{CharHead|Sheik|SSBU}}||rowspan=2|1.75
|-
|{{CharHead|Diddy Kong|SSBU}}
|-
|'''26'''||{{CharHead|Snake|SSBU}}||1.73
|-
|rowspan=3|'''27-29'''||{{CharHead|Zero Suit Samus|SSBU}}||rowspan=3|1.7
|-
|{{CharHead|King K. Rool|SSBU}}
|-
|{{CharHead|Kazuya|SSBU}}
|-
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||1.68
|-
|{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|-
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66
|-
|rowspan=6|'''33-38'''||{{CharHead|Ganondorf|SSBU}}||rowspan=6|1.65
|-
|{{CharHead|Ike|SSBU}}
|-
|{{CharHead|Sonic|SSBU}}
|-
|{{CharHead|Bowser Jr.|SSBU}}
|-
|{{CharHead|Duck Hunt|SSBU}}
|-
|{{CharHead|Corrin|SSBU}}
|-
|rowspan=2|'''39-40'''||{{CharHead|Donkey Kong|SSBU}}||rowspan=2|1.63
|-
|{{CharHead|Joker|SSBU}}
|-
|'''41'''||{{CharHead|Pyra|SSBU}}||1.62
|-
|'''42'''||{{CharHead|Wario|SSBU}}||1.61
|-
|rowspan=5|'''43-47'''||{{CharHead|Link|SSBU}}||rowspan=5|1.6
|-
|{{CharHead|R.O.B.|SSBU}}
|-
|{{CharHead|Ryu|SSBU}}
|-
|{{CharHead|Ken|SSBU}}
|-
|{{CharHead|Byleth|SSBU}}
|-
|rowspan=4|'''48-51'''||{{CharHead|Marth|SSBU}}||rowspan=3|1.58
|-
|{{CharHead|Lucina|SSBU}}
|-
|{{CharHead|Inkling|SSBU}}
|-
|{{CharHead|Shulk|SSBU}}||{{rollover|1.58|2.212 with Jump|y}}
|-
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|-
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55
|-
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
|-
|{{CharHead|Mewtwo|SSBU}}
|-
|{{CharHead|Mii Swordfighter|SSBU}}
|-
|'''57'''||{{CharHead|Charizard|SSBU}}||1.52
|-
|rowspan=4|'''58-61'''||{{CharHead|Mario|SSBU}}||rowspan=4|1.5
|-
|{{CharHead|Dr. Mario|SSBU}}
|-
|{{CharHead|Robin|SSBU}}
|-
|{{CharHead|Min Min|SSBU}}
|-
|rowspan=3|'''62-64'''||{{CharHead|Pit|SSBU}}||rowspan=3|1.48
|-
|{{CharHead|Dark Pit|SSBU}}
|-
|{{CharHead|Terry|SSBU}}
|-
|'''65'''||{{CharHead|Mii Gunner|SSBU}}||1.45
|-
|'''66'''||{{CharHead|Sora|SSBU}}||1.44
|-
|'''67'''||{{CharHead|Steve|SSBU}}||1.42
|-
|rowspan=2|'''68-69'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|1.38
|-
|{{CharHead|Toon Link|SSBU}}
|-
|'''70'''||{{CharHead|Lucas|SSBU}}||1.37
|-
|rowspan=4|'''71-74'''||{{CharHead|Zelda|SSBU}}||rowspan=4|1.35
|-
|{{CharHead|Squirtle|SSBU}}
|-
|{{CharHead|Olimar|SSBU}}
|-
|{{CharHead|Pac-Man|SSBU}}
|-
|rowspan=2|'''75-76'''||{{CharHead|Samus|SSBU}}||rowspan=2|1.33
|-
|{{CharHead|Dark Samus|SSBU}}
|-
|rowspan=2|'''77-78'''||{{CharHead|Luigi|SSBU}}||rowspan=2|1.32
|-
|{{CharHead|Villager|SSBU}}
|-
|'''79'''||{{CharHead|Ness|SSBU}}||1.31
|-
|rowspan=3|'''80-82'''||{{CharHead|Ice Climbers|SSBU}}||rowspan=2|1.3
|-
|{{CharHead|Isabelle|SSBU}}
|-
|{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|1.3|1.56 after fresh Deep Breathing, 1.508 after fully stale Deep Breathing|y}}
|-
|'''83'''||{{CharHead|Yoshi|SSBU}}||1.29
|-
|'''84'''||{{CharHead|Mr. Game & Watch|SSBU}}||1.24
|-
|'''85'''||{{CharHead|Kirby|SSBU}}||{{rollover|1.23|1.722 with Jump|y}}
|-
|'''86'''||{{CharHead|Rosalina & Luma|SSBU}}||1.2
|-
|rowspan=2|'''87-88'''||{{CharHead|Peach|SSBU}}||rowspan=2|1.19
|-
|{{CharHead|Daisy|SSBU}}
|-
|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.98
|}
 
===Update history===
===={{SSBU|3.1.0}}====
*{{change|Mii Brawler's falling speed|1.92|1.7}}
 
===={{SSBU|4.0.0}}====
*{{change|Mii Brawler's falling speed|1.7|1.92}}
 
==See also==
*[[Air speed]]
*[[Fast-falling]]
*[[Weight]]
*[[Gravity]]
 
[[Category:Game physics]]
[[Category:Character attributes]]