Greninja (SSB4)/Up smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Two reverse gripped outward arcing slashes while wielding two katanas made of water. The move consists of two hits: a double stab upwards followed by an outward rip. Its sweetspot is the initial upward stab, which chains directly into the second hit. It has very high power, KOing at around 98% and is Greninja's strongest finisher, despite being nerfed. The outward slashes are easier to connect from the side with due to their range but are much weaker, KOing at 125% at the edge. The sweetspot is useful for aerial protection or covering ledge jump options, and the outward rip can be used in the same fashion as a down smash.{{clr}}
Two reverse gripped outward arcing slashes while wielding two katanas made of water. The move consists of two hits: a double stab upwards followed by an outward rip. Its sweetspot is the initial upward stab, which chains directly into the second hit. It has very high power, KOing at around 98% and is Greninja's strongest finisher, despite being nerfed. The outward slashes are easier to connect from the side with due to their range but are much weaker, KOing at 125% at the edge. The sweetspot is useful for aerial protection or covering ledge jump options, and the outward rip can be used in the same fashion as a down smash.{{clr}}


==Update History==
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|First hit's radius decreased|6.5|5.}}
*{{nerf|Ending lag (FAF 42 → 50)}}
*{{nerf|Clean second hit's center radius decreased|7|6.}}
 
*{{nerf|Clean second hit (ID 1-4) deals 2% less damage|{{ChargedSmashDmgSSB4|13}}|{{ChargedSmashDmgSSB4|11}}.}}
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{nerf|Clean second hit (ID 1, 2) Y-offsets lowered|-5|-4.}}
*{{nerf|Ending lag (FAF 42 {{GameIcon|ssb4-3DS}}/50 {{GameIcon|ssb4-wiiu}} → 52)}}
*{{nerf|Late up smash's second hit deals 1% less damage|{{ChargedSmashDmgSSB4|11}}|{{ChargedSmashDmgSSB4|10}}.}}
*{{nerf|First hit hitbox size (6.5u → 5u)}}
*{{nerf|Clean second hit sweetspot size (7u → 6u).}}
*{{nerf|Second hit clean sourspot damage ({{ChargedSmashDmgSSB4|13}} {{ChargedSmashDmgSSB4|11}})}}
*{{nerf|Clean second hit far hits y offset (-5 -4).}}
*{{nerf|Late second hit damage ({{ChargedSmashDmgSSB4|11}} {{ChargedSmashDmgSSB4|10}}).}}


'''{{GameIcon|ssb4}} [[1.1.3]]'''
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Second hit (ID 0) knockback scaling increased|103|104.}}
*{{buff|Second hit sweetspot knockback scaling (103 104).}}


==Hitboxes==
==Hitboxes==
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|slvl=M
|slvl=M
}}
}}
|}
{{SSB4HitboxTableHeader|stretch=y}}
{{HitboxTableTitle|Hit 2 (late)|42}}
{{HitboxTableTitle|Hit 2 (late)|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|ypos=8.0
|ypos=8.0
|zpos=12.0
|zpos=12.0
|ystretch=8.0
|zstretch=12.0
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
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|8-9
|8-9
|-
|-
!First hitbox
!First hit
|12-17
|12-17
|-
|-
!Second hitboxes (Early/Strong)
!Second hit (clean) (sweet)
|18
|18
|-
|-
!Second hitboxes
!Second hit (clean) (sour)
|19-20
|18-20
|-
|-
!Second hitboxes (Late/Weak)
!Second hit (Late)
|21
|21
|-
|-
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|-
|-
!Animation length
!Animation length
|68
|67
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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