Inkling (SSBU)/Neutral attack/Infinite: Difference between revisions

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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
Each hit applies 10 units of {{b|ink|status}} to opponents. The hitboxes are only generated if Inkling uses the move with ink left.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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}}
}}
|'''+2''' frames
|'''+2''' frames
|6x
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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}}
}}
|'''+2''' frames
|'''+2''' frames
|6x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
 
The move uses up 2 units from Inkling's [[Ink Tank]] for every 3 frames of the rapid jab portion, then 2 more units for the finisher.
 
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|4, 6, 8, 10...
|1-2, 18-19
|-
!Rapid jab
|4, 6, 8, 10, 12, 14, 16, 18
|-
|-
!Finisher
!Finisher