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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
Each hit applies 10 units of {{b|ink|status}} to opponents. The hitboxes are only generated if Inkling uses the move with ink left. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
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}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |6× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
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}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |6× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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==Timing== | ==Timing== | ||
Interruptibility and animation length are only for the finisher. | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
The move uses up 2 units from Inkling's [[Ink Tank]] for every 3 frames of the rapid jab portion, then 2 more units for the finisher. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 6, 8, 10 | |1-2, 18-19 | ||
|- | |||
!Rapid jab | |||
|4, 6, 8, 10, 12, 14, 16, 18 | |||
|- | |- | ||
!Finisher | !Finisher |