Rosalina & Luma (SSBU)/Neutral attack/Infinite: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:RosalinaRapidJabSSBU.gif|thumb|360px|Hitbox visualization showing Rosalina's rapid jab.]]
[[File:RosalinaRapidJabSSBU.gif|thumb|250px|Hitbox visualization showing Rosalina's rapid jab.]]
[[File:LumaRapidJabSSBU.gif|thumb|300px|Hitbox visualization showing Luma's rapid jab.]]
[[File:LumaRapidJabSSBU.gif|thumb|200px|Hitbox visualization showing Luma's rapid jab.]]
[[File:RosalinaRapidJabFinisherSSBU.gif|thumb|360px|Hitbox visualization showing Rosalina's rapid jab finisher.]]
[[File:RosalinaRapidJabFinisherSSBU.gif|thumb|250px|Hitbox visualization showing Rosalina's rapid jab finisher.]]
[[File:LumaRapidJabFinisherSSBU.gif|thumb|300px|Hitbox visualization showing Luma's rapid jab finisher.]]
[[File:LumaRapidJabFinisherSSBU.gif|thumb|200px|Hitbox visualization showing Luma's rapid jab finisher.]]


==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
===Rosalina===
===Rosalina===
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Shieldstun
{{HitboxTableTitle|Rapid jab|42}}
{{HitboxTableTitle|Rapid jab|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 15: Line 18:
|damage=0.3%
|damage=0.3%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=12
|ks=12
Line 32: Line 36:
|rebound=f
|rebound=f
}}
}}
|'''+3''' frames
|5×
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 37: Line 43:
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=108
|ks=108
Line 53: Line 60:
|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=108
|ks=108
Line 73: Line 83:
|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=108
|ks=108
Line 93: Line 106:
|rebound=f
|rebound=f
}}
}}
|—
|—
|}
|}
===Luma===
===Luma===
If Luma has been separated via [[Luma Shot]], the hitboxes have their damage multiplied by 1.5×, which is ignored for [[knockback]] calculation.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 102: Line 119:
|damage=0.1%
|damage=0.1%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=12
|ks=12
Line 125: Line 143:
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=230
|ks=230
Line 141: Line 160:
|rebound=f
|rebound=f
}}
}}
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
===Rosalina===
===Rosalina===
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|5, 8, 11, 14...
|2-3, 14-15
|-
!Rapid jab
|5, 8, 11, 14
|-
|-
!Finisher
!Finisher
Line 154: Line 177:
|-
|-
!Interruptible
!Interruptible
|39
|40
|-
|-
!Animation length
!Animation length
Line 161: Line 184:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Luma===
===Luma===
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|3, 6, 9, 12...
|1, 12-13
|-
!Rapid jab
|3, 6, 9, 12
|-
|-
!Finisher
!Finisher
Line 173: Line 199:
|-
|-
!Interruptible
!Interruptible
|39
|40
|-
|-
!Animation length
!Animation length
Line 180: Line 206:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|loop=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|loop=y}}
==Trivia==
*Rosalina's rapid jab is supposed to have 3 extra frames of hitstun and a 5x shieldstun multiplier but these are given to ID 0 hitbox instead of the attack's ID 1.
{{MvSubNavRosalina&Luma|g=SSBU}}
{{MvSubNavRosalina&Luma|g=SSBU}}
[[Category:Rosalina & Luma (SSBU)]]
[[Category:Rosalina & Luma (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]