Meta Knight (SSB4)/Up aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
[[File:MetaKnightUpAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's up aerial.]]


Meta Knight slashes above himself in an arc. Though not as fast as it was in ''Brawl,'' it is still quick enough to confirm into itself until mid-percentages. Also, at low percents, it can chain into any other aerial (except down air), Mach Tornado, and Shuttle Loop. It can be used to shark and pressure shielding opponents from below platforms.  
==Overview==
Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, [[Mach Tornado]], and [[Shuttle Loop]]. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO.
 
The move's speed gives it good utility against opponents [[shield]]ing on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke.
 
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{change|Hitboxes all moved 2 units upwards. This gives the move more range above Meta Knight but less range below him.}}
**{{change|Center hitbox y-position and y-stretch (17.0 → 19.0)}}
**{{change|Outer hitboxes y-position (17.0 → 19.0)}}
**{{change|Outer hitboxes y-stretch (14.0 → 16.0)}}
{{GameIcon|ssb4}} [[1.1.5]]
*{{change|Damage (5% → 4%). This hinders up aerial's KO potential but improves its combo potential at higher percents}}
*{{nerf|Center and front hitbox angle (78° → 69°)}}
*{{nerf|Back hitbox angle (60° → 52°)}}
*{{nerf|SDI multiplier (1.0x → 1.5x)}}


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
|id=0
|damage=4%
|angle=69
|bk=30
|ks=128
|fkv=0
|r=3.5
|bn=0
|ypos=19.0
|zpos=3.5
|sdi=1.5
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|clang=y
|direct=y
|rebound=0
|ystretch=19.0
|zstretch=-5.5
}}
{{SSB4HitboxTableRow
|id=1
|damage=4%
|angle=69
|bk=30
|ks=128
|fkv=0
|r=3.0
|bn=0
|ypos=19.0
|zpos=4.5
|sdi=1.5
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|clang=y
|direct=y
|rebound=0
|ystretch=16.0
|zstretch=9.5
}}
{{SSB4HitboxTableRow
|id=2
|damage=4%
|angle=52
|bk=30
|ks=128
|fkv=0
|r=3.0
|bn=0
|ypos=19.0
|zpos=-6.5
|sdi=1.5
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|clang=y
|direct=y
|rebound=0
|ystretch=16.0
|zstretch=-11.5
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-5
|-
!Hitboxes
|6
|-
!Ending autocancel
|24-
|-
!Interruptible
|27
|-
!Animation length
|36
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
|-
! Hitbox type !! Start-up !! Aerial Cool-down !! Landing lag !! Autocancel !!Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
!Animation length
|-
|18
|Attack || 5 || 20(?) || 18 || 1-5, 24-27 || 5% || 78/78/60 || 30 || 128 || — || Slash || ?
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Up aerials (SSB4)]]
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