Ironman: Difference between revisions

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''Ultimate'''s other Ironman-like mode is [[Squad Strike]], that has its own three formats available. The most popular is the "Tag Team" format, where a normal 3 or 5 stock match is done, but with each player's stock being a different character. This more condensed format has made it much more popular than standard Ironman as an actual side-event at tournaments, as it can be run as a normal open bracket that any player at a tournament can partake in and still fit into the tournament's schedule. For a more standard Ironman fare, the "Elimination" format is nearly identical to a standard Ironman format, but with the difference being that the winner's [[damage]] is carried over into the next match too, with an option to recover a set amount between 0-100 damage between matches instead of being recovered completely, and the mode only supports each player having 3 or 5 characters.
''Ultimate'''s other Ironman-like mode is [[Squad Strike]], that has its own three formats available. The most popular is the "Tag Team" format, where a normal 3 or 5 stock match is done, but with each player's stock being a different character. This more condensed format has made it much more popular than standard Ironman as an actual side-event at tournaments, as it can be run as a normal open bracket that any player at a tournament can partake in and still fit into the tournament's schedule. For a more standard Ironman fare, the "Elimination" format is nearly identical to a standard Ironman format, but with the difference being that the winner's [[damage]] is carried over into the next match too, with an option to recover a set amount between 0-100 damage between matches instead of being recovered completely, and the mode only supports each player having 3 or 5 characters.


For a ruling specific to ''Ultimate'', with its introduction of [[clone]] characters known as "Echo Fighters" that are very minimally different from their parent character, Squad Strike and Ironman events may ban players from using both an Echo and their parent character, deeming it an unfair advantage for players who happen to main a character with an Echo and thus allow them to essentially use their main twice instead of having to use an actually different character. These Echo bans may not extend to {{SSBU|Lucina}}, {{SSBU|Chrom}}, and especially {{SSBU|Ken}} however, as a significant amount of players believe they are functionally distinct enough from their parent character to not inherently advantage players that main them, but where the line is drawn varies from tournament to tournament, if an Echo ban is in effect at all.
For a ruling specific to ''Ultimate'', with its introduction of [[clone]] characters known as "Echo Fighters" that are negligibly different from their parent character, Squad Strike and Ironman events (or gentleman agreement between players for casual matches) may ban players from using both an Echo and their parent character, deeming it an unfair advantage for players who happen to be proficient with a character that has an Echo and thus allow them to essentially use their main (or secondary) twice instead of having to use an actually different character they're less competent with. These Echo bans may not extend to {{SSBU|Lucina}}, {{SSBU|Chrom}}, and especially {{SSBU|Ken}} however, as a significant amount of players believe they are functionally distinct enough from their parent character to not inherently advantage players that play them, but where the line is drawn varies from tournament to tournament, if an Echo ban is in effect at all.


== See also ==
== See also ==