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{{ArticleIcons|ssbm=y}} | |||
{{for|the ''[[Super Smash Bros.]]'' version|Race to the Finish (SSB)}} | |||
[[File:RACE-NRML-SSBM.png|thumb|350px|The entire Race to the Finish course.]] | |||
'''Race to the Finish''' ({{ja|つきすすめ!|Tsukisusume!}}, ''Push on Forward!''), announced in-game as '''Race to the finish!''' and known by the {{SSBM|debug menu}} as '''TUKISUSUME''', is a [[bonus game]] in the {{SSBM|Classic Mode}} of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players [[Coins (collectable)|coins]] and extra points based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom [[blast line]] and a sparse amount of platforms to get across. However, like in [[Adventure Mode]] stages, the camera stops in place and temporary blast lines appear when a character goes into [[hitstun]]. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. The {{SSBM|Battlefield}} music plays on this stage. | |||
The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to [[Game crash|freeze]]. | |||
== Time == | |||
Each character is allotted a | ==Time== | ||
[[ | Each character is allotted a specific amount of time to finish the course. While there is a general pattern where characters with faster [[dash]] speed, [[falling speed]], and [[air speed]] are given less time than characters weak in these areas, there is no mathematical correlation between any of a character's physical properties and how much time they are given; it is simply an arbitrarily-chosen number. | ||
[[File:Racetothefinishm.png|thumb|250px|The beginning of Race to the Finish.]] | |||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
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!Character!!Time (seconds) | !Character!!Time (seconds) | ||
|- | |- | ||
| | |{{SSBM|Mario}}||49 | ||
|- | |- | ||
| | |{{SSBM|Luigi}}||53 | ||
|- | |- | ||
| | |{{SSBM|Dr. Mario}}||50 | ||
|- | |- | ||
| | |{{SSBM|Peach}}||50 | ||
|- | |- | ||
| | |{{SSBM|Bowser}}||52 | ||
|- | |- | ||
| | |{{SSBM|Yoshi}}||42 | ||
|- | |- | ||
| | |{{SSBM|Donkey Kong}}||43 | ||
|- | |- | ||
| | |{{SSBM|Link}}||50 | ||
|- | |- | ||
| | |{{SSBM|Young Link}}||46 | ||
|- | |- | ||
| | |{{SSBM|Zelda}}/{{SSBM|Sheik}}*||50 | ||
|- | |- | ||
| | |{{SSBM|Ganondorf}}||54 | ||
|- | |- | ||
| | |{{SSBM|Samus}}||48 | ||
|- | |- | ||
| | |{{SSBM|Kirby}}||53 | ||
|- | |- | ||
| | |{{SSBM|Fox}}||40 | ||
|- | |- | ||
| | |{{SSBM|Falco}}||44 | ||
|- | |- | ||
| | |{{SSBM|Pikachu}}||44 | ||
|- | |- | ||
| | |{{SSBM|Jigglypuff}}||51 | ||
|- | |- | ||
| | |{{SSBM|Pichu}}||41 | ||
|- | |- | ||
| | |{{SSBM|Mewtwo}}||43 | ||
|- | |- | ||
| | |{{SSBM|Captain Falcon}}||39 | ||
|- | |- | ||
| | |{{SSBM|Ness}}||47 | ||
|- | |- | ||
| | |{{SSBM|Ice Climbers}}||54 | ||
|- | |- | ||
| | |{{SSBM|Marth}}||45 | ||
|- | |- | ||
| | |{{SSBM|Roy}}||46 | ||
|- | |- | ||
| | |{{SSBM|Mr. Game & Watch}}||48 | ||
|} | |} | ||
<nowiki>*</nowiki> While Sheik is much faster than Zelda, they both have the same time, allowing Sheik to finish unnaturally early. | |||
{{Non-playable}} | {{Non-playable}} | ||
{{smash universe}} | {{smash universe}} | ||
[[Category:Stages]] | |||
[[Category:Stages (SSBM)]] | [[Category:Stages (SSBM)]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Bonus Games]] | [[Category:Bonus Games]] |