Donkey Kong (SSB): Difference between revisions

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|edgesdesc=Climbs back onto the stage slowly, slapping opponents in front of him. Very short range, low knockback. Mostly useless and unsafe on shields or hit at low percent.
|edgesdesc=Climbs back onto the stage slowly, slapping opponents in front of him. Very short range, low knockback. Mostly useless and unsafe on shields or hit at low percent.
|nsname=Giant Punch
|nsname=Giant Punch
|nsdmg=11% (uncharged), 36% (fully charged)
|nsdmg=14% (uncharged), 36% (fully charged)
|nsdesc=When B is pressed, he starts charging up a punch. Pressing Z stores the charge, and it can then be continued by pressing B. The longer the move is charged, the more powerful it is. When fully charged or close to fully charged, it is a very powerful KO move.
|nsdesc=When B is pressed, he starts charging up a punch. Pressing Z stores the charge, and it can then be continued by pressing B. The longer the move is charged, the more powerful it is. When fully charged or close to fully charged, it is a very powerful KO move.
|usname=Spinning Kong
|usname=Spinning Kong
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