Donkey Kong (SSB): Difference between revisions

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{{main|Infinite throw trap}}
{{main|Infinite throw trap}}


DK has the ability to use forward throw as a method to constantly stack damage to most characters. In order to do this, DK must use the Trap Throw, but not throw. If the opponent wiggles out, they will likely wiggle out into DK's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards DK and his grab. Yoshi can break out of this throw trap with ease.
DK has the ability to use forward throw as a method to constantly stack damage to most characters. In order to do this, DK must use the Trap Throw, but not throw. If the opponent wiggles out, they will likely wiggle out into DK's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards DK and his grab. Yoshi and Ness have the most problem getting out of the throw trap due to their different double jump. Pikachu is the easiest to get out with due to being able to get out of it using the invincibility frames of up B.


Another infinite trap is to use Down B in the lower left part of [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] to continuosly damage the target. Unfortunately, this is not allowed in tournaments due to the fact that the stage is banned in tournaments.
Another infinite trap is to use Down B in the lower left part of [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] to continuosly damage the target. However, this can easily be teched out of. Also, this is not allowed in tournaments due to the fact that the stage is banned in tournaments.


===Ledge Dropping===
===Ledge Dropping===
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