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|ssbudesc=Spins rapidly. He can move sideways while spinning and even rise, with repeated button presses! | |ssbudesc=Spins rapidly. He can move sideways while spinning and even rise, with repeated button presses! | ||
}} | }} | ||
==Origin== | |||
[[File:SMW Mario Spin Jumping.jpg|thumb|[[Cape]] Mario using a Spin Jump on a Dry Bones in ''Super Mario World''.]] | |||
While Dr. Tornado does not have an origin in the ''Dr. Mario'' games, it is based off of Mario's [[Mario Tornado]]. The Mario Tornado is likely based on the {{s|mariowiki|Spin Jump}} move that originated in ''[[Super Mario World]]''. The Spin Jump has lower vertical range than Mario's regular jump but deals more damage (or fully defeats enemies such as [[Koopa Troopa]]s, who would otherwise be knocked out of their shells which could then be grabbed and thrown, or {{s|mariowiki|Galoomba}}s, who would otherwise be knocked over and could be grabbed and thrown), offers protection from landing on many spiked normally-hazardous objects and enemies, and can break {{s|mariowiki|Rotating Block}}s from above if Mario is not Small. | |||
Since the move's appearances in ''Smash 64'' and ''Melee'', the spin jump has continued to appear in ''Super Mario'' games. While its higher damage and block-breaking power are now the job of the {{s|mariowiki|Ground Pound}} move instead, spin jumping tends to cause Mario to fall slower, briefly clear away fog, and bounce higher off enemies. | |||
In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique. | |||
{{clear}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
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