Fireball: Difference between revisions
→Luigi: Changed "slower" to "decreased", since "slower" seemed to describe both the movement speed and range. Range cannot be slow.
(Removing inaccurate information.) |
(→Luigi: Changed "slower" to "decreased", since "slower" seemed to describe both the movement speed and range. Range cannot be slow.) Tag: Mobile edit |
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# '''Fireball''': Default. | # '''Fireball''': Default. | ||
# '''Bouncing Fireball''' ({{ja|バウンドファイアボール|Baundo Faiabōru}}, ''Bound Fireball''): Allows Luigi's fireballs to bounce on the ground, acting much like Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however. | # '''Bouncing Fireball''' ({{ja|バウンドファイアボール|Baundo Faiabōru}}, ''Bound Fireball''): Allows Luigi's fireballs to bounce on the ground, acting much like Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however. | ||
# '''Ice Ball''' ({{ja|アイスボール|Aisu Bōru}}, ''Ice Ball''): The startup lag on the move is noticeably longer. The ball itself is a white/blue colour, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is | # '''Ice Ball''' ({{ja|アイスボール|Aisu Bōru}}, ''Ice Ball''): The startup lag on the move is noticeably longer. The ball itself is a white/blue colour, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is decreased, and deals only 4% damage. However, the ball deals noticeably more knockback, and has the ability to freeze opponents, starting from around 40-50% depending on the opponents weight. The ball itself also has a larger hitbox (2.4u -> 3.5u). | ||
<gallery> | <gallery> |