Pikachu (SSB4): Difference between revisions

→‎Changes from Brawl: Quick Attack edge-cancels were in Brawl.
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(→‎Changes from Brawl: Quick Attack edge-cancels were in Brawl.)
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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Pikachu received a mix of buffs and nerfs in the transition to ''SSB4''. The changes to [[hitstun canceling]] grant it a few notable KO set-ups from its throws, while its up and forward smashes have become stronger, with the former having regained some of its power from ''Melee''. Pikachu has also gained access to a new technique know as the Quick Attack edge-cancel, which gives Quick Attack new mobility options when used on edges and platforms. As many of its moves deal electric damage, it benefits from the increased shieldstun.
Pikachu received a mix of buffs and nerfs in the transition to ''SSB4''. The changes to [[hitstun canceling]] grant it a few notable KO set-ups from its throws, while its up and forward smashes have become stronger, with the former having regained some of its power from ''Melee''. As many of its moves deal electric damage, it benefits from the increased shieldstun.


However, Pikachu has also received significant nerfs. Quick Attack canceling can no longer be used on the ground, making it less flexible as an approach option, and its new Quick Attack edge-cancel technique does not fully compensate for this. Pikachu's grab game, a pivotal part behind its success in ''Brawl'', has been heavily nerfed: its overall grab range is shorter, its up and down throws deal less damage, with the latter's increased knockback growth worsening its combo potential at high percents, and the removal of [[chain grab]]bing removed its forward and down throws' highly damaging chain grabs. While the changes to hitstun canceling have given it new combos, they are nonetheless inferior to its chain grabbing combos in ''Brawl''. When coupled with the reduced damage output on the majority of its moveset, Pikachu's damage racking ability has ultimately worsened as a result. Although the new edge mechanics supplement Pikachu's already impressive [[recovery]], they also hinder its edge-guarding potential, especially since the majority of its fellow veterans have improved recoveries. Lastly, the introduction to [[rage]] is a mixed bag: although it alleviates Pikachu's unimpressive KO potential, Pikachu's unimpressive endurance makes it difficult for it to utilize rage safely. The majority of his attacks also have less range, exacerbating his glaring range issues.
However, Pikachu has also received significant nerfs. Quick Attack canceling can no longer be used on the ground, making it less flexible as an approach option, forcing Pikachu to use its Quick Attack edge-cancel technique. Pikachu's grab game, a pivotal part behind its success in ''Brawl'', has been heavily nerfed: its overall grab range is shorter, its up and down throws deal less damage, with the latter's increased knockback growth worsening its combo potential at high percents, and the removal of [[chain grab]]bing removed its forward and down throws' highly damaging chain grabs. While the changes to hitstun canceling have given it new combos, they are nonetheless inferior to its chain grabbing combos in ''Brawl''. When coupled with the reduced damage output on the majority of its moveset, Pikachu's damage racking ability has ultimately worsened as a result. Although the new edge mechanics supplement Pikachu's already impressive [[recovery]], they also hinder its edge-guarding potential, especially since the majority of its fellow veterans have improved recoveries. Lastly, the introduction to [[rage]] is a mixed bag: although it alleviates Pikachu's unimpressive KO potential, Pikachu's unimpressive endurance makes it difficult for it to utilize rage safely. The majority of his attacks also have less range, exacerbating his glaring range issues.


Although Pikachu was universally agreed upon as being a high-tier character in ''Brawl'', its tier status in ''SSB4'' has been polarizing in comparison. Players consider it to be either better or worse than it was in ''Brawl'', while others may fall in between and view it as a capable character that should not be ranked so highly in ''SSB4''{{'}}s high-level play. Despite having a rather small playerbase in competitive play because of its very high learning curve and requiring a degree of technical skill in order to fully thrive, Pikachu is still considered a notable force in the metagame, thanks to players such as {{Sm|ESAM}}. However, Pikachu's current ranking on the tier list is still debatable among the ''SSB4'' competitive community, owing to its below average representation in comparison to other high-tier characters.
Although Pikachu was universally agreed upon as being a high-tier character in ''Brawl'', its tier status in ''SSB4'' has been polarizing in comparison. Players consider it to be either better or worse than it was in ''Brawl'', while others may fall in between and view it as a capable character that should not be ranked so highly in ''SSB4''{{'}}s high-level play. Despite having a rather small playerbase in competitive play because of its very high learning curve and requiring a degree of technical skill in order to fully thrive, Pikachu is still considered a notable force in the metagame, thanks to players such as {{Sm|ESAM}}. However, Pikachu's current ranking on the tier list is still debatable among the ''SSB4'' competitive community, owing to its below average representation in comparison to other high-tier characters.
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*{{change|Pikachu's [[gravity]] is higher (0.087 → 0.095). This slightly improves its mobility, but slightly hinders its horizontal endurance.}}
*{{change|Pikachu's [[gravity]] is higher (0.087 → 0.095). This slightly improves its mobility, but slightly hinders its horizontal endurance.}}
*{{nerf|[[Jump]] is lower.}}
*{{nerf|[[Jump]] is lower.}}
*{{nerf|[[Spotdodge]] has a shorter duration (frames 2-20 → 2-15) and has more ending lag (frame 23 → 25).}}


===Ground attacks===
===Ground attacks===
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*{{buff|[[Quick Attack]]'s first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]]. Its second hit also has increased knockback, improving its combo potential.}}
*{{buff|[[Quick Attack]]'s first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]]. Its second hit also has increased knockback, improving its combo potential.}}
*{{nerf|Quick Attack covers less overall distance. Its second hit also has increased startup (frame 30 → 43) and ending lag (frame 9 → 29).}}
*{{nerf|Quick Attack covers less overall distance. Its second hit also has increased startup (frame 30 → 43) and ending lag (frame 9 → 29).}}
*{{buff|Quick Attack has a new [[technique]], Quick Attack edge-canceling. It functions very similarly to [[Quick Attack cancel]]ing.}}
*{{nerf|[[Quick Attack cancel]]ing can no longer be used on flat surfaces, significantly hindering Pikachu's approach and air game. Pikachu's only option to cancel Quick Attack is to perform Quick Attack edge-cancels.}}
*{{nerf|Quick Attack canceling can no longer be used on flat surfaces, significantly hindering Pikachu's approach and air game.}}
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Quick Attack and Thunder's shield pressuring potentials.}}
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve Quick Attack and Thunder's shield pressuring potentials.}}
*{{buff|{{b|Thunder|Pokémon}} has received a hitbox near its thundercloud that deals 6% and is a meteor smash. It also has decreased ending lag (frame 79 → 75). Altogether, these changes improve its combo potential.}}
*{{buff|{{b|Thunder|Pokémon}} has received a hitbox near its thundercloud that deals 6% and is a meteor smash. It also has decreased ending lag (frame 79 → 75). Altogether, these changes improve its combo potential.}}
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