Mario (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioForwardTiltSSB4.jpg|270px|right|thumbnail]]
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Mario forward tilt hitbox visualization
|-
!↗
|[[File:MarioFTiltUp.gif|270px]]
|-
!→
|[[File:MarioFTilt.gif|270px]]
|-
!↘
|[[File:MarioFTiltDown.gif|270px]]
|}
 
==Overview==
==Overview==
{{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%.
{{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%.
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|5-6
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|-
!IASA
!Interruptible
|31
|31
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!Animation length
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
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