Donkey Kong (SSB4): Difference between revisions

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Donkey Kong has been buffed considerably in the transition from ''Brawl'' to ''SSB4''. The most noticeable improvement has been to his overall speed; his attacks, such as his signature [[Giant Punch]], are now performed faster, and his already excellent movement speed has also been greatly increased, allowing him to better keep up with, and in quite a few cases, even out-speed certain lightweights. He is also much [[weight|heavier]], which allows him to withstand potential KOs easier, and enables him to become an effective user of the [[rage]] mechanic, which supplements his already outstanding power becoming even more effective. In addition, Donkey Kong's endurance has drastically improved, thanks to the removal of [[chain grab]]bing. Finally, DK benefits considerably from the removal of edge hogging and the introduction of edge stealing, which prevents his poor vertical recovery from being edge-hogged.
Donkey Kong has been buffed considerably in the transition from ''Brawl'' to ''SSB4''. The most noticeable improvement has been to his overall speed; his attacks, such as his signature [[Giant Punch]], are now performed faster, and his already excellent movement speed has also been greatly increased, allowing him to better keep up with, and in quite a few cases, even out-speed certain lightweights. He is also much [[weight|heavier]], which allows him to withstand potential KOs easier, and enables him to become an effective user of the [[rage]] mechanic, which supplements his already outstanding power becoming even more effective. In addition, Donkey Kong's endurance has drastically improved, thanks to the removal of [[chain grab]]bing. Finally, DK benefits considerably from the removal of edge hogging and the introduction of edge stealing, which prevents his poor vertical recovery from being edge-hogged.


Although he was buffed, Donkey Kong did receive a few noticeable nerfs. His grab game was slightly worsened and many of his attacks now deal less damage. Even with the removal of chain grabbing, his increased falling speed and larger hurtbox enable him be easily susceptible to combos regardless, although he is still less susceptible to being juggled. However, these nerfs are considered to be largely negligible due to the impact of his initial buffs and especially because of the subsequent buffs he has received in game updates. As a result, he is considered to be more viable than he was in ''Brawl''.
Although he was buffed, Donkey Kong did receive a few noticeable nerfs. His grab game was slightly worsened and many of his attacks now deal less damage. Even with the removal of chain grabbing, his increased falling speed and larger hurtbox make him easily susceptible to combos regardless, although he is still less susceptible to being juggled. However, these nerfs are considered to be largely negligible due to the impact of his initial buffs and especially because of the subsequent buffs he has received in game updates. As a result, he is considered to be more viable than he was in ''Brawl''.


===Aesthetics===
===Aesthetics===
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