Editing Young Link (SSBM)
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'''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Young Link'') is a character in ''[[Super Smash Bros. Melee]]''. He is a direct clone of {{SSBM|Link}}, with some minor differences. | '''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Young Link'') is a character in ''[[Super Smash Bros. Melee]]''. He is a direct clone of {{SSBM|Link}}, with some minor differences. Young Link was replaced with {{SSBB|Toon Link}} in ''[[Super Smash Bros. Brawl]]''. | ||
Young Link is voiced by {{s|wikipedia|Fujiko Takimoto}} in all regions of ''Melee''. In a similar manner to his adult self, Young Link's voice clips are re-purposed directly from ''The Legend of Zelda: Ocarina of Time'' and its sequel, ''The Legend of Zelda: Majora's Mask'', featuring a combination of returning voice clips and ones left over from the recording sessions for the two Nintendo 64 ''Zelda'' titles. | Young Link is voiced by {{s|wikipedia|Fujiko Takimoto}} in all regions of ''Melee''. In a similar manner to his adult self, Young Link's voice clips are re-purposed directly from ''The Legend of Zelda: Ocarina of Time'' and its sequel, ''The Legend of Zelda: Majora's Mask'', featuring a combination of returning voice clips and ones left over from the recording sessions for the two Nintendo 64 ''Zelda'' titles. | ||
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==How to unlock== | ==How to unlock== | ||
Young Link | For players to unlock Young Link, the Classic or Adventure Mode has to be completed with ten characters. | ||
Alternatively, the player can take part in 500 VS. matches. | |||
When fought, Young Link appears on [[Great Bay]], with ''Saria's Song'' playing in the background. | When fought, Young Link appears on [[Great Bay]], with ''Saria's Song'' playing in the background. | ||
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**{{buff|Back aerial is easier to connect than Link's.}} | **{{buff|Back aerial is easier to connect than Link's.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial has a hitbox on the sword's hilt that inflicts a powerful [[meteor smash]] | **{{buff|Down aerial has a hitbox on the sword's hilt that inflicts a powerful [[meteor smash]] (second strongest in the game by %, strongest by knockback) with a fire effect.}} | ||
**{{change|Down aerial gets stronger later in the attack, unlike Link's that gets weaker.}} | **{{change|Down aerial gets stronger later in the attack, unlike Link's that gets weaker.}} | ||
*[[Grab aerial]]: | *[[Grab aerial]]: | ||
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{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralname= | |neutralname= | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
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|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession. | |neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% (tip), 11% (base), 10% (body) | |ftiltdmg=12% (tip), 11% (base), 10% (body) | ||
|ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's. | |ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash. | |utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% (tip), 9% (base), 10% (body) | |dtiltdmg=7% (tip), 9% (base), 10% (body) | ||
|dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]]. | |dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]]. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (tip), 10% (body) | |dashdmg=11% (tip), 10% (body) | ||
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers. | |dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers. | ||
|fsmashname= | |fsmashname= | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashdmg={{ChargedSmashDmgSSBM|10}} | |fsmashdmg={{ChargedSmashDmgSSBM|10}} | ||
|fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm) | |fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm) | ||
|fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise. | |fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late) | |usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late) | ||
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him. | |usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back) | ||
|dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword. | |dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (clean), 8% (late) | |nairdmg=12% (clean), 8% (late) | ||
|nairdesc=A standard [[sex kick]]. Stronger than Link's. | |nairdesc=A standard [[sex kick]]. Stronger than Link's. | ||
|fairname= | |fairname= | ||
|fairdmg=12%/11%/9% (clean), 8%/7%/5% (late) | |fairdmg=12%/11%/9% (clean), 8%/7%/5% (late) | ||
|fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once. | |fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once. | ||
|bairname= | |bairname= | ||
|bairdmg=7% (hits 1-2) | |bairdmg=7% (hits 1-2) | ||
|bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version. | |bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version. | ||
|uairname= | |uairname= | ||
|uairdmg=15% (clean), 12% (late) | |uairdmg=15% (clean), 12% (late) | ||
|uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling. | |uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling. | ||
|dairname= | |dairname= | ||
|dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce) | |dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce) | ||
|dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with an extremely powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the strongest meteor smash in ''Melee'' (when the 21% hitbox connects) and is the most powerful aerial attack in the game, being even stronger than Ganondorf's down aerial, despite the latter having slightly superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (70). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%. | |dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with an extremely powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the strongest meteor smash in ''Melee'' (when the 21% hitbox connects) and is the most powerful aerial attack in the game, being even stronger than Ganondorf's down aerial, despite the latter having slightly superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (70). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%. | ||
|zairname=[[Hookshot]] | |zairname=[[Hookshot]] | ||
|zairdmg=5% | |zairdmg=5% | ||
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]]. | |zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]]. | ||
|grabname=Hookshot | |grabname=Hookshot | ||
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}. | |grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Hits opponent with the hilt of his sword. | |pummeldesc=Hits opponent with the hilt of his sword. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 3% (throw) | |fthrowdmg=3% (hit 1), 3% (throw) | ||
|fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack. | |fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1), 3% (throw) | |bthrowdmg=3% (hit 1), 3% (throw) | ||
|bthrowdesc=Takes foe and kicks them to his back. | |bthrowdesc=Takes foe and kicks them to his back. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 2% (throw) | |uthrowdmg=4% (hit 1), 2% (throw) | ||
|uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. | |uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able. | |dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able. | ||
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|dsdmg=2-7% (contact), 2% (explosion hits 1-3) | |dsdmg=2-7% (contact), 2% (explosion hits 1-3) | ||
|dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deal multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully. | |dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deal multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully. | ||
}} | }} | ||
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|victory-theme=ZeldaThemeMelee.ogg | |victory-theme=ZeldaThemeMelee.ogg | ||
|victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | |victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | ||
|desc-1='''B: '''Checks his belt, then readjusts it. Based on one of his idle animations from ''{{s|zeldawiki|The Legend of Zelda: | |desc-1='''B: '''Checks his belt, then readjusts it. Based on one of his idle animations from ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}''. | ||
|desc-2='''Y: '''Puts his sword and shield together and then raises his sword high into the air. Shares this victory pose with Link. | |desc-2='''Y: '''Puts his sword and shield together and then raises his sword high into the air. Shares this victory pose with Link. | ||
|desc-3='''X: '''Sheathes his sword, then dusts off his hands and looks at the screen while posing. | |desc-3='''X: '''Sheathes his sword, then dusts off his hands and looks at the screen while posing. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Opinions on Young Link in the early metagame were largely pessimistic; he was frequently placed in the mid-low to low tiers, ranking as low as 20th on the seventh [[tier list]]. For a long time, he was considered inferior to {{SSBM|Link}} due to his adult counterpart having greater range, better KOing power, and just as good of a recovery. Young Link also suffered from a dearth of good representation at that time, with {{Sm|Jash}} and {{Sm|Kokiri Soldier}} (then known as Laijin) as his sole high-level representatives, while adult Link had several notable and influential players such as {{Sm|Aniki}}, {{Sm|The GERM}}, and later {{Sm|J666}} and {{Sm|Lord HDL}} pushing his metagame. | Opinions on Young Link in the early metagame were largely pessimistic; he was frequently placed in the mid-low to low tiers, ranking as low as 20th on the seventh [[tier list]]. For a long time, he was considered inferior to {{SSBM|Link}} due to his adult counterpart having greater range, better KOing power, and just as good of a recovery. Young Link also suffered from a dearth of good representation at that time, with {{Sm|Jash}} and {{Sm|Kokiri Soldier}} (then known as Laijin) as his sole high-level representatives, while adult Link had several notable and influential players such as {{Sm|Aniki}}, {{Sm|The GERM}}, and later {{Sm|J666}} and {{Sm|Lord HDL}} pushing his metagame. | ||
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However, in more recent times, players such as {{Sm|Mew2King}} and {{Sm|Armada}} now consider Link to be slightly better overall due to Young Link's greater struggle against non-floaty characters. Players such as {{Sm|Sixx}} and {{Sm|Aklo}} have also showcased tournament results as solo Link in more recent years that remain to be matched by his younger counterpart. He is thus viewed as a fringe yet viable secondary, with {{Sm|Axe}} being considered the best among them. While Young Link is expected to remain in the mid-low tiers due to his arguable lack of solo viability, he holds a very respected niche in top-level ''Melee'' that is still recognized in modern competitive play. | However, in more recent times, players such as {{Sm|Mew2King}} and {{Sm|Armada}} now consider Link to be slightly better overall due to Young Link's greater struggle against non-floaty characters. Players such as {{Sm|Sixx}} and {{Sm|Aklo}} have also showcased tournament results as solo Link in more recent years that remain to be matched by his younger counterpart. He is thus viewed as a fringe yet viable secondary, with {{Sm|Axe}} being considered the best among them. While Young Link is expected to remain in the mid-low tiers due to his arguable lack of solo viability, he holds a very respected niche in top-level ''Melee'' that is still recognized in modern competitive play. | ||
===Most historically significant players=== | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].'' | |||
*{{Sm|Armada|Sweden}} - Currently considered to be the second best behind Axe, but was the best during the ''Brawl'' era. He developed Young Link only to fight {{SSBM|Jigglypuff}}, and later dropped him for {{SSBM|Fox}}. | |||
*{{Sm|Axe|USA}} (#4) - Widely considered to be flashiest as well as the best Young Link player in the world. Uses it primarily as a counterpick, but also placed 25th at {{Trn|Smash Camp: End of Summer}} using only Young Link. | |||
*{{Sm|Bambi|USA}} - A notable Young Link main from the Tristate area who has been ranked on the [[New Jersey Power Rankings]] twice. Has taken sets off players such as {{Sm|Qerb}}, {{Sm|TheSWOOPER}}, {{Sm|JFlex}}, and {{Sm|Wally}}. | |||
*{{Sm|Jash|USA}} - An old-school Young Link player who was considered one of the best in the country during the Golden Age. He moved onto ''Brawl'' after it came out, and has since been inactive in the tournament scene. | |||
*{{Sm|Kokiri Soldier|USA}} - Considered to be the second best Young Link player in the United States, behind Axe. | |||
*{{Sm|Niklas2912|Norway}} - The best Young Link player in Europe and considered to be the best solo player with the character. Placed 5th at both {{Trn|Vivaldi Autumn 2019}} and {{Trn|Vivaldi Winter 2019}}, 9th at {{Trn|Vivaldi Spring 2019}}, 13th at {{Trn|Vivaldi Autumn}}, and 17th at {{Trn|Valhalla II}}. Ranked 14th on the [[Norwegian Power Rankings]]. | |||
==In 1-P Mode== | ==In 1-P Mode== | ||
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|{{Head|Young Link|g=SSBM|s=25px|cl=Black}} | |{{Head|Young Link|g=SSBM|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:LinkYoungLinkHookshot.png|thumb|A comparison of Link and Young Link's respective Hookshots.]] | [[File:LinkYoungLinkHookshot.png|thumb|right|A comparison of Link and Young Link's respective Hookshots.]] | ||
*Link and Young Link's hookshot use the same model; as a result, it looks larger when Young Link uses it. | *Link and Young Link's hookshot use the same model; as a result, it looks larger when Young Link uses it. | ||
*Young Link appears in the background of Link's montage in the introduction to ''Melee'', making him one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Pichu}}, to have some kind of involvement in the intro. | *Young Link appears in the background of Link's montage in the introduction to ''Melee'', making him one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, and {{SSBM|Pichu}}, to have some kind of involvement in the intro. | ||
*Despite the Deku Shield's vulnerability to flames in ''Ocarina of Time'', | *Despite the Deku Shield's vulnerability to flames in ''Ocarina of Time'', the Deku Shield is able to block fire projectiles in ''Melee''. | ||
*Because of its length, Young Link's defeat cry does not properly terminate when he is KOed on the left, right, or bottom blast lines; similar behavior occurs with {{SSBM|Mr. Game & Watch}} and {{SSBM|Captain Falcon}}. | |||
*Young Link and Roy are the only fighters to use their KO voice cry for other uses. Young Link's is used during his Star KO animation and Roy's is used when fully charging [[Flare Blade]]. | |||
*Young Link, [[Toon Link]] and [[Roy]] are the only swordfighters in ''Smash Bros.'' whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks. | *Young Link, [[Toon Link]] and [[Roy]] are the only swordfighters in ''Smash Bros.'' whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks. | ||
*Young Link is the only character in ''Melee'' to not have any even matchups with any | *Young Link and {{SSBM|Falco}} are the only two characters in ''Melee'' to have similar images with the same pose for their respective official artworks, alternate costumes, and "Challenger Approaching" screens. | ||
*Young Link, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their | *Young Link is the only character in ''Melee'' to not have any even matchups with any character. | ||
*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official | *Young Link, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]]. | ||
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game | *Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official smash game at only 3.3% faster than his maximum fall speed. | ||
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game, in this case ''Majora's Mask.'' | |||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{Zelda universe}} | {{Zelda universe}} |