Pikachu (SSB4): Difference between revisions

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m (Most people wouldn't consider one (or two counting Nakat) high-level mains as "dominant.")
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Finally, Pikachu possesses a superb [[recovery]]. [[Skull Bash]], though linear and telegraphed, is chargeable and deals high knockback, and does not leave Pikachu [[helpless]]. Quick Attack can be angled in two consecutive directions, and along with its speed, this makes it very unpredictable and difficult to intercept, and is thus a favorable recovery option from virtually any position offstage. This contributes to an effective [[edge-guarding]] game. Though Pikachu's aerials aren't particularly strong, it has the luxury of going far offstage and challenging recovering opponents while still being able to recover itself.  
Finally, Pikachu possesses a superb [[recovery]]. [[Skull Bash]], though linear and telegraphed, is chargeable and deals high knockback, and does not leave Pikachu [[helpless]]. Quick Attack can be angled in two consecutive directions, and along with its speed, this makes it very unpredictable and difficult to intercept, and is thus a favorable recovery option from virtually any position offstage. This contributes to an effective [[edge-guarding]] game. Though Pikachu's aerials aren't particularly strong, it has the luxury of going far offstage and challenging recovering opponents while still being able to recover itself.  


However, Pikachu has notable flaws. It suffers from poor [[reach]], as most of its attacks have hitboxes very close to its body, putting it at a disadvantage against sword-wielding characters, such as {{SSB4|Meta Knight}} and {{SSB4|Ike}}. For a character of its speed, Pikachu's aerials have abnormally high landing lag, with its down aerial having an enormous 40 frames of landing lag. Combined with the previous point, Pikachu cannot efficiently use its aerials to approach and pressure (aside from forward aerial), leaving it susceptible to characters with capable aerial approaches, notably {{SSB4|Sheik}}. Pikachu's damage output is among the lowest in the game, enforcing a heavy reliance on combos.  
However, Pikachu has notable flaws. It suffers from poor [[reach]], as most of its attacks have hitboxes very close to its body, putting it at a disadvantage against sword-wielding characters, such as {{SSB4|Meta Knight}} and {{SSB4|Ike}}. For a character of its speed, Pikachu's aerials have abnormally high landing lag, with its down aerial having an enormous 40 frames of landing lag, being tied for the highest of any aerial in the game. Combined with the previous point, Pikachu cannot efficiently use its aerials to approach and pressure (aside from forward aerial), leaving it susceptible to characters with capable aerial approaches, notably {{SSB4|Sheik}}. Pikachu's damage output is among the lowest in the game, enforcing a heavy reliance on combos.  


Even with its powerful combo game, it can take time for opponents to be brought to KO percents, where another issue is presented: Pikachu has significant trouble KOing. Its set-ups off of up and down throws into Thunder require [[read]]s and proper spacing and timing. Aside from these few situations, it has no reliable set-ups into its KO moves. Up smash has short reach and high ending lag, and is thus very [[punish]]able. Though it has good range, forward smash has noticeable start-up, and and down smash is relatively weak; both have high ending lag, and the latter has short range. Pikachu's edge-guarding ability has its flaws: its aerials aren't very strong, and its neutral, forward, back and down aerials have long durations and small hitboxes.  
Even with its powerful combo game, it can take time for opponents to be brought to KO percents, where another issue is presented: Pikachu has significant trouble KOing. Its set-ups off of up and down throws into Thunder require [[read]]s and proper spacing and timing. Aside from these few situations, it has no reliable set-ups into its KO moves. Up smash has short reach and high ending lag, and is thus very [[punish]]able. Though it has good range, forward smash has noticeable start-up, and and down smash is relatively weak; both have high ending lag, and the latter has short range. Pikachu's edge-guarding ability has its flaws: its aerials aren't very strong, and its neutral, forward, back and down aerials have long durations and small hitboxes.  
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