Air dodge: Difference between revisions

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===In ''Super Smash Bros. Melee''===
===In ''Super Smash Bros. Melee''===
[[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]]
[[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]]
In ''Melee'', an air dodge is performed by fully pressing [[L button|L]] or [[R button|R]] while in the air. Air dodging cannot be done if the character is tumbling or reeling. The air dodge halts the character's momentum; it leaves the character hovering if the [[Control Stick]] is not tilted, and when the Control Stick is tilted, the air dodge gives the character a small boost in its direction. This boost can aid one's [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge. Furthermore, most third jumps outreach the air dodge, making it more beneficial for sweet spotting the ledge in most situations.
In ''Melee'', an air dodge is performed by fully pressing [[L button|L]] or [[R button|R]] while in the air. Air dodging cannot be done if the character is [[tumbling]] or [[reeling]]. The air dodge halts the character's momentum; it leaves the character hovering if the [[Control Stick]] is not tilted, and when the Control Stick is tilted, the air dodge gives the character a small boost in its direction. This boost can aid one's [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge. Furthermore, most third jumps outreach the air dodge, making it more beneficial for sweet spotting the ledge in most situations.


During the air dodge, the character cannot be hit by attacks, but then enters a [[helpless]] state and falls to the ground.
During the air dodge, the character cannot be hit by attacks, but then enters a [[helpless]] state and falls to the ground.
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