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===In ''Super Smash Bros. Melee''=== | ===In ''Super Smash Bros. Melee''=== | ||
[[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]] | [[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]] | ||
In ''Melee'', an air dodge is performed by fully pressing [[L button|L]] or [[R button|R]] while in the air. Air dodging cannot be done if the character is tumbling or reeling. The air dodge halts the character's momentum; it leaves the character hovering if the [[Control Stick]] is not tilted, and when the Control Stick is tilted, the air dodge gives the character a small boost in its direction. This boost can aid one's [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge. Furthermore, most third jumps outreach the air dodge, making it more beneficial for sweet spotting the ledge in most situations. | In ''Melee'', an air dodge is performed by fully pressing [[L button|L]] or [[R button|R]] while in the air. Air dodging cannot be done if the character is [[tumbling]] or [[reeling]]. The air dodge halts the character's momentum; it leaves the character hovering if the [[Control Stick]] is not tilted, and when the Control Stick is tilted, the air dodge gives the character a small boost in its direction. This boost can aid one's [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge. Furthermore, most third jumps outreach the air dodge, making it more beneficial for sweet spotting the ledge in most situations. | ||
During the air dodge, the character cannot be hit by attacks, but then enters a [[helpless]] state and falls to the ground. | During the air dodge, the character cannot be hit by attacks, but then enters a [[helpless]] state and falls to the ground. |
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