Hand Slap: Difference between revisions

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'''Hand Slap''' ({{ja|ハンドスラップ|Hando Surappu}}, ''Hand Slap'') is [[Donkey Kong]]'s [[down special move]]. When performing it, Donkey Kong delivers an earth-shaking blow to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a large [[quake]] hitbox. Overall, it does 10% damage with each slap (14% in ''Brawl''), but has high base knockback with low knockback scaling, meaning that it can't KO properly, and it's difficult to hit consecutively with it outside Team Battles.
'''Hand Slap''' ({{ja|ハンドスラップ|Hando Surappu}}, ''Hand Slap'') is [[Donkey Kong]]'s [[down special move]]. When performing it, Donkey Kong delivers an earth-shaking blow to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a large [[quake]] hitbox. Overall, it does 10% damage with each slap (14% in ''Brawl''), but has high base knockback with low knockback scaling, preventing it from acting as an effective KO attack; the slaps also cannot harm airborne opponents, impairing the attack's ability to potentially combo into itself.


This move is good against bosses, but only works on certain ground bosses. It is one of the few down special attacks in the ''Super Smash Bros.'' series that can't be used in the air, and in [[Super Smash Bros.|the original game]], it was the only special move to do so. When used on a platform, enemies can also pass through the attack unharmed it they don't land on it, due to it being a quake attack.
This move is good against bosses, but only works on certain ground bosses. It is one of the few down special attacks in the ''Super Smash Bros.'' series that can't be used in the air, and in [[Super Smash Bros.|the original game]], it was the only special move to do so. When used on a platform, enemies can also pass through the attack unharmed it they don't land on it, due to it being a quake attack.