Air dodge grab: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} {{video}} An '''air dodge grab''' is a technique in ''Super Smash Bros. Melee'' that allows any mid-air grabbing maneuver to be used after an air dodge. ...)
 
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An '''air dodge grab''' is a technique in ''[[Super Smash Bros. Melee]]'' that allows any mid-air grabbing maneuver to be used after an [[air dodge]]. This can be used to either [[air grab]]bing an [[item]] whilst evading it, or using a [[grab aerial]] after the boost of an air dodge. For performing the technique, the player has to either press the [[L Button|L]] or [[R Button|R]] button for an air dodge, then quickly pressing [[A Button|A]] afterwards.
An '''air dodge grab''' is a technique in ''[[Super Smash Bros. Melee]]'' that allows any mid-air grabbing maneuver to be used after an [[air dodge]]. This can be used to either [[air grab]]bing an [[item]] whilst evading it, or using a [[grab aerial]] after the boost of an air dodge. For performing the technique, the player has to either press the [[L Button|L]] or [[R Button|R]] button for an air dodge, then quickly pressing [[A Button|A]] afterwards.


In the Super Smash Bros. games, pressing the [[attack]] button while [[shield]]ing usually generates a [[grab]]. This can be done as long as the shield button is held when attack is pressed. While characters cannot grab when in mid-air, the grab button in this situation is still used for aerial item grabs and z-airs. As the shield + attack combination uses a grab, a player can air dodge on a direction, and then press A while holding L o R for any of these techniques. This technique allows for catching [[item]]s more easily on air, since it allows to grab it while keeping [[invincibility]] from the dodge. While it is not commonly used in competitive play due to the usual [[Tournament legal|ban]] of items, it can still allow to [[counter]] item-based attacks such as [[Vegetable]]s. It is also useful for {{SSBM|Link}}, {{SSBM|Samus}} and {{SSBM|Young Link}}, since not only they can get an additional boost before [[wall-grapple|wall-grappling]], but it also allows to dodge some [[edge-guarding]] techniques. Additionally, while wall-grappling very close to the wall causes the character to fall in [[helpless]] state, the air dodge can be used to nudge the character away from it, then grappling onto it with no problem.
In the Super Smash Bros. games, pressing the [[attack]] button while [[shield]]ing usually generates a [[grab]]. This can be done as long as the shield button is held when attack is pressed. While characters cannot grab when in mid-air, the grab button in this situation is still used for aerial item grabs and z-airs. As the shield + attack combination uses a grab, a player can air dodge on a direction, and then press A while holding L o R for any of these techniques. This technique allows for catching [[item]]s more easily on air, since it allows to grab it while keeping [[intangibility]] from the dodge. While it is not commonly used in competitive play due to the usual [[Tournament legal|ban]] of items, it can still allow to [[counter]] item-based attacks such as [[Vegetable]]s. It is also useful for {{SSBM|Link}}, {{SSBM|Samus}} and {{SSBM|Young Link}}, since not only they can get an additional boost before [[wall-grapple|wall-grappling]], but it also allows to dodge some [[edge-guarding]] techniques. Additionally, while wall-grappling very close to the wall causes the character to fall in [[helpless]] state, the air dodge can be used to nudge the character away from it, then grappling onto it with no problem.


The air dodge grab can be pulled out at any time before the character falls helpless, as long as L/R is held. It can potentially aid characters with [[grab aerial]]s for [[recovery]], in case they can't use their [[up special]]s, since they can boost and aim better for the wall. It can also be used to air dodge close to the ground (though not against it) and then pull out the z-air to damage opponents, which can also be employed defensively.
The air dodge grab can be pulled out at any time before the character falls helpless, as long as L/R is held. It can potentially aid characters with [[grab aerial]]s for [[recovery]], in case they can't use their [[up special]]s, since they can boost and aim better for the wall. It can also be used to air dodge close to the ground (though not against it) and then pull out the z-air to damage opponents, which can also be employed defensively. Though it should be noted that, when pulling out the attack, intangibility from the dodge will be canceled as well.


Air dodge grabbing is removed in ''[[Super Smash Bros. Brawl]]'': instead, [[air dodge]]s here automatically grab items in the first [[frame]]s, without having to press an attack button afterwards. Characters can no longer use a grab air out of an air dodge, though they can still be decent recovery options without it, since they no longer enforce helplessness and now act as [[tether recovery|tether recoveries]]. For [[Project M]], this technique was restored, along with the directional air dodges, though only for z-airs; items are still grabbed automatically from an air dodge.
Air dodge grabbing is removed in ''[[Super Smash Bros. Brawl]]'': instead, [[air dodge]]s here automatically grab items in the first [[frame]]s, without having to press an attack button afterwards. Characters can no longer use a grab air out of an air dodge, though they can still be decent recovery options without it, since they no longer enforce helplessness and now act as [[tether recovery|tether recoveries]]. For [[Project M]], this technique was restored, along with the directional air dodges, though only for z-airs; items are still grabbed automatically from an air dodge.


{{SSBM|Samus}} can also use a recovery trick with air dodge grabbing. When very close to a wall, is she air dodges on a direction not away from the wall, and then quickly wall-grapples on it when she gets the most momentum of the air dodge, she will get a large boost on that direction while becoming [[helpless]]. If timed perfectly, it allows amazing recovery techniques on stages like [[Final Destination (SSBM)|Final Destination]]. [http://www.youtube.com/watch?v=6bhGv6BQ6Gc]
{{SSBM|Samus}} can also use a recovery trick with air dodge grabbing. When very close to a wall, is she air dodges on a direction not away from the wall, and then quickly wall-grapples on it when she gets the most momentum of the air dodge, she will get a great boost on that direction while becoming [[helpless]]. If timed perfectly, it allows amazing recovery techniques on stages like [[Final Destination (SSBM)|Final Destination]]. [http://www.youtube.com/watch?v=6bhGv6BQ6Gc]


==Trivia==
==Trivia==
*In ''Super Smash Bros. Melee'''s Special Movie, {{SSBM|Mario}} can be seen air dodge grabbing a [[Bob-omb]].
*In ''Super Smash Bros. Melee'''s Special Movie, {{SSBM|Mario}} can be seen air dodge grabbing a [[Bob-omb]].