Pikachu (SSB): Difference between revisions

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m (→‎Attributes: I do apologise if there are any dumb mistakes I made in the previous edit. If I missed any other dumb mistakes then please do fix them. I'll fix them when I can.)
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Pikachu's best special however (and possibly Pikachu's best move overall) is [[Quick Attack]]. Quick Attack is completely intangible on startup, it travels a long distance, Pikachu can angle it in any direction and Pikachu has the option to use it twice in a row. This makes it the best [[recovery]] move in ''Smash 64'' by far, as Pikachu can travel a huge amount of distance with it, Pikachu can mix it up in a ton of ways and it is generally incredibly hard to intercept both due to the intangibility on startup and its mixup potential. This not only naturally makes it strong when Pikachu is trying to recover from a disadvantageous poisition but this also makes the move strong when Pikachu is in an advantageous position, as it allows Pikachu to go incredibly deep for edgeguards and still safely return to the stage.  
Pikachu's best special however (and possibly Pikachu's best move overall) is [[Quick Attack]]. Quick Attack is completely intangible on startup, it travels a long distance, Pikachu can angle it in any direction and Pikachu has the option to use it twice in a row. This makes it the best [[recovery]] move in ''Smash 64'' by far, as Pikachu can travel a huge amount of distance with it, Pikachu can mix it up in a ton of ways and it is generally incredibly hard to intercept both due to the intangibility on startup and its mixup potential. This not only naturally makes it strong when Pikachu is trying to recover from a disadvantageous poisition but this also makes the move strong when Pikachu is in an advantageous position, as it allows Pikachu to go incredibly deep for edgeguards and still safely return to the stage.  


The move's intangibility on startup also gives the move utility in a ton of other areas, such as escaping fake combos and as an [[Out Of Shield]] option to avoid shield pressure. Pikachu even has the ability to stall on the ledge infinitely, as Quick Attack can snap to the ledge and due to Quick Attack's intangbility frames, Pikachu can stall at the ledge almost completely intangibly, being the only character in the game who can do so. Quick Attack overall is one of the best moves in the entire game (despite its lack of a hitbox) due to its incredible recovery potential as well as its high utility and mixup potential.  
The move's intangibility on startup also gives the move utility in a ton of other areas, such as escaping fake combos and as an [[Out of shield]] option to avoid shield pressure. Pikachu even has the ability to stall on the ledge infinitely, as Quick Attack can snap to the ledge and due to Quick Attack's intangbility frames, Pikachu can stall at the ledge almost completely intangibly, being the only character in the game who can do so. Quick Attack overall is one of the best moves in the entire game (despite its lack of a hitbox) due to its incredible recovery potential as well as its high utility and mixup potential.  


Pikachu's does not possess one single notable strength but rather, a variety of strengths which all work together to make a formidable character. Pikachu has great mobility, a great ground game, a great aerial game, incredible edgeguarding and Pikachu has the best recovery and escape options in the game. Pikachu can easily approach its opponent to start its strong punish game and Pikachu also has the tools to play a more defensive game if it needs to. Pikachu has plenty of strong combo starters and extenders in addition to strong combo enders and raw KO moves Even if Pikachu does find itself in a disadvantageous spot, Pikachu overall has one of the best disadvantages in the game, as it has the best recovery by quite a wide margin and Quick Attack is an excellent tool to escape disadvantage if Pikachu can access it (in addition to being a fantastic move).  
Pikachu's does not possess one single notable strength but rather, a variety of strengths which all work together to make a formidable character. Pikachu has great mobility, a great ground game, a great aerial game, incredible edgeguarding and Pikachu has the best recovery and escape options in the game. Pikachu can easily approach its opponent to start its strong punish game and Pikachu also has the tools to play a more defensive game if it needs to. Pikachu has plenty of strong combo starters and extenders in addition to strong combo enders and raw KO moves Even if Pikachu does find itself in a disadvantageous spot, Pikachu overall has one of the best disadvantages in the game, as it has the best recovery by quite a wide margin and Quick Attack is an excellent tool to escape disadvantage if Pikachu can access it (in addition to being a fantastic move).  
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[[File:SSB64 Greenhouse Combo.gif|thumb|{{Sm|Isai}} performing the [[Greenhouse combo]].]]
[[File:SSB64 Greenhouse Combo.gif|thumb|{{Sm|Isai}} performing the [[Greenhouse combo]].]]


As strong as Pikachu is however, it does have a few weaknesses. Pikachu is very light and it has average falling speed, which makes Pikachu moderately easy to combo and even KO at 0% although if Pikachu does survive, it has a very strong recovery, making it difficult to KO from an edgeguard after a significant combo. Quick Attack does Pikachu quite vulnerable if it does not warp to the [[edge]], so it can be quite punishable, especially against faster characters. Quick Attack in general is a very difficult move to master as there are many ways to use it and using it incorrectly can result in Pikachu losing a stock. Pikachu's tech options are also rather slow and punishable and it has a short pivot, making pivoting less useful for Pikachu than for some other characters. These weaknesses however are relatively minor compared to other characters, with Pikachu's strengths far outweighing these weaknesses.
As strong as Pikachu is however, it does have a few weaknesses. Pikachu is very light and it has average falling speed, which makes Pikachu moderately easy to combo and even KO at 0% although if Pikachu does survive, it has a very strong recovery, making it difficult to KO from an edgeguard after a significant combo. Quick Attack does leave Pikachu quite vulnerable if it does not warp to the [[edge]], so it can be quite punishable, especially against faster characters. Quick Attack in general is a very difficult move to master as there are many ways to use it and using it incorrectly can result in Pikachu losing a stock. Pikachu's tech options are also rather slow and punishable and it has a short pivot, making pivoting less useful for Pikachu than for some other characters. These weaknesses however are relatively minor compared to other characters, with Pikachu's strengths far outweighing these weaknesses.


Overall, Pikachu is an incredibly solid character who excels in almost every area, moreso than any other character in certain areas. Pikachu has both strong offense and defence, with Pikachu having great mobility, an all around strong moveset, the best recovery in the game and very strong ways to escape disadvantage. This results in Pikachu having a very strong [[matchup]] spread. Pikachu's most difficult matchups are against Captain Falcon and {{SSB|Yoshi}}. Captain Falcon outruns Pikachu on the ground and he can easily KO Pikachu off of one hit while Yoshi has superior air mobility to Pikachu, in addition to being able to utilise parrying and double jump armor to heavily punish Pikachu. These matchups however are generally considered to be around even for Pikachu, with the general consensus being that Pikachu wins every other matchup in the game, including the {{SSB|Kirby}} matchup.  
Overall, Pikachu is an incredibly solid character who excels in almost every area, moreso than any other character in certain areas. Pikachu has both strong offense and defence, with Pikachu having great mobility, an all around strong moveset, the best recovery in the game and very strong ways to escape disadvantage. This results in Pikachu having a very strong [[matchup]] spread. Pikachu's most difficult matchups are against Captain Falcon and {{SSB|Yoshi}}. Captain Falcon outruns Pikachu on the ground and he can easily KO Pikachu off of one hit while Yoshi has superior air mobility to Pikachu, in addition to being able to utilise parrying and double jump armor to heavily punish Pikachu. These matchups however are generally considered to be around even for Pikachu, with the general consensus being that Pikachu wins every other matchup in the game, including the {{SSB|Kirby}} matchup.  
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