Ganondorf (SSB4): Difference between revisions

(→‎Update History: As far as I could research, the move's shield damage never changed.)
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**{{nerf|The removal of grab armor removes the minimal protection Dark Dive provided. When combined with this also applying to Flame Choke, this hinders Flame Choke's safety and recovery potential.}}
**{{nerf|The removal of grab armor removes the minimal protection Dark Dive provided. When combined with this also applying to Flame Choke, this hinders Flame Choke's safety and recovery potential.}}
*[[Wizard's Foot]]:
*[[Wizard's Foot]]:
**{{buff|Grounded Wizard's Foot deals 2% more damage (12%/10% → 14%/12%), improving its KO potential.}}  
**{{buff|Grounded Wizard's Foot deals more damage (12%/10% → 14%/12%), improving its KO potential.}}  
**{{buff|Grounded Wizard's Foot's hitboxes are positioned further out (z position -3/-2/2 → 0/-3/6), significantly increasing its range, with the hitboxes now actually matching the kick.}}  
**{{buff|Grounded Wizard's Foot's hitboxes are positioned further out (z position -3/-2/2 → 0/-3/6), significantly increasing its range, with the hitboxes now actually matching the kick.}}  
**{{change|Grounded Wizard's Foot has a slightly different animation: the kick is slightly higher, and Ganondorf enters a three-point landing pose when the move ends.}}
**{{change|Grounded Wizard's Foot has a slightly different animation: the kick is slightly higher, and Ganondorf enters a three-point landing pose when the move ends.}}
**{{change|Ganondorf now lands on the ground after the aerial ending animation if he is on stage instead of staying in the air.}}
***{{buff|This allows Ganondorf to instantly shield, attack or perform any other ground action.}}
***{{nerf|However, this also prevents Ganondorf from immediately being able to double jump and use his aerial options.}}
**{{nerf|Ganondorf can no longer immediately land with Wizard's Foot after jumping, removing its use as an Out of Shield option.}}
**{{nerf|Ganondorf can no longer immediately land with Wizard's Foot after jumping, removing its use as an Out of Shield option.}}
**{{nerf|Ganondorf can no longer use Wizard's Foot at an edge to get the aerial ending animation on the ground which overall hinders the move as the aerial ending animation is shorter.}}
**{{nerf|[[Flight of Ganon]] has been removed, hindering Ganondorf's already subpar air game.}}
**{{nerf|[[Flight of Ganon]] has been removed, hindering Ganondorf's already subpar air game.}}
*[[Beast Ganon]]:
*[[Beast Ganon]]:
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