Template:SSB4 to SSBU changelist/Palutena: Difference between revisions

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===Attributes===
===Attributes===
*{{buff|Like all characters, Palutena's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Like all characters, Palutena's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}}
*{{buff|Palutena [[walk|walks]] slightly faster (1.21 → 1.271).}}
*{{buff|Palutena [[walk]]s slightly faster (1.21 → 1.271).}}
*{{buff|Palutena [[run|runs]] faster (1.888 → 2.077).}}
*{{buff|Palutena [[run]]s faster (1.888 → 2.077).}}
**{{buff|Her initial [[dash]] speed is much faster (1.5 → 2.035).}}
**{{buff|Her initial [[dash]] speed is much faster (1.5 → 2.035).}}
*{{buff|Palutena's [[air speed]] is slightly faster (0.91 → 1).}}
*{{buff|Palutena's [[air speed]] is slightly faster (0.91 → 1).}}
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**{{buff|It has a longer hitbox duration (frames 18-26 → 18-35), now lasting twice as long as before, although with a weaker late hit during frames 31-35. This allows it to punish dodges and landings a lot more efficiently.}}
**{{buff|It has a longer hitbox duration (frames 18-26 → 18-35), now lasting twice as long as before, although with a weaker late hit during frames 31-35. This allows it to punish dodges and landings a lot more efficiently.}}
**{{buff|The mid and high hitboxes deal more knockback (55 base/85 scaling → 58/89 (mid), 55/87 → 62/92 (high)) and are larger (2.5u → 2.8u).}}
**{{buff|The mid and high hitboxes deal more knockback (55 base/85 scaling → 58/89 (mid), 55/87 → 62/92 (high)) and are larger (2.5u → 2.8u).}}
**{{change|Its [[Normal (effect)|normal]] effect was replaced with a [[Magic (effect)|magic]] effect.}}
**{{change|It uses a {{b|magic|effect}} effect instead of a [[normal]] one.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less ending lag (FAF 72 → 69).}}
**{{buff|Down smash has less ending lag (FAF 72 → 69).}}
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**{{change|It causes Palutena's shield to glow, indicating its hitbox.}}
**{{change|It causes Palutena's shield to glow, indicating its hitbox.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial [[auto-cancel|auto-cancels]] significantly earlier (frame 64 → 42), doing so in a full hop.}}
**{{buff|Up aerial [[auto-cancel]]s significantly earlier (frame 64 → 42), doing so in a full hop.}}
**{{buff|The looping hits have a lower hitlag multiplier (0.8× → 0.6×) and a faster rehit rate (5 → 3). As a result, the move executes noticeably faster, and hits six times instead of five, increasing its total damage (9% → 10%).}}
**{{buff|The looping hits have a lower hitlag multiplier (0.8× → 0.6×) and a faster rehit rate (5 → 3). As a result, the move executes noticeably faster, and hits six times instead of five, increasing its total damage (9% → 10%).}}
**{{change|The last hit comes out faster (frame 25 → 24). However, this is compensated by the multi-hits of up aerial having a shorter duration meaning the amount of startup remains the same.}}
**{{change|The last hit comes out faster (frame 25 → 24). However, this is compensated by the multi-hits of up aerial having a shorter duration meaning the amount of startup remains the same.}}
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**{{buff|Pivot grab has more range (Z2 offset: -17.4u → -18.9u).}}
**{{buff|Pivot grab has more range (Z2 offset: -17.4u → -18.9u).}}
**{{nerf|All grabs have more ending lag (FAF 32 → 40 (standing), 40 → 48 (dash), 40 → 43 (pivot)).}}
**{{nerf|All grabs have more ending lag (FAF 32 → 40 (standing), 40 → 48 (dash), 40 → 43 (pivot)).}}
**{{nerf|Standing and dash grab have less range, especially the former (Z2 offset: 11.4u → 9.4u (standing), 13.7u → 13.1u (dash)).}}
**{{nerf|Dash and pivot grabs have more startup (frame 9 → 10 (dash), 10 → 11 (pivot)).}}
**{{nerf|Dash and pivot grabs have more startup (frame 9 → 10 (dash), 10 → 11 (pivot)).}}
**{{nerf|Dash grab has less range (Z2 offset: 13.7u → 13.1u).}}
*[[Pummel]]:
*[[Pummel]]:
**{{buff|Pummel deals more [[hitlag]] (5 frames → 14), but has significantly less startup (frame 8 → 1) and ending lag (FAF 23 → 7), shortening its duration.}}
**{{buff|Pummel deals more [[hitlag]] (5 frames → 14), but has significantly less startup (frame 8 → 1) and ending lag (FAF 23 → 7), shortening its duration.}}
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**{{buff|The shots deals more damage (2.9% → 3.5%) and knockback (20 base/42 scaling → 40/41), making them more effective for disrupting approaches.}} The changes now give the move a chance of tripping opponents.
**{{buff|The shots deals more damage (2.9% → 3.5%) and knockback (20 base/42 scaling → 40/41), making them more effective for disrupting approaches.}} The changes now give the move a chance of tripping opponents.
**{{nerf|The shots have received negative [[shield damage]] (0 → -1.7), effectively dealing around half their usual damage to shields.}}
**{{nerf|The shots have received negative [[shield damage]] (0 → -1.7), effectively dealing around half their usual damage to shields.}}
**{{nerf|The changes to locking make the projectile almost useless to start combos.}}
**{{nerf|The changes to locking remove the projectile's situational utility for starting combos.}}
**{{change|Autoreticle's reticle is red instead of green. Additionally, Palutena illuminates her staff's orb with a blue light instead of a yellow one.}}
**{{change|Autoreticle's reticle is red instead of green. Additionally, Palutena illuminates her staff's orb with a blue light instead of a yellow one.}}
*[[Explosive Flame]]:
*[[Explosive Flame]]: