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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | {{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | ||
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Ultimate]]'' | [[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches | '''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled. | ||
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match. | |||
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. | The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="200"> | <gallery widths="200"> | ||
Time match SSB64.png|A time match in ''Super Smash Bros.'' | Time match SSB64.png|A time match in ''[[Super Smash Bros.]]'' | ||
TimeMatchmelee.png|A time match in ''Melee'' | TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn. | ||
SSBB Time.png|A time match in '' | SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''. | ||
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds | Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds. | ||
SSBU Time.jpg|A time match | SSBU Time.jpg|A time match {{forwiiu}}. | ||
</gallery> | </gallery> | ||