Damage meter: Difference between revisions

No change in size ,  4 years ago
→‎Layout: In SSBU, Player 8 is actually violet, not purple
(→‎Trivia: Decimal to decimal seperator)
Tag: Mobile edit
(→‎Layout: In SSBU, Player 8 is actually violet, not purple)
Tag: Mobile edit
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Generally, damage meters are fairly compact and overlaid atop the gameplay at the bottom of the screen, although ''Smash 4'' also contains a vertical, full-screen variant that's instead shown on the system's secondary touchscreen; the 3DS version uses this variant almost exclusively (and additionally allows players to choose whether damage is displayed above or below the portrait), whereas the Wii U version merely has it as an optional feature. While normally opaque, on-screen damage meters from ''Brawl'' onward become translucent if a character goes behind them. The damage percentage itself changes color when more damage is accumulated. At low percentages, the value is white, but gradually turns maroon as it increases, reaching its darkest at around 300% (200% in ''Smash 4''); starting with ''Brawl'', the value will also shift through red first, and ''Smash 4'' further adds a yellow hue before that. In addition, the Wii U version of ''Smash 4'' displays the value with a metallic gradient. Starting in ''Brawl'', the damage meter of a character who is KO'd appears to more or less "explode", and starting in ''Smash 4'', the on-screen damage meter of whoever made the KO is briefly engulfed in flames.
Generally, damage meters are fairly compact and overlaid atop the gameplay at the bottom of the screen, although ''Smash 4'' also contains a vertical, full-screen variant that's instead shown on the system's secondary touchscreen; the 3DS version uses this variant almost exclusively (and additionally allows players to choose whether damage is displayed above or below the portrait), whereas the Wii U version merely has it as an optional feature. While normally opaque, on-screen damage meters from ''Brawl'' onward become translucent if a character goes behind them. The damage percentage itself changes color when more damage is accumulated. At low percentages, the value is white, but gradually turns maroon as it increases, reaching its darkest at around 300% (200% in ''Smash 4''); starting with ''Brawl'', the value will also shift through red first, and ''Smash 4'' further adds a yellow hue before that. In addition, the Wii U version of ''Smash 4'' displays the value with a metallic gradient. Starting in ''Brawl'', the damage meter of a character who is KO'd appears to more or less "explode", and starting in ''Smash 4'', the on-screen damage meter of whoever made the KO is briefly engulfed in flames.


In free-for-alls, the background of a player's damage meter is colored depending on their controller port: for human players, Player 1 is red, Player 2 is blue, Player 3 is yellow, and Player 4 is green, while CPUs are gray. In team battles, the coloring is instead based on players' teams, with CPUs using a paler tone than human players. As of ''Smash 4'', more colors have been added for [[Amiibo]] support and [[8-Player Smash]]: Player 5 is orange, Player 6 is cyan, Player 7 is purple, Player 8 is slate, and Amiibo FPs are rainbow-colored. Certain bosses in ''Smash 4'' also have unique meter colors. As of ''Ultimate'', Player 8's color has been changed to purple, while Player 7 is now pink, effectively replacing the slate color. If 5 or more players are playing, the damage meters will be smaller than playing with 2-4 players.
In free-for-alls, the background of a player's damage meter is colored depending on their controller port: for human players, Player 1 is red, Player 2 is blue, Player 3 is yellow, and Player 4 is green, while CPUs are gray. In team battles, the coloring is instead based on players' teams, with CPUs using a paler tone than human players. As of ''Smash 4'', more colors have been added for [[Amiibo]] support and [[8-Player Smash]]: Player 5 is orange, Player 6 is cyan, Player 7 is purple, Player 8 is slate, and Amiibo FPs are rainbow-colored. Certain bosses in ''Smash 4'' also have unique meter colors. As of ''Ultimate'', Player 8's color has been changed to violet, while Player 7 is now pink, effectively replacing the slate color. If 5 or more players are playing, the damage meters will be smaller than playing with 2-4 players.


Starting with ''Brawl'', a player's current damage percentage will also occasionally display where their player marker usually is. This is generally only while at higher percentages in ''Brawl'', but is more common in later games.
Starting with ''Brawl'', a player's current damage percentage will also occasionally display where their player marker usually is. This is generally only while at higher percentages in ''Brawl'', but is more common in later games.
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