Spot dodge: Difference between revisions

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[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spotdodge animation in ''Melee''.]]
[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's spotdodge animation in ''Melee''.]]


A '''spotdodge''' (also called a '''spot dodge''' or a '''sidestep''', officially known as a '''sidestep dodge''' in ''Melee''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''Brawl''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, known as an '''on-the-spot dodge''' in Japanese ({{ja|その場回避|Sonoba kaihi}})<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> and in ''Ultimate''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl'' and ''Smash 4''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.
A '''spotdodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, also called a '''spot dodge''' or a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.


The spotdodge is the shortest and fastest of the three dodges ([[roll]], spotdodge, and [[air dodge]]), and the only one where the player effectively remains stationary.
The spotdodge is the shortest and fastest of the three dodges ([[roll]], spotdodge, and [[air dodge]]), and the only one where the player effectively remains stationary.
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