Training Mode: Difference between revisions

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==Overview==
==Overview==
As implied by its name, Training Mode is intended to allow players to practice using characters in a non-serious setting. All matches within the mode are actually [[Time]] matches of infinite length, as seen on the Jumbotrons featured in the [[Pokémon Stadium]] stages. The player can use any character they wish and select one CPU character as their opponent. Any stages available to the player can be used in the mode, including ''Smash 4's'' [[Final Destination (SSB4)|Omega Form]] stages.
As implied by its name, Training Mode is intended to allow players to practice using characters in a non-serious setting. All matches within the mode are actually [[Time]] matches of infinite length, as seen on the Jumbotrons featured in the [[Pokémon Stadium]] stages. The player can use any character they wish and select one CPU character as their opponent. Any stages available to the player can be used in the mode, including ''Smash 4's'' [[Ω form]] stages.


Interestingly, [[Stale-Move Negation]] is not present in the mode for ''Brawl'' or ''SSB4''. Additionally, in ''SSB4'', the [[rage]] mechanic is ignored and pausing while in Training Mode will freeze the stage and all such elements, but not the characters or items.
Interestingly, [[Stale-Move Negation]] is not present in the mode for ''Brawl'' or ''SSB4''. Additionally, in ''SSB4'', the [[rage]] mechanic is ignored and pausing while in Training Mode will freeze the stage and all such elements, but not the characters or items.
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