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|availability = [[Character customization|Custom]]
|availability = [[Character customization|Custom]]
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'''Mii Fighters'''  ({{ja|Miiファイター|Mii Faitā}}, ''Mii Fighter'') are three newcomers in ''[[Super Smash Bros. 4]]''. They were confirmed alongside {{SSB4|Palutena}} and {{SSB4|Pac-Man}} during E3 2014 on June 10th, 2014. Three variations exist: the {{SSB4|Mii Brawler}}, who relies on physical combat, the {{SSB4|Mii Swordfighter}}, who relies on skilled sword combat, and the {{SSB4|Mii Gunner}}, who relies heavily on projectiles. Mii Fighters cannot be used when playing [[With Anyone]] online<ref>[http://www.nintendo-insider.com/2014/06/11/pac-man-game-watch-announced-super-smash-bros-wii-u-3ds/ Pac-Man and Game & Watch announced for Super Smash Bros. Wii U & 3DS] Nintendo Insider</ref>, but can be used for [[With Friends]] online and when playing any offline mode except [[Smash Tour]].
'''Mii Fighters'''  ({{ja|Miiファイター|Mii Faitā}}, ''Mii Fighter'') are three newcomers in ''[[Super Smash Bros. 4]]''. They were confirmed alongside [[Palutena (SSB4)|Palutena]] and [[Pac-Man (SSB4)|Pac-Man]] during E3 2014 on June 10th, 2014. Three variations exist: the Mii Brawler, who relies on physical combat, the Mii Swordfighter, who relies on skilled sword combat, and the Mii Gunner, who relies heavily on projectiles. Mii Fighters cannot be used when playing [[With Anyone]] online<ref>[http://www.nintendo-insider.com/2014/06/11/pac-man-game-watch-announced-super-smash-bros-wii-u-3ds/ Pac-Man and Game & Watch announced for Super Smash Bros. Wii U & 3DS] Nintendo Insider</ref>, but can be used for [[With Friends]] online and when playing any offline mode except [[Smash Tour]].


==General information==
==General Information==
*As with {{SSB4|Palutena}}, Mii Fighters' custom [[special move]]s are completely different from the defaults and are available from the start. Additionally, Mii Fighters will uniquely retain their custom moves even if customization is disabled.
*As with {{SSB4|Palutena}}, Mii Fighters' custom [[special move]]s are completely different from the defaults and are available from the start. Additionally, Mii Fighters will uniquely retain their custom moves even if customization is disabled.
**However, in [[Event]] mode, the Mii Fighters use the same rules as every other character, and will be locked into their default moves unless the player chooses to turn customs on.
**However, in [[Event]] mode, the Mii Fighters use the same rules as every other character, and will be locked into their default moves unless the player chooses to turn customs on.
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*Mii Fighters (along with other custom characters) can be sent between either version of ''Smash 4''. However, Mii Fighters can only be edited on the system they originated from.
*Mii Fighters (along with other custom characters) can be sent between either version of ''Smash 4''. However, Mii Fighters can only be edited on the system they originated from.
*When the player selects a Mii Fighter on the character-select screen of one version, any Mii Fighters made in the other version will have their portraits replaced with that of a generic Mii depending on its type, with only the name signifying who the Mii Fighter is.  
*When the player selects a Mii Fighter on the character-select screen of one version, any Mii Fighters made in the other version will have their portraits replaced with that of a generic Mii depending on its type, with only the name signifying who the Mii Fighter is.  
**Despite this, the character portraits of Mii Fighters will still be replaced with that of a generic Mii when used in [[Smash Run]]. Additionally, if one looks at the 3DS version's pause screen during a match with Miis present, the icons that represent those characters are represented by generic Miis as well, and in both versions, [[amiibo]] of Mii Fighters will show up as generic Miis when scanned on the character selection screen, although their portraits during matches will properly show them in their true appearance. These scenarios always occur regardless of which system the Miis originated from.
**Despite this, the character portraits of Mii Fighters will still be replaced with that of a generic Mii when used in [[Smash Run]]. Additionally, if one looks at the 3DS version's pause screen during a match with Miis present, the icons that represent those characters are represented by generic Miis as well, and in both versions, [[amiibo]]s of Mii Fighters will show up as generic Miis when scanned on the character selection screen, although their portraits during matches will properly show them in their true appearance. These scenarios always occur regardless of which system the Miis originated from.
*As with the gender variants of {{SSB4|Wii Fit Trainer}}, {{SSB4|Robin}}, {{SSB4|Villager}}, and {{SSB4|Corrin}}, there are no gameplay/functional differences between male and female Mii Fighters whatsoever.
*As with the gender variants of {{SSB4|Wii Fit Trainer}}, {{SSB4|Robin}}, {{SSB4|Villager}}, and {{SSB4|Corrin}}, there are no gameplay/functional differences between male and female Mii Fighters whatsoever.
*A Mii Fighter's height and weight depend on what they are set to when the Mii in question was made in Mii Maker (a feature seen previously in ''Mario Kart Wii'' and ''Mario Kart 8''). Miis that are smaller in size are lighter, can jump higher, move faster (up to 1.2208x [[walking]] and [[dash]]ing, and 1.176x [[air speed]] for the shortest and thinnest Miis), and have less ending lag on their attacks, while larger Miis jump lower, have slower mobility (down to 0.817x walking and dashing, and 0.8455x air speed for the tallest and fattest Miis), have more ending lag on their attacks, and are more powerful, allowing them to benefit significantly from the new [[rage]] mechanic.
*A Mii Fighter's height and weight depend on what they are set to when the Mii in question was made in Mii Maker (a feature seen previously in ''Mario Kart Wii'' and ''Mario Kart 8''). Miis that are smaller in size are lighter, can jump higher, and move faster (up to 1.2208x [[walking]] and [[dash]]ing, and 1.176x [[air speed]] for the shortest and thinnest Miis), while larger Miis jump lower, have slower mobility (down to 0.817x walking and dashing, and 0.8455x air speed for the tallest and fattest Miis), and are more powerful, allowing them to benefit significantly from the new [[rage]] mechanic.
*Mii Fighters cannot be made from special-edition Miis (identifiable by their gold-colored pants); their slots will appear blank in the Mii selection screen.
*Mii Fighters cannot be made from special-edition Miis (identifiable by their gold-colored pants); their slots will appear blank in the Mii selection screen.
*Unlike most in-game uses of Miis, Mii Fighters are not tied to the original Mii data. Editing or deleting a Mii in Mii Maker will not affect any Mii Fighters based on that Mii. Due to this, it is possible to make separate Mii Fighters from the same Mii without having to edit the original.
*Unlike most in-game uses of Miis, Mii Fighters are not tied to the original Mii data. Editing or deleting a Mii in Mii Maker will not affect any Mii Fighters based on that Mii. Due to this, it is possible to make separate Mii Fighters from the same Mii without having to edit the original.
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==={{SSB4|Mii Brawler}}===
==={{SSB4|Mii Brawler}}===
'''Mii Brawlers''' fight with brute force using physical attacks such as punches and kicks. They have the best mobility and damage-output of the three types. Their moves take inspiration mostly from other empty-handed characters such as {{SSB4|Mario}}, {{SSB4|Little Mac}}, and {{SSB4|Captain Falcon}}, though a number of their moves are based on empty-handed attacks of other characters who don't necessarily fit that archetype. Brawlers at medium height with default special moves (as is the general formula for the ''SSB4'' tier list) were ranked 56th on the third tier list in the F tier, with their speed and power being offset by their poor range, subpar grab and approach game, along with a poor recovery.
'''Mii Brawlers''' fight with brute force using physical attacks such as punches and kicks. They have the best mobility and damage-output of the three types. Their moves take inspiration mostly from other empty-handed characters such as {{SSB4|Mario}}, {{SSB4|Little Mac}}, and {{SSB4|Captain Falcon}}, though a number of their moves are based on empty-handed attacks of other characters who don't necessarily fit that archetype. Brawlers at medium height with default special moves (as is the general formula for the ''SSB4'' tier list) were ranked 56th on the third tier list in the F tier, with their speed and power being offset by their poor range, subpar grab and approach game, along with a poor recovery.
==={{SSB4|Mii Swordfighter}}===
'''Mii Swordfighters''' ('''Sword Fighters''' in [[PAL]]) use their blades and a variety of archaic weaponry to skilfully deal with opponents. They are the second fastest and have the second-longest range, but are the weakest in terms of power. Their moves mostly take inspiration from {{SSB4|Link}} (right down to having a similar side-taunt), though other sword-wielding characters such as {{SSB4|Marth}} and {{SSB4|Ike}} also influence their movesets to a considerable degree. Swordfighters at medium height with default special moves ranked 57th on the third tier list in the F tier despite their disjointed hitboxes and versatility. Both of these strengths are countered by their slow mobility, lack of reliable KO-setups, and abundance of lag.


==={{SSB4|Mii Gunner}}===
==={{SSB4|Mii Gunner}}===
'''Mii Gunners''' use a variety of high-tech weaponry within their arm cannons to attack foes from afar. They are the slowest of the three types, but (predictably) have the most range. Most of their standard attacks take inspiration from {{SSB4|Samus}}, though their specials have a much broader array of influences, including {{SSB4|Ness}}, {{SSB4|Mega Man}}, {{SSB4|Fox}}, {{SSB4|Zelda}}, and {{SSB4|Robin}}. Gunners at medium height with default special moves ranked 54th on the third tier list in the F tier, owing to their poor mobility, grab game, and lack of long-range KO options despite their range, attack speed and overall versatility.
'''Mii Gunners''' use a variety of high-tech weaponry within their arm cannons to attack foes from afar. They are the slowest of the three types, but (predictably) have the most range. Most of their standard attacks take inspiration from {{SSB4|Samus}}, though their specials have a much broader array of influences, including {{SSB4|Ness}}, {{SSB4|Mega Man}}, {{SSB4|Fox}}, {{SSB4|Zelda}}, and {{SSB4|Robin}}. Gunners at medium height with default special moves ranked 54th on the third tier list in the F tier, owing to their poor mobility, grab game, and lack of long-range KO options despite their range, attack speed and overall versatility.


==[[Announcer]] call==
==={{SSB4|Mii Swordfighter}}===
{{audio|Needs announcer calls from other languages.}}
'''Mii Swordfighters''' ('''Sword Fighters''' in [[PAL]]) use their blades and a variety of archaic weaponry to skilfully deal with opponents. They are the second fastest and have the second-longest range, but are the weakest in terms of power. Their moves mostly take inspiration from {{SSB4|Link}} (right down to having a similar side-taunt), though other sword-wielding characters such as {{SSB4|Marth}} and {{SSB4|Ike}} also influence their movesets to a considerable degree. Swordfighters at medium height with default special moves ranked 57th on the third tier list in the F tier despite their disjointed hitboxes and versatility. Both of these strengths are countered by their slow mobility, lack of reliable KO-setups, and abundance of lag.
All three types of Mii Fighters use the same announcer call.
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>


==As Multi-Man opponents==
==As Multi-Man opponents==
[[File:FightingMiiTeamMember.png|thumb|[[Iggy]] encounters a member of the Fighting Mii Team.]]
[[File:FightingMiiTeamMember.png|thumb|right|[[Iggy]] encounters a member of the Fighting Mii Team.]]
:''Main article: [[Fighting Mii Team]]''
:''Main article: [[Fighting Mii Team]]''
In [[Multi-Man mode|Multi-Man Smash]], the '''Fighting Mii Team''' ({{ja|謎のMii軍団}}, ''Mysterious Mii Corps'') appears as an opposing horde of Mii Fighters with uniform height and weight. Like other [[enemy team]]s, they are weaker than standard characters, being unable to use special moves and have limited defenses. Each fighter wears a black uniform which differs slightly based on the Mii Fighter type, with a white 'M' logo and two of the letter 'i' on their limbs to spell 'Mii'. Any Mii on the player's system can appear as a Swordfighter, Brawler, or Gunner, regardless of what types of Mii Fighters have been created. They do not change their facial expressions in battle.
In [[Multi-Man mode|Multi-Man Smash]], the '''Fighting Mii Team''' ({{ja|謎のMii軍団}}, ''Mysterious Mii Corps'') appears as an opposing horde of Mii Fighters with uniform height and weight. Like other [[enemy team]]s, they are weaker than standard characters, being unable to use special moves and have limited defenses. Each fighter wears a black uniform which differs slightly based on the Mii Fighter type, with a white 'M' logo and two of the letter 'i' on their limbs to spell 'Mii'. Any Mii on the player's system can appear as a Swordfighter, Brawler, or Gunner, regardless of what types of Mii Fighters have been created. They do not change their facial expressions in battle.
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==In [[competitive play]]==
==In competitive play==
Mii Fighters have achieved among the worst results in tournament play, and suffered from the poorest representation among the cast, due to debates on their legality as well as their general unpopularity as characters. Some of the most notable Mii players include {{Sm|Dapuffster}}, who primarily mained the Mii Brawler; {{Sm|Nyani}}, who mained the Swordfighter; and {{Sm|Rom}}, who mained the Gunner.  
Mii Fighters have gotten among the worst results in tournament play, and arguably suffer from the poorest representation among the cast, due to debates on their legality (see below) as well as their general unpopularity as characters. Notable Mii players include {{Sm|Dapuffster}}, who primarily mained the Mii Brawler; {{Sm|Nyani}}, who mains the Swordfighter; and {{Sm|Rom}}, who mains the Gunner.  


The Mii Brawler is generally considered the best of the three Mii Fighters when customs are allowed, and was considered a potential high or even top tier with them. All Mii Fighters are considered considerably worse without access to their customs, and are generally regarded as low or even bottom tier characters when restricted to their "default" moveset, with all iterations of the [[Smash Back Room]]'s [[tier list]] ranking them as such until the final tier list, which didn't rank them at all due to their heavily disputed legality and their severe lack of tournament data.
The Mii Brawler is generally considered the best of the three Mii Fighters when customs are allowed, and is a potential high or even top tier with them. All Mii Fighters are considered considerably worse without access to their customs, and as the [[tier list]] currently does not recognize custom movesets in its ranking of characters, the Brawler ranks at 56th, Gunner at 54th, and Swordfighter at 57th.


===Legality===
===Legality===
With the universal ban on custom moves at major tournaments after [[EVO 2015]] and a playstyle that revolves around customisation, Mii Fighters have seen very little tournament usage. While most tournaments do allow for Mii Fighters to be used, varying rulesets have been featured for the characters that restrict them in some way.  
With the universal ban on custom moves at major tournaments after [[EVO 2015]] and a playstyle that revolves around customisation, Mii Fighters have not seen much tournament play. While most tournaments do allow for Mii Fighters to be used, varying rulesets have been featured for the characters.  


The most common rulesets used for Mii Fighters are:
The most common rulesets used for Mii Fighters are:
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*The Miis do not have to be Guest Miis, but their heights and weights cannot be changed. Players can use a variety of preset, specific movesets for the Miis, but these combinations cannot be modified, as part of the [[Official Custom Moveset Project]].
*The Miis do not have to be Guest Miis, but their heights and weights cannot be changed. Players can use a variety of preset, specific movesets for the Miis, but these combinations cannot be modified, as part of the [[Official Custom Moveset Project]].


In spite of these rulesets, Mii legality remained a heated subject of debate throughout the rest of ''Smash 4''{{'}}s competitive life. As previously mentioned, custom moves are generally banned in competitive play, leading to this debate; some tournaments allow Miis to have full access to their custom moves, while others only allow for 1111 movesets. In smaller tournaments where custom moves are legal, there also existed debate as to what extent players can be allowed to modify the heights and weights of their Miis, though rarely did any tournaments allow size modification after the post-EVO 2015 custom moves ban.
In spite of these rulesets, Mii legality is still a subject of debate in the competitive community. As previously mentioned, custom moves are generally banned in competitive play, leading to this debate; some tournaments allow Miis to have full access to their custom moves, while others only allow for 1111 movesets. In smaller tournaments where custom moves are legal, there also exists debate as to what extent players can be allowed to modify the heights and weights of their Miis.


==[[List of Super Smash Bros. 4 character trailers#Mii Fighter|Reveal trailer]]==
==[[List of Super Smash Bros. 4 character trailers#Mii Fighter|Reveal trailer]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Lincoln ssb4.png|{{s|wikipedia|Abraham Lincoln}}'s mock-up splash art.
Lincoln ssb4.png|{{s|wikipedia|Abraham Lincoln}}'s mock-up introduction picture.
Elijah wood_ssb4.png|{{s|wikipedia|Elijah Wood}}'s mock-up splash art.
Elijah wood_ssb4.png|{{s|wikipedia|Elijah Wood}}'s mock-up introduction picture.
Ice-t ssb4.png|{{s|wikipedia|Ice-T}}'s mock-up splash art.
Ice-t ssb4.png|{{s|wikipedia|Ice-T}}'s mock-up introduction picture.
Shinya Arino ssb4.png|{{s|wikipedia|Shinya Arino}}'s mock-up splash art (replacing Ice-T in the Japanese trailer).
Shinya Arino ssb4.png|{{s|wikipedia|Shinya Arino}}'s mock-up introduction picture (replacing Ice-T in the Japanese trailer).
SSB4 - AKB48 Intro 01.jpg|{{s|wikipedia|AKB48}} member {{s|wikipedia|Mayu Watanabe}}'s mock-up splash art.
SSB4 - AKB48 Intro 01.jpg|{{s|wikipedia|AKB48}} member {{s|wikipedia|Mayu Watanabe}}'s mock-up introduction picture.
SSB4 - AKB48 Intro 02.jpg|AKB48 member {{s|wikipedia|Yuki Kashiwagi}}'s mock-up splash art.
SSB4 - AKB48 Intro 02.jpg|AKB48 member {{s|wikipedia|Yuki Kashiwagi}}'s mock-up introduction picture.
SSB4 - AKB48 Intro 03.jpg|AKB48 member {{s|wikipedia|Minami Takahashi}}'s mock-up splash art.
SSB4 - AKB48 Intro 03.jpg|AKB48 member {{s|wikipedia|Minami Takahashi}}'s mock-up introduction picture.
SSB4 - AKB48 vs Mario.jpg|Mayu Watanabe vs Mario.
SSB4 - AKB48 vs Mario.jpg|Mayu Watanabe vs Mario.
SSB4 - AKB48 vs SSB4 Cast.jpg|AKB48 vs ''SSB4'' cast.
SSB4 - AKB48 vs SSB4 Cast.jpg|AKB48 vs ''SSB4'' cast.
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*The Mii Fighters are the only playable characters in the entire series who do not appear as opponents in [[All-Star Mode]].
*The Mii Fighters are the only playable characters in the entire series who do not appear as opponents in [[All-Star Mode]].
*Mii Fighters can sometimes be seen in demo sequences. However, the Mii Fighters won't have any custom headgear, and will always wear the male version of the Standard Outfit, even if female.
*Mii Fighters can sometimes be seen in demo sequences. However, the Mii Fighters won't have any custom headgear, and will always wear the male version of the Standard Outfit, even if female.
*Even though the [[announcer]] voice clip "Mii" is used, there are unused clips<ref>https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS#Narration</ref> of the announcer saying "Mii Brawler", "Mii Swordfighter", and "Mii Gunner". These voice clips would later go on to be used in the Mii Fighters' appearance in ''Super Smash Bros. Ultimate''.
*Even though the [[announcer]] voice clip "Mii" is used, there are unused clips<ref>https://tcrf.net/Super_Smash_Bros._for_Nintendo_3DS#Narration</ref> of the announcer saying "Mii Brawler", "Mii Swordfighter", and "Mii Gunner". These voice clips would later go on to be used in the Mii Fighters' appearance in ''[[Super Smash Bros. Ultimate]]''.
*Individual portraits of each of the different types of Mii Fighter that would appear on the [[character selection screen]] exist in the game's code, though these are actually used for customized searches in [[Share]] mode, displaying a Mii Fighter [[amiibo]], and for when the individual Mii character's appearance is loading or fails to load.
*Individual portraits of each of the different types of Mii Fighter that would appear on the [[character selection screen]] exist in the game's code, though these are actually used for customized searches in [[Share]] mode, displaying a Mii Fighter [[amiibo]], and for when the individual Mii character's appearance is loading or fails to load.
**However, the idea for these individual portraits would eventually be put to full use in ''Ultimate''.
**However, the idea for these individual portraits would eventually be put to full use in ''Ultimate''.
*The outfits worn by the Miis representing {{s|wikipedia|AKB48}} members for the special commercial features are the Vampire Garb for Brawlers, the Pirate Outfit for Swordfighters and the Mage Robe for Gunners.
*The outfits worn by the Miis representing {{s|wikipedia|AKB48}} members for the special commercial features are the Vampire Garb for Brawlers, the Pirate Outfit for Swordfighters and the Mage Robe for Gunners.
*Coincidentally, the Mii Fighters share the same weapon types as the three third-party DLC characters: {{SSB4|Ryu}} being a Brawler, {{SSB4|Cloud}} being a Swordfighter and {{SSB4|Bayonetta}} being a Gunner.
*Coincidentally, the Mii Fighters share the same weapon types as the three third-party DLC characters: [[Ryu (SSB4)|Ryu]] being a Brawler, [[Cloud (SSB4)|Cloud]] being a Swordfighter and [[Bayonetta (SSB4)|Bayonetta]] being a Gunner.
 
==References==
==References==
{{reflist}}
{{reflist}}

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