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| '''{{GameIcon|ssb4}} [[1.0.8]]''' | | '''{{GameIcon|ssb4}} [[1.0.8]]''' |
| *{{buff|Forward tilt has much less ending lag (FAF 42 → 33), greatly improving its spacing potential.}} | | *{{buff|Forward tilt deals 0.8% more damage|6.5%|7.3% and has decreased ending lag: FAF 42 → 33, improving its spacing potential.}} |
| *{{buff|Forward tilt deals more damage (6.5% → 7.3%). The foot hitbox’s knockback scaling was not fully compensated (112 → 110), improving its KO potential.}}
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| *{{nerf|Forward tilt’s leg and body hitboxes deal less knockback 20 (base), 112 (scaling) → 30/90 (leg)/40/70 (body), hindering their KO potential.}}
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| **{{buff|However, their higher base knockback along with the move’s lower ending lag greatly improves their safety on hit, with the move no longer being punishable on hit at lower percents.}}
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| '''{{GameIcon|ssb4}} [[1.1.0]]''' | | '''{{GameIcon|ssb4}} [[1.1.0]]''' |
| *{{nerf|Down throw deals 1% less damage|6%|5%.}} | | *{{nerf|Down throw deals 1% less damage|6%|5%.}} |