Editing Bowser (SSBB)
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***{{buff|Additionally, with it now being possible to perform Whirling Fortress on the first frame of a jumpsquat, the move is not only the same speed [[out of shield]] but Bowser can now become intangible on frame 1 OoS rather than on frame 2 which along with its greater range, makes it a more versatile out of shield option overall.}} | ***{{buff|Additionally, with it now being possible to perform Whirling Fortress on the first frame of a jumpsquat, the move is not only the same speed [[out of shield]] but Bowser can now become intangible on frame 1 OoS rather than on frame 2 which along with its greater range, makes it a more versatile out of shield option overall.}} | ||
**{{nerf|Whirling Fortress has drastically higher landing lag (10 frames → 50) and it now suffers from [[RCO lag]] (although Bowser only gains an additional 4 frames of hard landing lag with RCO).}} | **{{nerf|Whirling Fortress has drastically higher landing lag (10 frames → 50) and it now suffers from [[RCO lag]] (although Bowser only gains an additional 4 frames of hard landing lag with RCO).}} | ||
**{{buff| | **{{buff|Grounded Whirling Fortress has larger hitboxes (7.812u/7.812 → 9.5u/9.5u (hit 1), 4.687u/4.687u → 5.8u/5.8u (hit 2)) which are positioned further away from Bowser (z offset: {{rollover|-2.695|-3.906 x 0.69)|y}}/{{rollover|5.39|7.812 x 0.69)|y}} → -4/8), improving its range.}} | ||
**{{nerf|The grounded version's first hit deals less damage (13% → 11%) and has less base knockback (90 → 70), significantly hindering its KO potential.}} | **{{nerf|The grounded version's first hit deals less damage (13% → 11%) and has less base knockback (90 → 70), significantly hindering its KO potential.}} | ||
**{{nerf|The grounded version's second hit has a shorter duration (frames 7-26 (clean)/27-46 (late) → 8-23/24-39).}} | **{{nerf|The grounded version's second hit has a shorter duration (frames 7-26 (clean)/27-46 (late) → 8-23/24-39).}} |