Projectile: Difference between revisions

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This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Energy/Physical!!Unique Properties
!Character!!Projectiles!!Energy/Physical!!Unique/Special Properties
|-  
|-  
|[[Bowser]]||[[Fire Breath]]||Energy||Can be tilted up and down.
|[[Bowser]]||[[Fire Breath]]||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|-
|-
|[[Captain Falcon]]||colspan="3"|None.
|[[Captain Falcon]]||colspan="3"|None.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be grabbed in midair.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much makes the move to fail). Can be grabbed in midair. Can be reflected.
|-
|-
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]].
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
|-
|-
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory.
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected, but reflectors will prevent the user from being hit.
|-
|-
|[[Donkey Kong]]||colspan="3"|None.
|[[Donkey Kong]]||colspan="3"|None.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||Physical||
|[[Dr. Mario]]||[[Megavitamins]]||Physical||Affected by gravity, bounces on the ground. Can be reflected.
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy||
|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|-
|-
|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Does not cause [[flinch]]ing (except SSB) .
|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
|-  
|-  
|[[Ganondorf]]||colspan="3"|None.
|[[Ganondorf]]||colspan="3"|None.
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||Physical||Hugs the ground and can freeze opponents.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||Physical||Can be "reflected" by shielding. Hugs the ground, following straight trajectory. Can freeze opponents. Can be reflected.
|-
|-
|[[Blizzard]]||Energy||Can freeze opponents.
|[[Blizzard]]||Energy||Can freeze opponents. Can be held (for limited time). Can be reflected/absorbed.
|-
|-
|[[Ike]]||colspan="3"|None.
|[[Ike]]||colspan="3"|None.
Line 40: Line 40:
|[[Jigglypuff]]||colspan="3"|None.
|[[Jigglypuff]]||colspan="3"|None.
|-
|-
|rowspan="2"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||
|rowspan="2"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|-
|-
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened, and can randomly produce waddle doo's, gordos, and items.
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo and Capsule).
|-
|-
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|-
|-
|[[Final Cutter]]'s shock wave||Energy||Hugs the ground.
|[[Final Cutter]]'s shock wave||Energy||Produces a wave after Kirby touches the ground, hugging it and following straight trajectory. Can be reflected/absorbed.
|-
|-
|colspan="3"|May [[Inhale|copy]] another character's projectile.
|colspan="3"|May [[Inhale|copy]] another character's projectile.
|-
|-
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||Physical||Tries to return to Link.
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||Physical||Tries to return to Link. Can be angled. Produces a vacuum (only in Brawl). Can be reflected.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item.
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|-
|-
|[[Bow]]/[[Hero's Bow]]||Physical||
|[[Bow]]/[[Hero's Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|-
|-
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity and can be tilted forward and backwards. Freezes opponents. Can be reflected/absorbed.
|-
|-
|[[PK Fire]]||Energy||Large recoil.
|[[PK Fire]]||Energy||Large recoil. Can be reflected/absorbed.
|-
|-
|[[PK Thunder]]||Energy||Controllable.
|[[PK Thunder]]||Energy||Controllable. Can be reflected/absorbed.
|-
|-
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|-
|-
|[[Force Palm]]'s aura||Energy||Cannot be reflected, so reflectors negate its damage.
|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw. Cannot be reflected, so reflectors negate its damage.
|-
|-
|[[Luigi]]||[[Fireball]]||Energy||
|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|-
|-
|rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity.
|rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity, bounces on the ground. Can be reflected/absorbed.
|-
|-
|[[F.L.U.D.D.]]||Energy||[[Push]]es opponents, does no damage.
|[[F.L.U.D.D.]]||Energy||When charged, [[push]]es opponents and does no damage. Can be tilted up and down. Cannot be reflected. (?)
|-
|-
|[[Marth]]||colspan="3"|None.
|[[Marth]]||colspan="3"|None.
Line 76: Line 76:
|[[Meta Knight]]||colspan="3"|None.
|[[Meta Knight]]||colspan="3"|None.
|-
|-
|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged.
|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|-
|-
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
|-
|-
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||Physical||Cannot be reflected.
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||Physical||Cannot be reflected.
|-
|-
|rowspan="3"|[[Ness]]||[[PK Flash]]||Energy||Affected by gravity and can be tilted forward and backwards.
|rowspan="3"|[[Ness]]||[[PK Flash]]||Energy||Affected by gravity and can be tilted forward and backwards. Can be reflected/absored.
|-
|-
|[[PK Fire]]||Energy||Creates gravity-affected fire pillar on impact, trajectory changes in midair.
|[[PK Fire]]||Energy||Creates gravity-affected fire pillar on impact, trajectory changes in midair. Can be reflected/absorbed.
|-
|-
|[[PK Thunder]]||Energy||Controllable.
|[[PK Thunder]]||Energy||Controllable. Can be reflected/absorbed.
|-
|-
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||Physical||Pikmin latch onto target.
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||Physical||Pikmin latch onto target. Can be reflected.
|-
|-
|[[Side smash]]||Physical||Cannot be reflected.
|[[Side smash]]||Physical||Cannot be reflected.
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|[[Up smash]]||Physical||Cannot be reflected.
|[[Up smash]]||Physical||Cannot be reflected.
|-
|-
|[[Peach]]||[[Vegetable]]||Physical||Produces a vegetable item, [[Bob-omb]], [[Mr. Saturn]], or [[Beam Sword]].
|[[Peach]]||[[Vegetable]]||Physical||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s. Items can be picked and be reflected.
|-
|-
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||Energy||Hugs the stage.
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||Energy||Damage self. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
|-
|-
|[[Thunder]]||Energy||
|[[Thunder]]||Energy||Damage self. Can be reflected/absorbed.
|-
|-
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage.
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
|-
|-
|[[Thunder]]||Energy||
|[[Thunder]]||Energy||Can be reflected/absorbed.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable.
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|-
|-
|[[Rock Smash]] fragments (Charizard)||Physical||
|[[Rock Smash]] fragments (Charizard)||Physical||Cannot be reflected (?).
|-
|-
|[[Bullet Seed]] ([[Ivysaur]])||Physical||
|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
|-
|-
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down and lengthened, but trajectory is fairly random.
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down and lengthened, but trajectory is fairly random. Can be reflected.
|-
|-
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down.
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected. (?)
|-
|-
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down.
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
|-
|-
|[[Gyro]]||Physical||Produces a Gyro item.
|[[Gyro]]||Physical||Produces a Gyro item. Can be picked by up and be reflected.
|-
|-
|[[Roy]]||colspan="3"|None.
|[[Roy]]||colspan="3"|None.
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||Energy||
|rowspan="3"|[[Samus]]||[[Charge Shot]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|-
|-
|[[Missile]]||Physical||Can fire a homing missile or super missile.
|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
|-
|-
|[[Morph Ball Bomb|Bomb]]||Physical||
|[[Morph Ball Bomb|Bomb]]||Physical||Detonates after few seconds. Can be reflected.
|-
|-
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down.
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
|-
|-
|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them.
|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
|-
|-
|[[C4]] (when used in the air)||Physical||
|[[C4]] (when used in the air)||Physical||Can be reflected (explosion) (?).
|-
|-
|[[Remote Missile]]||Physical||Controllable.
|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
|-
|-
|[[Cypher]] (once let go)||Physical||
|[[Cypher]] (once let go)||Physical||Can be reflected.
|-
|-
|[[Up smash]]||Physical||
|[[Up smash]]||Physical||Cannot be reflected. (?)
|-
|-
|[[Taunt]]||Physical||Affected by gravity.
|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
|-
|-
<!--It is generally accepted that this is a projectile, please do not remove it.-->
<!--It is generally accepted that this is a projectile, please do not remove it.-->
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery.
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected (?).
|-
|-
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|-
|-
|[[Boomerang]]||Physical||Attempts to return to Toon Link.
|[[Boomerang]]||Physical||Tries to return to Toon Link. Can be angled. Can be reflected.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item.
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can de destroyed (resulting in two tires that can be picked and throw). Can be reflected (when throw).
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the oponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (shot).
|-
|-
|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
|-
|-
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|-
|-
|[[Boomerang]]||Physical||Attempts to return to Young Link.
|[[Boomerang]]||Physical||Tries to return to Young Link. Can be reflected.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item.
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|-
|-
|[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit.
|[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit. Can be absorbed.
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]]||Energy||Stuns opponent in place.
|[[Zero Suit Samus]]||[[Paralyzer]]||Energy||Stuns opponent in place. Can be reflected/absorbed.
|}
|}
[[Category:Terms]]
[[Category:Terms]]

Revision as of 02:24, January 18, 2010

Mario's fireball is an example of a projectile

A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.

A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.

All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.

Number of Projectiles per Character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.

Character Projectiles Energy/Physical Unique/Special Properties
Bowser Fire Breath Energy Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
Captain Falcon None.
Diddy Kong Peanut Popgun Physical Can be charged to change the angle a firing speed (charging too much makes the move to fail). Can be grabbed in midair. Can be reflected.
Banana Peel Physical Produces a banana peel. Can be reflected.
Rocketbarrel Boost (when the barrels come off) Physical Has a random trajectory. Cannot be reflected, but reflectors will prevent the user from being hit.
Donkey Kong None.
Dr. Mario Megavitamins Physical Affected by gravity, bounces on the ground. Can be reflected.
Falco Blaster Energy Follows straight trajectory. Can be reflected/absorbed.
Fox Blaster Energy Follows straight trajectory. Does not cause flinching (except SSB). Can be reflected/absorbed.
Ganondorf None.
Ice Climbers Ice Shot Physical Can be "reflected" by shielding. Hugs the ground, following straight trajectory. Can freeze opponents. Can be reflected.
Blizzard Energy Can freeze opponents. Can be held (for limited time). Can be reflected/absorbed.
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) Physical Spits in straight trajectory. Cannot be reflected.
Waddle Dee Toss Physical Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo and Capsule).
Kirby Inhale (spit-out character) Physical Spits in straight trajectory. Cannot be reflected.
Final Cutter's shock wave Energy Produces a wave after Kirby touches the ground, hugging it and following straight trajectory. Can be reflected/absorbed.
May copy another character's projectile.
Link Boomerang/Gale Boomerang Physical Tries to return to Link. Can be angled. Produces a vacuum (only in Brawl). Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Bow/Hero's Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Lucas PK Freeze Energy Affected by gravity and can be tilted forward and backwards. Freezes opponents. Can be reflected/absorbed.
PK Fire Energy Large recoil. Can be reflected/absorbed.
PK Thunder Energy Controllable. Can be reflected/absorbed.
Lucario Aura Sphere Energy Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
Force Palm's aura Energy In very close distance, acts as a throw. Cannot be reflected, so reflectors negate its damage.
Luigi Fireball Energy Follows straight trajectory. Can be reflected/absorbed.
Mario Fireball Energy Affected by gravity, bounces on the ground. Can be reflected/absorbed.
F.L.U.D.D. Energy When charged, pushes opponents and does no damage. Can be tilted up and down. Cannot be reflected. (?)
Marth None.
Meta Knight None.
Mewtwo Shadow Ball Energy Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
Mr. Game & Watch Chef Physical Random trajectory. Can be reflected.
Oil Panic (once absorbed three attacks, can dump oil on his opponents) Physical Cannot be reflected.
Ness PK Flash Energy Affected by gravity and can be tilted forward and backwards. Can be reflected/absored.
PK Fire Energy Creates gravity-affected fire pillar on impact, trajectory changes in midair. Can be reflected/absorbed.
PK Thunder Energy Controllable. Can be reflected/absorbed.
Olimar Pikmin Throw Physical Pikmin latch onto target. Can be reflected.
Side smash Physical Cannot be reflected.
Up smash Physical Cannot be reflected.
Peach Vegetable Physical Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords. Items can be picked and be reflected.
Pichu Thunder Jolt Energy Damage self. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
Thunder Energy Damage self. Can be reflected/absorbed.
Pikachu Thunder Jolt Energy Hugs the stage. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
Thunder Energy Can be reflected/absorbed.
Pit Palutena's Arrow Energy Controllable. Can be charged forever. Can be reflected.
Pokémon Trainer Flamethrower (Charizard) Energy Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
Rock Smash fragments (Charizard) Physical Cannot be reflected (?).
Bullet Seed (Ivysaur) Physical Can be held for limited time. Can be reflected.
Razor Leaf (Ivysaur) Physical Can be tilted up and down and lengthened, but trajectory is fairly random. Can be reflected.
Water Gun (Squirtle) Energy When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected. (?)
R.O.B. Robo Beam Energy Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
Gyro Physical Produces a Gyro item. Can be picked by up and be reflected.
Roy None.
Samus Charge Shot Energy Follows straight trajectory. Can be reflected/absorbed.
Missile Physical Can fire a homing missile or super missile. Can be reflected.
Bomb Physical Detonates after few seconds. Can be reflected.
Sheik Needle Storm Physical Can be tilted up and down. Can be charged forever. Can be reflected.
Snake Hand Grenade Physical Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
C4 (when used in the air) Physical Can be reflected (explosion) (?).
Remote Missile Physical Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
Cypher (once let go) Physical Can be reflected.
Up smash Physical Cannot be reflected. (?)
Taunt Physical Affected by gravity. Can be picked by opponents (while Snake is still inside it).
Sonic Spring Jump (aerial usage) Physical Can also be used as a recovery. Cannot be reflected (?).
Toon Link Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Boomerang Physical Tries to return to Toon Link. Can be angled. Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Wario Wario Bike (once dismounted, can be thrown) Physical Can de destroyed (resulting in two tires that can be picked and throw). Can be reflected (when throw).
Wolf Blaster Energy Follows straight trajectory. Causes melee damage if the oponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (shot).
Yoshi Egg Toss Physical Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
Young Link Bow Physical Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
Boomerang Physical Tries to return to Young Link. Can be reflected.
Bomb Physical Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
Zelda Din's Fire Energy Cannot be reflected, but reflectors will prevent the user from being hit. Can be absorbed.
Zero Suit Samus Paralyzer Energy Stuns opponent in place. Can be reflected/absorbed.