Projectile: Difference between revisions

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(Undid revision 126846 by Pikamander2 (Talk) Discuss on Talk Page. Not all disjointed hitboxes are projectiles.)
(Undid revision 126861 by Gargomon251 (Talk)oops my bad)
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| [[Dr. Mario]] || 1 ([[Megavitamin]])
| [[Dr. Mario]] || 1 ([[Megavitamin]])
|-
|-
| [[Falco Lombardi]] ||''Melee'': 1 ([[Blaster (Falco)|Blaster]]) <br>
| [[Falco Lombardi]] || 1 ([[Blaster (Falco)|Blaster]])
''Brawl'': 2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]])
|-
|-
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]])
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]])

Revision as of 21:11, May 4, 2008

A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. Ness' yoyo is also an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.

A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.

Number of Projectiles per Character

Note: This does not include Final Smashes.

Character # of Projectiles
Bowser 1 (Fire Breath)
Captain Falcon None
Diddy Kong 2 (Peanut Popgun, Banana Peel)
Donkey Kong none
Dr. Mario 1 (Megavitamin)
Falco Lombardi 1 (Blaster)
Fox McCloud 1 (Blaster)
Ganondorf None
Ice Climbers 2 (Ice Shot, Blizzard)
Ike None
Jigglypuff None
King Dedede 1 (Waddle Dee Toss)
Kirby 1(+1) (Final Cutter, Copying a character's projectile attack)
Link SSB64: 2 (Boomerang, Bomb)

Melee and Brawl: 3 (Bow/Hero's Bow, Boomerang/Gale Boomerang, Bomb)

Lucas 3 (PK Freeze, PK Fire, PK Thunder)
Lucario 1 (Aura Sphere)
Luigi 1 (Fireball)
Mario SSB64 and Melee: 1 (Fireball)

Brawl: 2 (Fireball, F.L.U.D.D.)

Marth None
Meta Knight None
Mewtwo 1 (Shadow Ball)
Mr. Game & Watch 1 (Chef)
Ness SSB64: 2 (PK Fire, PK Thunder)

Melee and Brawl: 3 (PK Flash, PK Fire, PK Thunder)

Princess Peach 1 (Vegetable)
Pichu 2 (Thunder Jolt, Thunder)
Pikachu 2 (Thunder Jolt, Thunder)
Pikmin & Olimar 1 (Pikmin Throw
Pit 1 (Palutena Arrow)
Pokémon Trainer Varies
R.O.B. 2 (Robo Beam, Gyro)
Roy None
Samus Aran SSB64: 2 (Charge Shot, Bomb)

Melee and Brawl: 3 (Charge Shot, Bomb, Missile)

Solid Snake 6 (Hand Grenade, C4, Remote Missile, Cypher Down Smash, Up Smash)

Note: This is the most of any character. Also, Snake is the only character whose Smash Attacks are projectiles.

Sonic 1 (Spring Jump)

Note: Spring Jump is only a projectile in the air.

Toon Link 3 (Bow, Boomerang, Bomb)
Wario 1 (Wario Bike)
Wolf 1 (Blaster)
Yoshi 1 (Egg Toss)
Young Link 3 (Bow, Boomerang, Bomb)
Princess Zelda 1 (Din's Fire)