SSBM Icon.png
SSBB Icon.png

Name: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|melee=y|brawl=y}}
{{ArticleIcons|melee=y|brawl=y}}
[[File:Name selection.jpg|thumb|right|Selecting a name prior to a match in ''Brawl'']]
[[File:Name selection.jpg|thumb|right|Selecting a name prior to a match in ''Brawl'']]
[[File:NameSelectionMelee.png|thumb|right|Selecting a name prior to a match in ''Melee'']]
Names are a feature in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string could be five characters long, whereas ''Melee'' allowed a length of four. Names can also be used to store data and records under them. A name will have the records for [[KO]]'s, [[SD]]'s, [[damage]] taken, [[pratfall]]s, which can be seen in the [[Records]] pages of the games. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'' names can be transferred to the [[Wii Remote]] which can then be transferred to another [[Wii]] console.
Names are a feature in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string could be five characters long, whereas ''Melee'' allowed a length of four. Names can also be used to store data and records under them. A name will have the records for [[KO]]'s, [[SD]]'s, [[damage]] taken, [[pratfall]]s, which can be seen in the [[Records]] pages of the games. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'' names can be transferred to the [[Wii Remote]] which can then be transferred to another [[Wii]] console.


In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, could be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' held the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters.
In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, could be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' held the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters.
 
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
In ''Melee'', the Names menu was the key to activating the [[Name Entry glitch]], and therefore the [[Master Hand glitch]].
In ''Melee'', the Names menu was the key to activating the [[Name Entry glitch]], and therefore the [[Master Hand glitch]].



Revision as of 23:04, February 3, 2012

Selecting a name on the Character Select screen. Pic from the Dojo.
Selecting a name prior to a match in Brawl
Taken with Dolphin.
Selecting a name prior to a match in Melee

Names are a feature in Super Smash Bros. Melee and Brawl. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In Brawl, the string could be five characters long, whereas Melee allowed a length of four. Names can also be used to store data and records under them. A name will have the records for KO's, SD's, damage taken, pratfalls, which can be seen in the Records pages of the games. Names can also be used to set Rumble on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like B-Sticking and T-Sticking available to use. In Brawl names can be transferred to the Wii Remote which can then be transferred to another Wii console.

In the European version of Brawl, Latin uppercase and lowercase characters, including diacritics, could be used, as well as punctuation and numbers. The PAL version of Melee held the same possibilities. The NTSC version of Brawl allows uppercase Latin letters, punctuation, numbers and Japanese characters.

Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.

In Melee, the Names menu was the key to activating the Name Entry glitch, and therefore the Master Hand glitch.

Name Entry

The Name Entry is a console where names are put in and managed. In Melee, it was found in the VS. Mode menu, wheras it's found under "Options" in Brawl. In both games, however, new names can be typed in at the Character Select screen. In Brawl, this section is only called "Names".

In the name entry. Pic from the Dojo.
Name Entry in Brawl

Trivia

  • In Melee one of the random names is "Ike" who is a character that appears in Melee's sequel, Brawl.