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Debug menu (SSB): Difference between revisions

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m (→‎1P Game stages: Made things a little more clear.)
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! Menu item !! Description
! Menu item !! Description
|-
|-
| '''Mode'''
| '''''(Mode)'''''
| Sets the [[#Modes|game mode]].  
| Sets the [[#Modes|game mode]].  
|-
|-
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| Sets the [[#1P Game stages|1P Game stage]] that the player should start on.
| Sets the [[#1P Game stages|1P Game stage]] that the player should start on.
|-
|-
| '''P1 Type'''
| '''''(P1 Type)'''''
| Sets Player 1's [[#Player types|player type]].
| Sets Player 1's [[#Player types|player type]].
|-
|-
| '''P1 Character'''
| '''''(P1 Character)'''''
| Sets Player 1's [[#Characters|character]].
| Sets Player 1's [[#Characters|character]].
|-
|-
| '''P1 Color'''
| '''''(P1 Color)'''''
| Sets Player 1's [[alternate costume (SSB)|alternate costume]].
| Sets Player 1's [[alternate costume (SSB)|alternate costume]].
|-
|-
| '''P2 Type'''
| '''''(P2 Type)'''''
| Sets Player 2's player type.
| Sets Player 2's player type.
|-
|-
| '''P2 Character'''
| '''''(P2 Character)'''''
| Sets Player 2's character.
| Sets Player 2's character.
|-
|-
| '''P2 Color'''
| '''''(P2 Color)'''''
| Sets Player 2's alternate costume.
| Sets Player 2's alternate costume.
|-
|-
| '''P3 Type'''
| '''''(P3 Type)'''''
| Sets Player 3's player type.
| Sets Player 3's player type.
|-
|-
| '''P3 Character'''
| '''''(P3 Character)'''''
| Sets Player 3's character.
| Sets Player 3's character.
|-
|-
| '''P3 Color'''
| '''''(P3 Color)'''''
| Sets Player 3's alternate costume.
| Sets Player 3's alternate costume.
|-
|-
| '''P4 Type'''
| '''''(P4 Type)'''''
| Sets Player 4's player type.
| Sets Player 4's player type.
|-
|-
| '''P4 Character'''
| '''''(P4 Character)'''''
| Sets Player 4's character.
| Sets Player 4's character.
|-
|-
| '''P4 Color'''
| '''''(P4 Color)'''''
| Sets Player 4's alternate costume.
| Sets Player 4's alternate costume.
|}
|}
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| '''Boss''' || {{SSB|Final Destination}} || 1P Game || The stage used during the {{SSB|Master Hand}} fight in the 1P Game. Crashes the game if the stage is called through the debug menu.
| '''Boss''' || {{SSB|Final Destination}} || 1P Game || The stage used during the {{SSB|Master Hand}} fight in the 1P Game. Crashes the game if the stage is called through the debug menu.
|-  
|-  
| '''Bonus1<CHAR>''' || [[Target Test]] || Bonus 1 Practice, 1P Game || The stages used for the "Target Test" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
| '''Bonus1''(<CHAR>)''''' || [[Target Test]] || Bonus 1 Practice, 1P Game || The stages used for the "Target Test" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
|-  
|-  
| '''Bonus2<CHAR>''' || [[Board the Platforms]] || Bonus 2 Practice, 1P Game || The stages used for the "Board the Platforms" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
| '''Bonus2''(<CHAR>)''''' || [[Board the Platforms]] || Bonus 2 Practice, 1P Game || The stages used for the "Board the Platforms" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
|}
|}


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| '''S:Fox''' || {{CharHead|Fox|SSB}} || [[Sector Z]]
| '''S:Fox''' || {{CharHead|Fox|SSB}} || [[Sector Z]]
|-
|-
| '''S:Bonus1''' || [[Break the Targets]] || Bonus1<CHAR>
| '''S:Bonus1''' || [[Break the Targets]] || Bonus1''(<CHAR>)''
|-
|-
| '''S:MarioBros''' || {{Head|Mario|g=SSB|s=16px|link=Mario (SSB)}} {{Head|Luigi|g=SSB|s=16px|link=Luigi (SSB)}} [[Mario_Bros._(team)|Mario Bros]] || [[Peach's Castle]]
| '''S:MarioBros''' || {{Head|Mario|g=SSB|s=16px|link=Mario (SSB)}} {{Head|Luigi|g=SSB|s=16px|link=Luigi (SSB)}} [[Mario_Bros._(team)|Mario Bros]] || [[Peach's Castle]]
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| '''S:GDonkey''' || {{Head|Donkey Kong|g=SSB|s=16px|link=Giant Donkey Kong}} [[Giant Donkey Kong]] || {{SSB|Congo Jungle}}
| '''S:GDonkey''' || {{Head|Donkey Kong|g=SSB|s=16px|link=Giant Donkey Kong}} [[Giant Donkey Kong]] || {{SSB|Congo Jungle}}
|-
|-
| '''S:Bonus2''' || [[Board the Platforms]] || Bonus2<CHAR>
| '''S:Bonus2''' || [[Board the Platforms]] || Bonus2''(<CHAR>)''
|-
|-
| '''S:Kirby''' || {{Head|Kirby|g=SSB|s=16px|link=Kirby (SSB)}} [[Kirby Team]] (of 8) || {{SSB|Dream Land}}
| '''S:Kirby''' || {{Head|Kirby|g=SSB|s=16px|link=Kirby (SSB)}} [[Kirby Team]] (of 8) || {{SSB|Dream Land}}

Revision as of 15:37, August 13, 2015

User:Serpent King/Prog

The debug menu in Super Smash Bros.
The battle debug menu in Super Smash Bros..

The debug menus are elements of development that were accidentally left in Super Smash Bros.. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including unplayable characters, unplayable and single player stages, and more. In order to get to the debug menus, a GameShark device must be used.

System debug menu

Battle debug menu

Menu item Description
(Mode) Sets the game mode.
BattleTime Sets how much time (in minutes) that a versus match will last.
S Sets the 1P Game stage that the player should start on.
(P1 Type) Sets Player 1's player type.
(P1 Character) Sets Player 1's character.
(P1 Color) Sets Player 1's alternate costume.
(P2 Type) Sets Player 2's player type.
(P2 Character) Sets Player 2's character.
(P2 Color) Sets Player 2's alternate costume.
(P3 Type) Sets Player 3's player type.
(P3 Character) Sets Player 3's character.
(P3 Color) Sets Player 3's alternate costume.
(P4 Type) Sets Player 4's player type.
(P4 Character) Sets Player 4's character.
(P4 Color) Sets Player 4's alternate costume.

Modes

Mode Description
VS mode Starts a normal Versus Mode match using the 4 specified characters.
1P mode Starts a 1P Game using player 1's character .
Staffroll Plays the ending credits.
Explain Plays the "How to Play" video.
AutoDemo ?
Congra Shows the congratulations screen of player 1's character.

Characters

Debug name Character
Mario Mario's head icon from SSB. Mario
Fox Fox's head icon from SSB. Fox
Donkey DK's head icon from SSB. Donkey Kong
Samus Samus's head icon from SSB. Samus
Luigi Luigi's head icon from SSB. Luigi
Link Link's head icon from SSB. Link
Yoshi Yoshi's head icon from SSB. Yoshi
Captain C. Falcon's head icon from SSB. Captain Falcon
Kirby Kirby's head icon from SSB. Kirby
Pikacyu Pikachu's head icon from SSB. Pikachu
Purin Jigglypuff's head icon from SSB. Jigglypuff
Nes Ness's head icon from SSB. Ness
Boss Master Hand's head icon from SSB. Master Hand
Metal Metal Mario's head icon from SSB. Metal Mario
NMario A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Mario Polygon
NFox A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Fox Polygon
NDonkey A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Donkey Kong Polygon
NSamus A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Samus Polygon
NLuigi A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Luigi Polygon
NLink A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Link Polygon
NYoshi A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Yoshi Polygon
NCaptain A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Captain Falcon Polygon
NKirby A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Kirby Polygon
NPikacyu A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Mario Polygon
NPurin A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Jigglypuff Polygon
NNes A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Ness Polygon
GDonkey DK's head icon from SSB. Giant Donkey Kong

Player types

Type Description
Man A human controlled player.
Com A computer controlled player.
Not The slot is empty, no character will appear.
Demo Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way
Key Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above.
GameKey

Stages

Debug name Stage name In-game usage Description
Mario Peach's Castle Playable Stage
Fox Sector Z Playable Stage
Donkey Congo Jungle Playable Stage
Samus Planet Zebes Playable Stage
Link Hyrule Castle Playable Stage
Yoshi Yoshi's Island Playable Stage
Kirby Dream Land Playable Stage
Pikacyu Saffron City Playable Stage
OldMario Mushroom Kingdom Playable Stage
Small None- Debug Menu Only A mostly flat stage similar to Dream Land in visuals and layout.
New None- Debug Menu Only A sister stage to "Small". This one has a modified layout.
Explain How to Play The stage used during the How to Play video.
SYoshi 1P Game The stage used during the second match in the 1P Game. It is a clone of Yoshi's Island, except that the clouds are absent.
Metal Meta Crystal 1P Game The stage used during the Metal Mario fight in the 1P Game.
Zako Battlefield 1P Game The stage used during the Fighting Polygon Team fight in the 1P Game.
Bonus3 Race to the Finish 1P Game The stage used during the "Race to the Finish" bonus round in the 1P Game.
Boss Final Destination 1P Game The stage used during the Master Hand fight in the 1P Game. Crashes the game if the stage is called through the debug menu.
Bonus1(<CHAR>) Target Test Bonus 1 Practice, 1P Game The stages used for the "Target Test" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
Bonus2(<CHAR>) Board the Platforms Bonus 2 Practice, 1P Game The stages used for the "Board the Platforms" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.

"S" Stages

This option is only active if the mode is set to "1P Game". It sets which event to place player 1 in. This includes 1P Game stages and challenger approaching events.

1P Game stages
Debug name Opponents/Objective Stage
S:Link Link's head icon from SSB. Link Hyrule Castle
S:Yoshi Yoshi's head icon from SSB. Yoshi Team (of 18) SYoshi
S:Fox Fox's head icon from SSB. Fox Sector Z
S:Bonus1 Break the Targets Bonus1(<CHAR>)
S:MarioBros Mario's head icon from SSB. Luigi's head icon from SSB. Mario Bros Peach's Castle
S:Pikacyu Pikachu's head icon from SSB. Pikachu Saffron City
S:GDonkey DK's head icon from SSB. Giant Donkey Kong Congo Jungle
S:Bonus2 Board the Platforms Bonus2(<CHAR>)
S:Kirby Kirby's head icon from SSB. Kirby Team (of 8) Dream Land
S:Samus Samus's head icon from SSB. Samus Planet Zebes
S:Metal Metal Mario's head icon from SSB. Metal Mario Meta Crystal
S:Bonus3 Race to the Finish Bonus3
S:Zako A Fighting Polygon's head in SSB. These can only be seen in Stage 12 on the top-right corner. Fighting Polygon Team Battlefield
S:Boss Master Hand's head icon from SSB. Master Hand Final Destination
Challenger approaching events
Debug name Opponent Stage
S:Luigi Luigi's head icon from SSB. Luigi Peach's Castle
S:Nes Ness's head icon from SSB. Ness Dream Land
S:Purin Jigglypuff's head icon from SSB. Jigglypuff Saffron City
S:Captain C. Falcon's head icon from SSB. Captain Falcon Planet Zebes

Falls debug menu

Unknown debug menu