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Ganondorf (SSBU)

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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Ganon, The Demon King
GanondorfHeadSSBU.png

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Ganondorf is once again voiced by his original voice actor, Takashi Nagasako, with updated voice clips.

Changes from Super Smash Bros. 4

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Ganondorf was granted some of the most notable changes from the transition from Smash 4 to Ultimate, with a boost in power and attack speed, and a reduction in landing lag. Many of his moves have altered animations and his smash attacks now involves him wielding his sword from the Space World 2000 tech demo, both of which further separate him from Captain Falcon and make him his own completely unique character for the first time in the series.

Aesthetics

  • Change Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing closer resemblance to his original concept art from Ocarina of Time.
  • Change Ganondorf's initial dash and running animations were altered, with his arms placed more out to the side rather than next to him.
  • Change Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
  • Change All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
  • Change Ganondorf has new victory animations. The first has him flip his cape before pumping a fist. The second has him levitate in the air, land on the ground while punching his right hand into his palm, then reeling back his fist before thrusting his hand towards the screen. He retains his victory pose where he laughs wickedly, but now flips his cape prior to laughing. [1]

Attributes

  • Buff Universal frame 3 jumpsquat significantly improves Ganondorf's ground-to-air maneuverability.
  • Buff Ganondorf jumps higher.

Ground attacks

  • Buff Neutral attack no longer has a sourspot.
  • Change Dash attack's animation is slightly altered.
  • Buff Up tilt has significantly faster startup and less ending lag. It also deals slightly more damage and knockback.
  • Change Up tilt now has a flame effect on Ganondorf's foot during the startup, and no longer has him holding up his leg.
  • Buff All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and disjointed hitboxes.
  • Buff Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead. It also deals more damage when fully charged.
  • Nerf Forward smash has more startup, more ending lag, and fewer active frames.
  • Buff Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup, more active frames, significantly improved range, and covers around his body.
  • Nerf Up smash has more ending lag.
  • Buff Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him, similar to Cloud's down smash. Compared to the previous down smash, it has less ending lag, sends opponents at a semi-spike angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.

Aerial attacks

  • Buff All aerials have significantly lower landing lag.
  • Buff Forward aerial's animation has been changed to resemble its Melee animation, granting it improved reach.
  • Bug fix Forward aerial's auto-cancel window was restored.
  • Nerf Up aerial has more start-up and no longer hits below, significantly weakening its gimping potential while completely removing its jab reset combos.
  • Change Up aerial's animation has been altered to be a right legged kick.
  • Change Down aerial's animation has been altered to resemble his down aerial animation from Super Smash Bros. Melee, which in turn was originally derived from Captain Falcon.

Throws/other attacks

  • Buff Grab range improved.
  • Change Pummel now appears more similar to Captain Falcon's.
  • Change Ganondorf now grabs with his left hand instead of his right, and has an altered dash grab animation.
  • Change Pummel deals less damage but is faster.
  • Change Ganondorf's forward throw is now an uppercut.
  • Buff Ganondorf's up throw deals more damage.

Special Moves

  • Buff Warlock Punch deals more damage and is stronger.
  • Buff Grounded Flame Choke has less ending lag, improving its combo capabilities. Ganondorf also no longer dashes over the edge when using it on the ground.
  • Nerf Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility.
  • Buff Dark Dive has higher knockback, launches opponents at a lower angle, and has lower ending lag. In addition, opponents released by trading attacks now receive damage.
  • Bug fix Dark Dive's landing lag glitch has been fixed.
  • Buff Grounded Wizard's Foot has significantly lower ending lag. In addition, the sourspot was moved from the foot to the leg, making it easier to hit the sweetspot.
  • Change Wizard's Foot now resembles its Falcon Kick-like Melee appearance.
  • Change Beast Ganon's appearance is now that of his Ocarina of Time incarnation. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.

Alternate costumes

Ganondorf Palette (SSBU).png

Gallery

Character Showcase video

<youtube>Q7pzoLQlrsM</youtube>

Trivia

  • Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
    • However, Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.
  • One of Ganondorf's updated clips, specifically relegated to his down smash, features him shouting "Oooh-yah!", which was a clip that notably went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.