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Brawl-: Difference between revisions

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(→‎Errors: Not an error, just a fact.)
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*[[Brinstar]] (destroying the floor substance brings the two halves together into one platform instead of distancing them)
*[[Brinstar]] (destroying the floor substance brings the two halves together into one platform instead of distancing them)
*[[Castle Siege]] (No longer transforms)
*[[Castle Siege]] (No longer transforms)
*Final Frustration ([[Final Destination (SSBM)]] except that the main platform tilts drastically about every minute; [[Master Hand]] and [[Crazy Hand]] also appear in the background playing {{s|wikipedia|rock-paper-scissors}}; replaces [[Distant Planet]])
*Final Frustration ([[Final Destination (SSBM)]] except that the main platform tilts drastically about every minute; [[Master Hand]] and [[Crazy Hand]] also appear in the background playing {{s|wikipedia|rock-paper-scissors}}; replaces [[Distant Planet]]. World Map (Pikmin 2) is replaced by No Johns.)
*[[Dream Land (SSB)]] (replaces [[Green Greens]])
*[[Dream Land (SSB)]] (replaces [[Green Greens]])
*[[Final Destination (SSBB)]] (ledge collisions have been smoothed, preventing getting caught under them)
*[[Final Destination (SSBB)]] (ledge collisions have been smoothed, preventing getting caught under them)
*[[Fountain of Dreams]] (no reflections in the water; replaces [[Rainbow Cruise]])
*[[Fountain of Dreams]] (no reflections in the water; replaces [[Rainbow Cruise]]. Theme of Princess Peach's Castle is replaced by the theme of Foutain of Dreams.)
*[[Frigate Orpheon]] (ledge collisions have been smoothed)
*[[Frigate Orpheon]] (ledge collisions have been smoothed)
*[[Green Hill Zone]] (no longer a walkoff stage)
*[[Green Hill Zone]] (no longer a walkoff stage)
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*[[Hyrule Castle]] (no tornado hazards; replaces [[Bridge of Eldin]])
*[[Hyrule Castle]] (no tornado hazards; replaces [[Bridge of Eldin]])
*[[Jungle Japes]] (slope added connecting the main and right platforms, river's strength slightly weakened, Klaptrap frequency increased)
*[[Jungle Japes]] (slope added connecting the main and right platforms, river's strength slightly weakened, Klaptrap frequency increased)
*[[Kongo Jungle (SSB)]] (replaces [[Hanenbow]])
*[[Kongo Jungle (SSB)]] (replaces [[Hanenbow]]. Also features the theme of Kongo Jungle from ''SSB''.)
*Lavaville ([[Smashville]] with [[Norfair]]'s background and hazards; replaces Norfair)
*Lavaville ([[Smashville]] with [[Norfair]]'s background and hazards; replaces Norfair)
*{{s|bulbapedia|Lavender Town}} (based on a stage in Super Smash Land; replaces [[Flat Zone 2]])
*{{s|bulbapedia|Lavender Town}} (based on a stage in ''Super Smash Land'', a fan made game.; replaces [[Flat Zone 2]]. Its theme is also replaced by the theme of Lavender Town from ''Super Smash Land''.)
*[[Luigi's Mansion]] (second floor is drop-through)
*[[Luigi's Mansion]] (second floor is drop-through)
*[[Meta Crystal]] (replaces [[Mario Bros.]])
*[[Meta Crystal]] (replaces [[Mario Bros.]]. Its theme is also replaced by the theme of Metal Crystal from ''SSB''.)
*[[New Pork City]] (rearranged to remove [[Cave of life|caves of life]])
*[[New Pork City]] (rearranged to remove [[Cave of life|caves of life]])
*[[Peach's Castle]] (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces [[Mushroomy Kingdom]])
*[[Peach's Castle]] (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces [[Mushroomy Kingdom]]. Ground Theme (Super Mario Bros.) is replaced by the original overworld theme of ''Super Mario Bros.'')
*[[Pictochat]] (some drawings are restructured)
*[[Pictochat]] (some drawings are restructured)
*[[Pirate Ship]] (cannon fires faster)
*[[Pirate Ship]] (cannon fires faster)
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*[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds)
*[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds)
*[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable)
*[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable)
*[[Yoshi's Story]] (replaces [[Yoshi's Island (SSBM)]])
*[[Yoshi's Story]] (replaces [[Yoshi's Island (SSBM)]]. Super Mario Bros. 3 (Melee) is also replaced by the theme of Yoshi's Story from ''Melee''.


===Menu changes===
===Menu changes===

Revision as of 22:47, June 22, 2017

The Brawl- logo
An alternate version of the logo

Brawl- (also known as Brawl Minus or B-) is a mod of Super Smash Bros. Brawl. Compared to Brawl+, which was designed to be balanced through reasonable tweaks to characters, the intent of Brawl- is to give all characters incredible buffs and options until they are all equally overpowered, and thus balanced. Though not receiving the same amount of attention as Project M, Brawl- proved to be a popular Smash mod.

As of version 4.0BC, Brawl- has added Pichu, Mewtwo, Roy, and Waluigi to the character roster. The former three are veterans who did not return from Melee as playable characters in Brawl, and the latter is a newcomer who was not playable in either game.

On December 12, 2014, version 4.0 was announced. On September 5th, 2016, a beta known as 4.0BC was released.

Features

  • Default ruleset changed to 4 stock, 8 minute matches
  • No restrictions on control edits
  • No replay time limit.
  • Squirtle, Ivysaur and Charizard are now broken free from Pokémon Trainer, like in Project M.
  • Falling down aerials using the C-stick no longer fast-falls
  • Enables one player matches in time mode
  • Enables one team matches
  • Lag upon selecting a character on the character select screen removed
  • Respawn invincibility reduced (120 frames → 60)
  • Shield colors are darkened

Gameplay tweaks

  • Momentum during a dash is now retained while jumping
  • The lag time on throws is no longer dependent on weight
  • No random Prat Falling. Running into or getting hit by Banana Peels will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
  • Dashes can be canceled into crouch as well as a C-stick down smash.
  • Window of time for dash-dancing lengthened.
  • Ability to shield during an intial dash.
  • No stale move negation.
  • Lagless edges - characters can now drop from or climb onto ledges immediately after grabbing them.
  • Significantly increased shieldstun (damage/3) → (damage x 2.7)+2).
  • Gravity, fall speed, jump speed, and short hop speed have all been increased by 5 to 10 percent.
  • Increased hitstun, being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
  • Air dodging is disabled during tumbling.
  • Every character changed, ranging from subtle changes to radically recreated characters.
  • Every character can wall jump.
  • Teching is easier to perform, since it can now be buffered before the character is even hit.
  • Shield pushback has increased.
  • Attacks performed on Ice now deal more damage and knockback, and have more time reduced per input.
  • Ice also has higher gravity.
  • Most characters now grunt instantly when hit by a strong attack, as in Melee and 64, while in Brawl they did a second afterwards. There are also medium-damage and high-damage groans as well, with most characters using unused voice samples from the Sound Test.

Stage changes

Many stages are customized or replaced completely. All Brawl stages not listed here are unchanged from the original Brawl.

Menu changes

  • The Wii Remote warning, loading screen, and the beginning of the opening movie are different.
  • The title screen is different.
  • The main menu has a purple background.
  • Some menu option buttons have different icons and fonts, and points on their borders.
  • Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots.
  • Menus can be sped up by holding L or R.
  • The narrator, Elliot, now says "Break the Limits!" upon pressing start on the title screen. He also replaces the in-game announcer and Master Hand.

Errors

  • When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen.
  • Voice clips of Pichu, Mewtwo, Roy and Waluigi can still be heard when they are metal.
  • Waluigi is represented by the Wario series despite never appearing in a Wario game.

Characters

Developers

Over the years, there have been many developers and many versions of the development team behind Brawl Minus. While it's nearly impossible to name all devs unfortunately, the most notable and current developers are listed here.

Codes/PSA

  • Sammi Husky
  • ASF1NK
  • Glitch
  • Doqter Kirby
  • KingJigglyPuff
  • SonicBrawler
  • Mawootad
  • Dr.
  • PyotrLuzhin
  • Neville

Renders/Costumes

Minus Art

  • Pin Clock

Animation

  • Ishmael205
  • Bringobrongo
  • Firelys the soup

Narration

Music

  • Zerks

Inactive / Retired

  • Thundamoo
  • Tybis
  • Mech
  • BrawlPK
  • Kienamaru
  • Elipsis
  • Numbuh214
  • Thanyou
  • Budget Player Cadet
  • Supreme Dirt
  • Many more incredible devs who have yet to be mentioned

Gallery

External links