Ganondorf (SSBU): Difference between revisions
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|Grounded [[Flame Choke]] has less ending lag (frame 62 → 59), improving its combo capabilities.}} | *{{buff|Grounded [[Flame Choke]] has less ending lag (frame 62 → 59), improving its combo capabilities.}} | ||
*{{nerf|Opponents can now escape aerial Flame Choke via button mashing, significantly hindering [[Ganoncide]]'s utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover | **{{buff|The aerial version of Flame Choke deals more damage (15% to 18%).}} | ||
**{{nerf|Opponents can now escape aerial Flame Choke via button mashing, significantly hindering [[Ganoncide]]'s utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover.}} | |||
*{{buff|[[Dark Dive]] deals more damage (13.8% → 17.3%), has higher knockback growth (90 → 120), launches opponents at a lower angle, and has lower ending lag (frame 60 → 50). In addition, opponents released by trading attacks now receive 8.4% damage.}} | *{{buff|[[Dark Dive]] deals more damage (13.8% → 17.3%), has higher knockback growth (90 → 120), launches opponents at a lower angle, and has lower ending lag (frame 60 → 50). In addition, opponents released by trading attacks now receive 8.4% damage.}} | ||
*{{bugfix|[[Landing lag glitch]] is fixed for Dark Dive.}} | *{{bugfix|[[Landing lag glitch]] is fixed for Dark Dive.}} |
Revision as of 05:54, June 21, 2018
Ganondorf in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Ganon, The Demon King |
Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate.
Changes from Super Smash Bros. 4
Ganondorf was granted some of the most notable changes from the transition from Smash 4 to Ultimate, with a complete aesthetic redesign, a boost in power and attack speed, and a reduction in landing lag. Many of his moves have altered animations and his smash attacks now involves him wielding his sword from the Spacetech 2000 demo, both of which further separate him from Captain Falcon and make him his own completely unique character for the first time in the series.
Aesthetics
- Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing closer resemblance to his original concept art from Ocarina of Time. Additionally, his voice is reverted back to his original voice actor, with updated voice clips.
- Ganondorf's initial dash and running animations were altered.
- Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
- All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
- Ganondorf has a new victory animation, which has him flip his cape before fist pumping.
Attributes
- Universal frame 3 jumpsquat significantly improves Ganondorf's ground-to-air maneuverability.
Ground attacks
- Neutral attack no longer has a sourspot.
- Dash attack's animation is slightly altered.
- Dash attack deals more damage (14 to 17).
- Up tilt has significantly faster startup (frame 81 → 60) and less ending lag (IASA 115 → 86). It also deals slightly more damage and knockback.
- Up tilt now has a flame effect on Ganondorf's foot during the startup, and no longer has him holding up his leg.
- All of Ganondorf's new smash attacks involve his sword from the 2000 Spaceworld Demo. This grants them both extra range and disjointed hitboxes.
- Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead.
- Forward smash has more startup (frame 21 → 28) and more ending lag (IASA 60 → 70), and fewer active frames (frame 6 → 4).
- Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup (frame 21 → 19), more active frames (frame 3 → 8), significantly improved range, and covers around his body.
- Up smash has more ending lag (IASA 42 → 62).
- Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, it has less ending lag (IASA 64 → 60), sends opponents at a semi-spike angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.
Aerial attacks
- All aerials have significantly lower landing lag (17 frames → 10 (neutral), 22 frames → 14 (forward), 19 frames → 11 frames (up/back), 26 frames → 16 (down)).
- Neutral aerial has a faster startup.
- Forward aerial has improved reach.
- Forward aerial's auto-cancel window was restored.
- Up aerial has more start-up (frame 6 → 8) and no longer hits below and behind, significantly weakening its gimping potential while completely removing its jab reset combos.
- Up aerial's animation has been altered to be a one legged kick.
- Down aerial's animation has been altered to resemble Captain Falcon's down aerial in previous games.
Down aerial deals more damage (19 to 24).
Throws/other attacks
- Grab range improved.
- Grab has 1 frame more startup (frame 7 → 8).
- Ganondorf now grabs with his left hand instead of his right.
- Pummel deals less damage but is faster.
- Forward throw's animation was altered.
- Up throw deals more damage (10% → 13%).
- Edge attack deals 2.5% increased damage (8% → 10.5%)
Special Moves
- Grounded Flame Choke has less ending lag (frame 62 → 59), improving its combo capabilities.
- The aerial version of Flame Choke deals more damage (15% to 18%).
- Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover.
- Dark Dive deals more damage (13.8% → 17.3%), has higher knockback growth (90 → 120), launches opponents at a lower angle, and has lower ending lag (frame 60 → 50). In addition, opponents released by trading attacks now receive 8.4% damage.
- Landing lag glitch is fixed for Dark Dive.
- Grounded Wizard's Foot has significantly lower ending lag (frame 77 → 62). In addition, instead of having late weak hits, the move now has a sweetspot on the foot and a sourspot on the thigh.
- Beast Ganon deals 12.4% more damage (40% → 52.4%).
- Beast Ganon's appearance is now that of his Ocarina of Time incarnation. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.
Gallery
On Coliseum.
Attacking Marth.
On Bridge of Eldin.
Running from a bomber.
Posing with Zelda.
Character Showcase video
<youtube>Q7pzoLQlrsM</youtube>
Trivia
- Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
- However, Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.
- One of Ganondorf's updated clips, specifically relegated to his down smash, features him shouting "Oooh-yah!", which was a clip that notably went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.