Air acceleration: Difference between revisions
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{{technical data|Other games}} | {{technical data|Other games}} | ||
'''Air acceleration''' is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for [[recovery]] and aerial combat, as it allows a character to reach their maximum [[air speed]] sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. | '''Air acceleration''' is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for [[recovery]] and aerial combat, as it allows a character to reach their maximum [[air speed]] sooner and change direction more easily. '''Air deceleration''' and '''air friction''' also factor into how quickly a character can reverse direction. Characters with high air acceleration do not necessarily have high air speed. | ||
==Air acceleration values== | ==Air acceleration values== |
Revision as of 09:32, November 4, 2016
Air acceleration is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for recovery and aerial combat, as it allows a character to reach their maximum air speed sooner and change direction more easily. Air deceleration and air friction also factor into how quickly a character can reverse direction. Characters with high air acceleration do not necessarily have high air speed.
Air acceleration values
Super Smash Bros. 4
Rank | Character | Air acceleration |
---|---|---|
n/a | Wario-Man | 0.3 |
1-4 | Peach | 0.1 |
1-4 | Rosalina | 0.1 |
1-4 | Palutena | 0.1 |
1-4 | Mega Man | 0.1 |
5-7 | Falco | 0.09 |
5-7 | Pikachu | 0.09 |
5-7 | Ness | 0.09 |
8-10 | Zero Suit Samus | 0.085 |
8-10 | Lucas | 0.085 |
8-10 | Bayonetta | 0.085 |
11-15 | Wario | 0.08 |
11-15 | Toon Link | 0.08 |
11-15 | Sheik | 0.08 |
11-15 | Jigglypuff | 0.08 |
11-15 | Wii Fit Trainer | 0.08 |
16 | Luigi | 0.075 |
17-28 | Mario | 0.07 |
17-28 | Bowser Jr. | 0.07 |
17-28 | Fox | 0.07 |
17-28 | Lucario | 0.07 |
17-28 | Greninja | 0.07 |
17-28 | Marth | 0.07 |
17-28 | Lucina | 0.07 |
17-28 | Robin | 0.07 |
17-28 | Olimar | 0.07 |
17-28 | Duck Hunt | 0.07 |
17-28 | Pac-Man | 0.07 |
17-28 | Mii Gunner | 0.07 |
n/a | Mega Lucario | 0.07 |
n/a | Mii Brawler (Fighting Mii Team) | 0.07 |
n/a | Mii Gunner (Fighting Mii Team) | 0.07 |
29 | Yoshi | 0.068 |
30-34 | Kirby | 0.065 |
30-34 | Meta Knight | 0.065 |
30-34 | Captain Falcon | 0.065 |
30-34 | Pit | 0.065 |
30-34 | Dark Pit | 0.065 |
35 | Cloud | 0.06 |
36 | Mii Brawler | 0.058 |
37 | Dr. Mario | 0.0574 |
38 | Zelda | 0.055 |
39-43 | Donkey Kong | 0.05 |
39-43 | Diddy Kong | 0.05 |
39-43 | Samus | 0.05 |
39-43 | Charizard | 0.05 |
39-43 | Villager | 0.05 |
44 | R.O.B. | 0.045 |
45-52 | Bowser | 0.04 |
45-52 | Link | 0.04 |
45-52 | King Dedede | 0.04 |
45-52 | Ike | 0.04 |
45-52 | Corrin | 0.04 |
45-52 | Shulk | 0.04 |
45-52 | Sonic | 0.04 |
45-52 | Mii Swordfighter | 0.04 |
n/a | Giga Mac | 0.04 |
n/a | Mii Swordfighter (Fighting Mii Team) | 0.04 |
53-56 | Ganondorf | 0.03 |
53-56 | Mewtwo | 0.03 |
53-56 | Mr. Game & Watch | 0.03 |
53-56 | Roy | 0.03 |
57 | Little Mac | 0.028 |
58 | Ryu | 0.025 |
n/a | Giga Bowser | 0.025 |
Update history
1.0.8
- Falco's air acceleration: 0.07 → 0.09
Air deceleration
Air deceleration is the opposite of air acceleration: it is the rate at which a character can reverse their momentum when holding a direction opposite to where they're traveling.
Super Smash Bros. 4
Rank | Character | Air deceleration |
---|---|---|
1 | Mr. Game & Watch | 0.07 |
2 | Jigglypuff | 0.05 |
3-5 | Wario | 0.04 |
3-5 | Samus | 0.04 |
3-5 | R.O.B. | 0.04 |
n/a | Wario-Man | 0.04 |
6-7 | Yoshi | 0.03 |
6-7 | Kirby | 0.03 |
8-9 | Mewtwo | 0.02 |
8-9 | Roy | 0.02 |
n/a | Giga Bowser | 0.02 |
10-55 | Every other character | 0.01 |
56-58 | Luigi | 0 |
56-58 | Diddy Kong | 0 |
56-58 | Lucario | 0 |
n/a | Mega Lucario | 0 |
Air friction
Air friction is the rate at which a character loses aerial momentum when the Control Stick is returned to its neutral position. Coupled with air acceleration and deceleration, high air friction can allow a character to "zig-zag" very quickly in midair, most notably Mega Man.
Super Smash Bros. 4
Rank | Character | Air friction |
---|---|---|
1 | Mega Man | 0.05 |
2 | Wario | 0.04 |
3 | Jigglypuff | 0.0375 |
4 | Ness | 0.0225 |
5 | Mewtwo | 0.016 |
6-20 | Every other character | 0.015 |
21 | Lucas | 0.014 |
22-23 | Meta Knight | 0.012 |
22-23 | Mr. Game & Watch | 0.012 |
24-32 | Falco | 0.01 |
24-32 | Mii Gunner | 0.01 |
24-32 | Palutena | 0.01 |
24-32 | Peach | 0.01 |
24-32 | Rosalina | 0.01 |
24-32 | Sonic | 0.01 |
24-32 | Toon Link | 0.01 |
24-32 | Villager | 0.01 |
24-32 | Wii Fit Trainer | 0.01 |
33-36 | Cloud | 0.009 |
33-36 | Corrin | 0.009 |
33-36 | Ike | 0.009 |
33-36 | Shulk | 0.009 |
37-42 | Bayonetta | 0.008 |
37-42 | Charizard | 0.008 |
37-42 | Dark Pit | 0.008 |
37-42 | Diddy Kong | 0.008 |
37-42 | Pit | 0.008 |
37-42 | Zero Suit Samus | 0.008 |
43-48 | Bowser | 0.0075 |
43-48 | Captain Falcon | 0.0075 |
43-48 | Little Mac | 0.0075 |
43-48 | Luigi | 0.0075 |
43-48 | Pikachu | 0.0075 |
43-48 | Samus | 0.0075 |
49 | Robin | 0.007 |
50-51 | King Dedede | 0.006 |
50-51 | Zelda | 0.006 |
52-54 | Lucario | 0.005 |
52-54 | Roy | 0.005 |
52-54 | Yoshi | 0.005 |
55-56 | Link | 0.0038 |
55-56 | Mii Swordfighter | 0.0038 |
57-58 | Lucina | 0.00375 |
57-58 | Marth | 0.00375 |