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Debug menu (SSB): Difference between revisions

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(→‎System debug menu: Saving before lost.)
(→‎System debug menu: For some reason, my code for system debug menu isn't working anymore. It was before, but not now. Was able to finish this though.)
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| '''Continue''' || Makes the menu disappear. It reappears if "start" is pressed. || style="text-align:center"|—
| '''Continue''' || Makes the menu disappear. It reappears if "start" is pressed. || style="text-align:center"|—
|-
|-
| '''rumble''' || Example || Min=0; Max=10; Increment=1  
| '''rumble''' || Has no function in the final release, but was presumably for testing rumble intensities. || Min=0; Max=10; Increment=1  
|-
|-
| '''frame''' || Example || Min=0; Max=8000; Increment=1
| '''frame''' || Has no known function. || Min=0; Max=8000; Increment=1
|-
|-
| '''STOP RUMBLE''' || Example || style="text-align:center"|—
| '''STOP RUMBLE''' || Has no function in the final release, but was presumably for stopping rumbling caused by the "rumble" option. || style="text-align:center"|—
|-
|-
| '''call''' || Plays || Min=0; Max=11; Increment=1
| '''call''' || Plays characters' [[crowd]] chants. || Min=0; Max=11; Increment=1
*0: Mario
*'''0''': Mario
*1: Fox
*'''1''': Fox
*2: Donkey Kong
*'''2''': Donkey Kong
*3: Samus
*'''3''': Samus
*4: Luigi
*'''4''': Luigi
*5: Link
*'''5''': Link
*6: Yoshi
*'''6''': Yoshi
*7: Captain Falcon
*'''7''': Captain Falcon
*8: Kirby
*'''8''': Kirby
*9: Pikachu
*'''9''': Pikachu
*10: Jigglypuff
*'''10''': Jigglypuff
*11: Ness
*'''11''': Ness
|-
|-
| '''fgm''' || Plays the various sound effects in the game. ||  
| '''fgm''' || Plays the various sound effects in the game. ||  
Line 44: Line 44:
| '''STOP BGM''' || Stops all background music. || style="text-align:center"|—
| '''STOP BGM''' || Stops all background music. || style="text-align:center"|—
|-
|-
| '''''(Transition)''''' || Example || Example
| '''''(Transition)''''' || Executes the game's various transitions. Scroll through them with left and right on the control stick ||
*'''Aeroplane'''
*'''Check'''
*'''Gakubuthi'''
*'''Kannon'''
*'''Star'''
*'''Sudare1'''
*'''Sudare2'''
*'''Camera'''
*'''Block'''
*'''RotScale'''
*'''Curtain'''
|-
|-
| '''cic''' || Has no known function. || Min=0; Max=255; Increment=1
| '''cic''' || Has no known function. || Min=0; Max=255; Increment=1

Revision as of 16:37, August 13, 2015

User:Serpent King/Prog

The battle debug menu in Super Smash Bros..

The debug menus are elements of development that were accidentally left in Super Smash Bros.. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including unplayable characters, unplayable and single player stages, and more. In order to get to the debug menus, a GameShark device must be used.

System debug menu

Menu item Description Values
Continue Makes the menu disappear. It reappears if "start" is pressed.
rumble Has no function in the final release, but was presumably for testing rumble intensities. Min=0; Max=10; Increment=1
frame Has no known function. Min=0; Max=8000; Increment=1
STOP RUMBLE Has no function in the final release, but was presumably for stopping rumbling caused by the "rumble" option.
call Plays characters' crowd chants. Min=0; Max=11; Increment=1
  • 0: Mario
  • 1: Fox
  • 2: Donkey Kong
  • 3: Samus
  • 4: Luigi
  • 5: Link
  • 6: Yoshi
  • 7: Captain Falcon
  • 8: Kirby
  • 9: Pikachu
  • 10: Jigglypuff
  • 11: Ness
fgm Plays the various sound effects in the game.

US: Min=0; Max=659; Increment=1
EU: Min=0; Max=905; Increment=1
Japan: Min=0; Max=669; Increment=1

STOP FGM Stops all sound effects.
bgm Plays the various background music in the game. Min=0; Max=46; Increment=1 (See here.)
effect Applies an effect to the background music. Min=0; Max=5; Increment=1
STOP BGM Stops all background music.
(Transition) Executes the game's various transitions. Scroll through them with left and right on the control stick
  • Aeroplane
  • Check
  • Gakubuthi
  • Kannon
  • Star
  • Sudare1
  • Sudare2
  • Camera
  • Block
  • RotScale
  • Curtain
cic Has no known function. Min=0; Max=255; Increment=1
boot Has no known function. Min=0; Max=255; Increment=1
Exit Exits to the title screen.

Battle debug menu

Menu item Description
(Mode) Sets the game mode.
BattleTime Sets how much time (in minutes) that a versus match will last.
S Sets the 1P Game stage that the player should start on.
(P1 Type) Sets Player 1's player type.
(P1 Character) Sets Player 1's character.
(P1 Color) Sets Player 1's alternate costume.
(P2 Type) Sets Player 2's player type.
(P2 Character) Sets Player 2's character.
(P2 Color) Sets Player 2's alternate costume.
(P3 Type) Sets Player 3's player type.
(P3 Character) Sets Player 3's character.
(P3 Color) Sets Player 3's alternate costume.
(P4 Type) Sets Player 4's player type.
(P4 Character) Sets Player 4's character.
(P4 Color) Sets Player 4's alternate costume.

Modes

Mode Description
VS mode Starts a normal Versus Mode match using the 4 specified characters.
1P mode Starts a 1P Game using player 1's character .
Staffroll Plays the ending credits.
Explain Plays the "How to Play" video.
AutoDemo ?
Congra Shows the congratulations screen of player 1's character.

Characters

Debug name Character
Mario MarioHeadSSB.png Mario
Fox FoxHeadSSB.png Fox
Donkey DonkeyKongHeadSSB.png Donkey Kong
Samus SamusHeadSSB.png Samus
Luigi LuigiHeadSSB.png Luigi
Link LinkHeadSSB.png Link
Yoshi YoshiHeadSSB.png Yoshi
Captain CaptainFalconHeadSSB.png Captain Falcon
Kirby KirbyHeadSSB.png Kirby
Pikacyu PikachuHeadSSB.png Pikachu
Purin JigglypuffHeadSSB.png Jigglypuff
Nes NessHeadSSB.png Ness
Boss MasterHandHeadSSB.png Master Hand
Metal MetalMarioHeadSSB.png Metal Mario
NMario PolygonHeadSSB.png Mario Polygon
NFox PolygonHeadSSB.png Fox Polygon
NDonkey PolygonHeadSSB.png Donkey Kong Polygon
NSamus PolygonHeadSSB.png Samus Polygon
NLuigi PolygonHeadSSB.png Luigi Polygon
NLink PolygonHeadSSB.png Link Polygon
NYoshi PolygonHeadSSB.png Yoshi Polygon
NCaptain PolygonHeadSSB.png Captain Falcon Polygon
NKirby PolygonHeadSSB.png Kirby Polygon
NPikacyu PolygonHeadSSB.png Mario Polygon
NPurin PolygonHeadSSB.png Jigglypuff Polygon
NNes PolygonHeadSSB.png Ness Polygon
GDonkey DonkeyKongHeadSSB.png Giant Donkey Kong

Player types

Type Description
Man A human controlled player.
Com A computer controlled player.
Not The slot is empty, no character will appear.
Demo Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way
Key Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above.
GameKey

Stages

Debug name Stage name In-game usage Description
Mario Peach's Castle Playable Stage
Fox Sector Z Playable Stage
Donkey Congo Jungle Playable Stage
Samus Planet Zebes Playable Stage
Link Hyrule Castle Playable Stage
Yoshi Yoshi's Island Playable Stage
Kirby Dream Land Playable Stage
Pikacyu Saffron City Playable Stage
OldMario Mushroom Kingdom Playable Stage
Small None- Debug Menu Only A mostly flat stage similar to Dream Land in visuals and layout.
New None- Debug Menu Only A sister stage to "Small". This one has a modified layout.
Explain How to Play The stage used during the How to Play video.
SYoshi 1P Game The stage used during the second match in the 1P Game. It is a clone of Yoshi's Island, except that the clouds are absent.
Metal Meta Crystal 1P Game The stage used during the Metal Mario fight in the 1P Game.
Zako Battlefield 1P Game The stage used during the Fighting Polygon Team fight in the 1P Game.
Bonus3 Race to the Finish 1P Game The stage used during the "Race to the Finish" bonus round in the 1P Game.
Boss Final Destination 1P Game The stage used during the Master Hand fight in the 1P Game. Crashes the game if the stage is called through the debug menu.
Bonus1(CHAR) Target Test Bonus 1 Practice, 1P Game The stages used for the "Target Test" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
Bonus2(CHAR) Board the Platforms Bonus 2 Practice, 1P Game The stages used for the "Board the Platforms" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.

"S" Stages

This option is only active if the mode is set to "1P Game". It sets which event to place player 1 in. This includes 1P Game stages and challenger approaching events.

1P Game stages
Debug name Opponents/Objective Stage
S:Link LinkHeadSSB.png Link Hyrule Castle
S:Yoshi YoshiHeadSSB.png Yoshi Team (of 18) SYoshi
S:Fox FoxHeadSSB.png Fox Sector Z
S:Bonus1 Break the Targets Bonus1(CHAR)
S:MarioBros MarioHeadSSB.png LuigiHeadSSB.png Mario Bros Peach's Castle
S:Pikacyu PikachuHeadSSB.png Pikachu Saffron City
S:GDonkey DonkeyKongHeadSSB.png Giant Donkey Kong Congo Jungle
S:Bonus2 Board the Platforms Bonus2(CHAR)
S:Kirby KirbyHeadSSB.png Kirby Team (of 8) Dream Land
S:Samus SamusHeadSSB.png Samus Planet Zebes
S:Metal MetalMarioHeadSSB.png Metal Mario Meta Crystal
S:Bonus3 Race to the Finish Bonus3
S:Zako PolygonHeadSSB.png Fighting Polygon Team Battlefield
S:Boss MasterHandHeadSSB.png Master Hand Final Destination
Challenger approaching events
Debug name Opponent Stage
S:Luigi LuigiHeadSSB.png Luigi Peach's Castle
S:Nes NessHeadSSB.png Ness Dream Land
S:Purin JigglypuffHeadSSB.png Jigglypuff Saffron City
S:Captain CaptainFalconHeadSSB.png Captain Falcon Planet Zebes

Falls debug menu

Unknown debug menu