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Mute City SNES: Difference between revisions

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|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Win three Smash battles with [[Captain Falcon (SSB4)|Captain Falcon]].
|unlockcriteria = Win three Smash battles with [[Captain Falcon (SSB4)|Captain Falcon]].
|music        = <small>''{{SSB4MusicLink|F-Zero|Mute City (Original)}}''<br>''{{SSB4MusicLink|F-Zero|Mute City Ver. 3}}'' ([[Alternate music|Alternate]])
|music        = <small>''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>''{{SSB4MusicLink|F-Zero|Mute City Ver. 3|Mute City}}'' ([[Alternate music|Alternate]])
|interwiki    = fzerowiki
|interwiki    = fzerowiki
|interwikiname= F-Zero Wiki
|interwikiname= F-Zero Wiki

Revision as of 23:12, December 30, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about the stage in Super Smash Bros. for Nintendo 3DS. For the Super Smash Bros. Melee stage, see Mute City (SSBM).
Mute City
SSB4 Mute City.JPG
File:FZeroSymbol.png
Universe F-Zero
Appears in SSB4 (3DS)
Availability Unlockable
Unlock criteria Win three Smash battles with Captain Falcon.
Tracks available Mute City
Mute City (Alternate)
Article on F-Zero Wiki Mute City

Mute City (ミュートシティ Mute City) is a stage in Super Smash Bros. for Nintendo 3DS. It is based upon the Mute City track in the original F-Zero game for the SNES.

The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the blast line, as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active hitboxes until it lands back on the track. Also, the racer will race through the pit stop every other lap, indicated by a beam of light repairing the vehicle. During this short period, the beam's source acts as a barrier that will bounce launched players headed in its direction back.

Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a couple past F-Zero themed stages in the series. Additionally there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.

Origin

Mute City first appeared in F-Zero and has appeared in almost every F-Zero game, only excluding F-Zero: Maximum Velocity. This version is based upon the first version of Mute City featured in F-Zero. The Blue Falcon and other vehicles also appear on this stage and are directly based on their 2D sprite in F-Zero. Like Port Town Aero Dive, the stage is taken directly from its source game. The stage layout is somewhat similar to Big Blue, in that the platform continuously travels throughout the track, occasionally following one or more F-Zero racers.

Gallery