Zero Suit Samus (SSBU): Difference between revisions

Undid edit by 97.116.102.112: There are...a couple of problems with that
(Undid edit by 97.116.102.112: There are...a couple of problems with that)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Although being considered a dominating top tier character throughout the lifetime of ''SSB4'', Zero Suit Samus has received a mix of buffs and nerfs in the transition to ''Ultimate'', but has been buffed to the point where Ally mains him. Her most notable nerf was to her outstanding punish game, as her combo potential, while still usable, has been toned down noticeably. Her down throw can no longer combo as reliably as in the previous game past very low percentages, her up aerial's hitbox has been worsened and her down smash paralyzes opponents for much less time, worsening several of her setup moves and making it more difficult to capitalize on them. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as [[Plasma Whip]] takes much longer to grab an edge and has reduced tether range. Lastly, nerfs to her forward smash's new sourspot, forward aerial's power, and back aerials and [[Boost Kick]]'s hitboxes, make it harder for her to score KOs.
Although being considered a dominating top tier character throughout the lifetime of ''SSB4'', Zero Suit Samus has received a mix of buffs and nerfs in the transition to ''Ultimate''. Her most notable nerf was to her outstanding punish game, as her combo potential, while still usable, has been toned down noticeably. Her down throw can no longer combo as reliably as in the previous game past very low percentages, her up aerial's hitbox has been worsened and her down smash paralyzes opponents for much less time, worsening several of her setup moves and making it more difficult to capitalize on them. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as [[Plasma Whip]] takes much longer to grab an edge and has reduced tether range. Lastly, nerfs to her forward smash's new sourspot, forward aerial's power, and back aerials and [[Boost Kick]]'s hitboxes, make it harder for her to score KOs.


However, Zero Suit Samus does benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial [[dash]] in the game and a usable [[dash-dance]]), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional [[air dodging]] improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game. She has also directly received some useful buffs: her down tilt, arguably her worst move in ''SSB4'', has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move. Finally, her entire special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and both Plasma Whip and Boost Kick have restored some of their lost KO power from ''Brawl'' and ''SSB4''{{'}}s initial release, respectively.  
However, Zero Suit Samus does benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial [[dash]] in the game and a usable [[dash-dance]]), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional [[air dodging]] improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game. She has also directly received some useful buffs: her down tilt, arguably her worst move in ''SSB4'', has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move. Finally, her entire special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and both Plasma Whip and Boost Kick have restored some of their lost KO power from ''Brawl'' and ''SSB4''{{'}}s initial release, respectively.