Zero Suit Samus (SSBB): Difference between revisions

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She starts the match with a huge advantage over most characters in that she has readily throw-able projectiles that are extremely powerful and combo well with her glide toss. She can [[dash]] quickly, [[crawling|crawl]], [[wall jump]], combined with one of the highest initial jump and second jump, allowing her to reach characters that are higher. Many of her attacks have the advantage of coming out fast, and can combo most heavy weights with her aerials very easily.
She starts the match with a huge advantage over most characters in that she has readily throw-able projectiles that are extremely powerful and combo well with her glide toss. She can [[dash]] quickly, [[crawling|crawl]], [[wall jump]], combined with one of the highest initial jump and second jump, allowing her to reach characters that are higher. Many of her attacks have the advantage of coming out fast, and can combo most heavy weights with her aerials very easily.


Her [[side special]] has a huge sweetspot at the end (one of the biggest in the game, second to {{SSBB|Zelda}}'s side special) and the sour spot has the ability to push the opponent into the sweet spot, effectively KOing most characters around 110% if it's not [[stale move negation|stale]]. Her down smash has deceptively long range, and sets up many combos, as well as KOing ones. Zero Suit Samus is unique in the fact that many of her moves have large hit boxes and easy to hit sweet spots, this can devastate opponents as they are dealt a barrage of aerials and fast ground attacks. Her [[up smash]] is excellent because it has fast start-up and its great to stop incoming opponents from above and puts them in good position for juggling.
Her [[side special]] has a huge sweetspot at the end (one of the biggest in the game, second to {{SSBB|Zelda}}'s side special) and the sour spot has the ability to push the opponent into the sweet spot, effectively KOing most characters around 110% if it's not [[stale move negation|stale]]. Her down smash has deceptively long range, extreme safety on shield, and sets up many combos, as well as KOing ones. Zero Suit Samus is unique in the fact that many of her moves have large hitboxes and easy to hit sweetspots, this can devastate opponents as they are dealt a barrage of aerials and fast ground attacks. Her [[up smash]] is excellent because it has fast start-up and its great to stop incoming opponents from above and puts them in good position for juggling.


One of her few KO moves is her [[up aerial]], a very fast flip kick that can KO as low as 90% if opponent is near the upper blast line and a very large sweetspot for such a powerful move. Both of her high jumps compliment this strategy. It is most often used to combo with a down throw or an up smash. She also has 3 [[meteor smash]]es, her flip jump kick, if hit when she sticks her foot out, will spike opponents hard (even without doing this, the kick is still somewhat powerful and can KO most characters at fairly moderate damage percentages with strong horizontal knockback), her [[up special]], if hit at the tip, will meteor smash anyone it hits and her down aerial (although this is an unreliable spike). Both of these can be used for any situation, giving her multiple surprise KO methods.
One of her few KO moves is her [[up aerial]], a very fast flip kick that can KO as low as 90% if opponent is near the upper blast line and a very large sweetspot for such a powerful move. Both of her high jumps compliment this strategy. It is most often used to combo with a down throw or an up smash. She also has 3 [[meteor smash]]es, her flip jump kick, if hit when she sticks her foot out, will spike opponents hard (even without doing this, the kick is still somewhat powerful and can KO most characters at fairly moderate damage percentages with strong horizontal knockback), her [[up special]], if hit at the tip, will meteor smash anyone it hits and her down aerial (although this is an unreliable spike). Both of these can be used for any situation, giving her multiple surprise KO methods.
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