Zelda (SSBB): Difference between revisions

78 bytes removed ,  7 years ago
m (→‎Tier placement and history: "exasperated" lol)
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*Though Zelda's [[Farore's Wind|recovery]] goes farther than Sheik's, Sheik can actually go higher vertically from the ground.
*Though Zelda's [[Farore's Wind|recovery]] goes farther than Sheik's, Sheik can actually go higher vertically from the ground.
*The amount of [[transform]]ation lag can be shortened by pausing the game during the transformation; doing this, however, causes a replay of the match to lag at the point of where the player transformed.
*The amount of [[transform]]ation lag can be shortened by pausing the game during the transformation; doing this, however, causes a replay of the match to lag at the point of where the player transformed.
*Zelda's taunt in ''Melee'' appears as one of her victory poses in ''Brawl''.
*Unlike in ''Melee'', where completing Classic mode with either Zelda or Sheik would get both Zelda and Sheik trophies, ''Brawl'' makes one play both characters separately at the end to retrieve their trophies.
*Unlike in ''Melee'', where completing Classic mode with either Zelda or Sheik would get both Zelda and Sheik trophies, ''Brawl'' makes one play both characters separately at the end to retrieve their trophies.
*During Zelda's down smash animation, there is a small rendering error where her arm twists the wrong way near the end of it. It only lasts for about one frame, however, and is nearly impossible to see in a normal match; in Training mode, where the player can set the game's speed at 1/4 and zoom in, the error "blinks" shortly.
*During Zelda's down smash animation, there is a small rendering error where her arm twists the wrong way near the end of it. It only lasts for about one frame, however, and is nearly impossible to see in a normal match; in Training mode, where the player can set the game's speed at 1/4 and zoom in, the error "blinks" shortly.
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