Yoshi (SSBU): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Yoshi
|name = Yoshi
|image = {{tabber|title1=Normal|tab1=[[File:Yoshi SSBU.png|250px]]|title2=Yoshi's Crafted World|tab2=[[File:Yoshi-Alt7 SSBU.png|250px]]}}
|image = {{tabber|title1=Normal|content1=[[File:Yoshi SSBU.png|250px]]|title2=Yoshi's Crafted World|content2=[[File:Yoshi-Alt7 SSBU.png|250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB
|ssbgame1 = SSB
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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = A+
|tier = A+
|ranking = 20
|ranking = 14
}}
}}
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]].
'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]; he and {{SSBU|Luigi}} were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as [[Fighter number|Fighter #05]].


As in previous ''{{b|Super Smash Bros.|series}}'' games, Kazumi Totaka's portrayal of Yoshi from ''Yoshi's Story'' and various games of the ''Mario'' series was repurposed for ''Ultimate''.
As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's ''Yoshi's Story'' voice clips that were last used in ''Brawl''.


Yoshi is ranked 20th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''[[Super Smash Bros. 4]]''.
Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and it's his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and microspace effectively, as well as allowing him to have fantastic [[Edgeguarding|edgeguarding]] with his long lasting neutral air and [[Egg Throw]], with his neutral air also being a strong [[Out of shield|out of shield option]]. He also has high damage output due to his solid combo game, and he has a fantastic air game, with versatile and powerful aerials, like his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurances in ''Ultimate'', as not only he's heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with [[Egg Throw]] giving Yoshi some height whenever it is used, a high double jump, and a directional [[air dodge]] thanks to the new mechanic added into ''Ultimate''.
 
Despite these strengths, Yoshi still has several notable flaws, as due to possessing little amount of range, it can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, some of his special moves are also inconsistent, with [[Egg Roll]] being considered one of the worst [[special moves]] in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if a strong enough move hits Yoshi, it breaks armor and can potentially gimp him when he’s offstage, as his recovery options are limited. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.
 
Overall, Yoshi is considered a strong character in the metagame, particularly in Japan, who considers Yoshi a top 10 character and is home to a slew of top Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi continues to have a positive reception and strong results from players such as {{Sm|Meme}}.


==Attributes==
==Attributes==
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Yoshi was greatly buffed in the transition to ''Ultimate''.
Yoshi has been considerably buffed in the transition to ''Ultimate''. Many of his most notorious attributes have been improved, with comparatively very few nerfs to balance out his buffs.
One of the biggest buffs was to his previously poor KO power for a heavyweight. His KO power has been noticeably improved, as has his ability to rack up damage at lower percents thanks to changes to moves like back air and forward tilt. All of his aerials have reduced landing lag, and the universal nerfs to air dodging make his edge guarding with both aerials and Egg Throw much more potent. His already excellent mobility was increased even more, as his walk and run speed are now faster, while Yoshi still has the fastest air speed in the game (which itself was increased).
 
One of Yoshi's biggest buffs was to his previously poor KO power for a heavyweight. All of Yoshi's smash attacks have had their power increased, and [[forward smash]] has lost one of its sourspots, making it a more consistent option. Moves like [[forward tilt]] and [[back aerial]] now lead much more reliably into other moves thanks to their improved combo potential, either improving Yoshi's KO confirms into other moves or outright granting him new ones. [[Egg Throw]] now consists of one hit that deals more damage, which puts the opponent into a more disadvantageous position at low percentages, allowing Yoshi to win the [[neutral game]] with more ease and also improving his combo game; additionally, Egg Throw grants more diagonal distance during its first three uses.


Yoshi's recovery received both buffs and nerfs. His increased air speed allows him to better come back to the stage horizontally, while the reintroduction of directional air dodges allows him to mix up his recovery options; Egg Throw, Yoshi's up special, grants more diagonal distance during its first three uses. However, Yoshi's overall jump height - while still impressive - has nevertheless been lowered, hampering his vertical survivability offstage. Further compounding this, air dodges have more ending lag - making them considerably more punishable; thus, players have to cautiously use their air dodges in tandem with Yoshi's double jump and Egg Throw or face a guaranteed self-destruct.
Yoshi benefits from many of the universal engine changes. All of his aerials have reduced landing lag, which combined with his vastly improved forward tilt improves Yoshi's combo and damage racking potential, especially at low percentages. As with other veterans, Yoshi's already excellent mobility has been further increased, helping his [[approach]]. The changes to air dodging strengthen his edge-guarding with both aerials and Egg Throw, and also grant Yoshi a useful, invincible recovery tool, which also drastically improves his notoriously limited recovery in combination with his buffed Egg Throw.


Yoshi has received some minor nerfs. One nerf was to his up tilt, which has less range, no longer hitting opponents from up close. Another slight nerf is that while his dash attack was buffed overall, it is more punishable since it can't cross up shields. Lastly, Yoshi retains some significant flaws from ''SSB4'', particularly his very underwhelming grab game and lack of effective recovery options other than his double jump, despite the buffs to Egg Throw.
However, Yoshi is not without a few nerfs. His [[up tilt]] has less range, no longer hitting opponents up close, which limits its combo potential to hitting opponents above or behind him, and forces Yoshi to use his improved forward tilt in front of himself. [[Dash attack]] can no longer cross-up shields, making it more punishable and risky as an approach option. Finally, Yoshi's overall jump height, while still impressive, has nevertheless been lowered, hampering his vertical survivability offstage; further compounding this are the increased ending lag on air dodges and the ability to use one at a time before landing or getting hit, forcing Yoshi to cautiously use his own air dodge in tandem with his recovery options to avoid a guaranteed self-destruct. Of note is that Yoshi still retains one of his most noticeable flaws from ''SSB4'', that being his grab game, which, while improved, is still lackluster.


Overall, Yoshi's buffs outweigh his nerfs, granting him a stronger competitive presence and lower learning curve. As such, Yoshi's buffs have resulted in a positive perception among the community, with most professionals considering him to be a high-tier character.   
Overall, Yoshi's changes have improved his core kit from ''SSB4'', resulting in a lower learning curve; while this doesn't change his playstyle significantly, this allows Yoshi to better play to his strengths thanks to his moves' improved consistency and utility. Because of this, and a comparatively lower amount of nerfs, Yoshi is a significantly better character than he was in ''SSB4'', resulting in a positive perception since the game's release and being considered a very effective character in competitive play.   


{{SSB4 to SSBU changelist|char=Yoshi}}
{{SSB4 to SSBU changelist|char=Yoshi}}
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==Moveset==
==Moveset==
*Yoshi can [[Crawling|crawl]].
*Yoshi can [[Crawling|crawl]].
*Yoshi uses a {{iw|mariowiki|Yoshi Egg}} as his shield instead of a bubble-like the rest of the cast. Rather than shrinking, his shield grows darker as it weakens, rendering him immune to [[shield stab]]bing.
*Yoshi uses a {{iw|mariowiki|Yoshi Egg}} as his shield instead of a bubble like the rest of the cast. Rather than shrinking, his shield darkens as it weakens, rendering him immune to [[shield stab]]bing.
*Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference.
*Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference.
''For a gallery of Yoshi's hitboxes, see [[Yoshi (SSBU)/Hitboxes|here]].''
''For a gallery of Yoshi's hitboxes, see [[Yoshi (SSBU)/Hitboxes|here]].''
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|usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}})
|usmashname=Somersault Kick ({{ja|ちゅうがえりげり|Chūgaeri Geri}})
|usmashdmg=14% (clean), 12% (late)
|usmashdmg=14% (clean), 12% (late)
|usmashdesc=A bicycle kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
|usmashdesc=A backflip kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
|dsmashname=Front and Back Tail ({{ja|ぜんごしっぽ|Zengo Shippo}})
|dsmashname=Front and Back Tail ({{ja|ぜんごしっぽ|Zengo Shippo}})
|dsmashdmg=12% (close), 10% (tip)
|dsmashdmg=12% (close), 10% (tip)
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|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairdmg=15% (close), 14% (tip)
|fairdmg=15% (close), 14% (tip)
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]]. But it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]], while also having low ending lag. However, it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. Autocancels in a full hop.
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. However, it doesn't autocancel in a short hop, and due to its 35 frames of ending lag, it's punishable.
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|uairdmg=12%
|uairdmg=12%
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|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone.
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone. It has low ending lag compared to the final hit, but it's tied with forward aerial for the slowest startup of Yoshi's aerials, coming out on frame 16.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
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|fsdmg=1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit)
|fsdmg=1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit)
|fsdesc=Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the ''[[Super Smash Bros. Melee]]'' [[opening movie]], which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames, however in practice there is an additional frame that adds another 0.<span style="text-decoration:overline;">428571</span>%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier.
|fsdesc=Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the ''[[Super Smash Bros. Melee]]'' [[opening movie]], which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames, however in practice there is an additional frame that adds another 0.<span style="text-decoration:overline;">428571</span>%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier.
}}
===Stats===
{{Attributes
|weight    = 104
|rweight    = 22-26
|cast      = 89
|dash      = 1.98
|rdash      = 19
|run        = 2.046
|rrun      = 19
|walk      = 1.208
|rwalk      = 27-31
|trac      = 0.095
|rtrac      = 66-67
|airfric    = 0.005
|rairfric  = 79-82
|air        = 1.344
|rair      = 1
|baseaccel  = 0.03
|rbaseaccel = 14
|addaccel  = 0.068
|raddaccel  = 14
|gravity    = 0.08
|rgravity  = 68-70
|fall      = 1.29
|rfall      = 83
|ff        = 2.064
|rff        = 83
|jumpsquat  = 3
|rjumpsquat = 1-88
|jumpheight = 36.09
|rjumpheight= 17
|shorthop  = 14.43
|rshorthop  = 67
|djump      = 51.56
|rdjump    = 2
}}
}}


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*Looks around.
*Looks around.
<gallery>
<gallery>
SSBUYoshiIdle1.gif|Yoshi's first idle pose
SSBUYoshiIdle1.gif|Yoshi's first idle pose.
SSBUYoshiIdle2.gif|Yoshi's second idle pose
SSBUYoshiIdle2.gif|Yoshi's second idle pose.
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Following ''Ultimate''{{'}}s release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as {{Sm|Suarez}}, {{Sm|Meme}}, and {{Sm|Ron}}. As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank character data for July-December 2019}}</ref>
However, Yoshi's representation began to take a hit as the metagame progressed. Yoshi's best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank character data for July-December 2022}}</ref> Nevertheless, Yoshi players still managed to find success, particularly in Japan thanks to Ron's occasional appearances in tournaments and the rise of {{Sm|Yoshidora}}, who since the pandemic period has made several top 8 appearances at Japanese majors. These strong results have helped keep Yoshi's reputation afloat, and as a result Yoshi currently sits at 20th on the tier list in the high tier.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten-player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten-player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Yoshi players (SSBU)]]''
''See also: [[:Category:Yoshi players (SSBU)]]''


*{{Sm|Bluesky|France}} - The best Yoshi player in France. Placed 9th at both {{Trn|Stunfest 2019}} and {{Trn|WANTED SAISON 4 - Episode 1}}, 13th at {{Trn|Le Colossel de M3R}}, 17th at {{Trn|4 Seasons Tournament: Winter 2020}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|PeW}}, {{Sm|Jeda}}, and {{Sm|Ogey}}. Ranked in the Area 51 on the [[PGRU v3 EU]].
*{{Sm|Bluesky|France}} - The best Yoshi player in Europe, with several strong placements at European events including 25th at {{Trn|Ultimate Fighting Arena 2022}} and {{Trn|Temple: Hermès Edition}}.
*{{Sm|JMafia|USA}} - The best Yoshi player in Florida. Placed 3rd at both {{Trn|GatorLAN Spring 2020}} and {{Trn|Fight For 95}}, 7th at {{Trn|Tampa Never Sleeps 8}}, 9th at {{Trn|InfinityCON Tally 2021}}, and 17th at {{Trn|MomoCon 2022}} with wins over players such as {{Sm|ESAM}}, {{Sm|ScAtt}}, and {{Sm|Goblin}}. Online, placed 9th at {{Trn|The Box: Lunch Box 10}} and 13th at {{Trn|Mazer Gaming Smash}}. Ranked in the Area 51 on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|JMafia|USA}} - One of the best Yoshi players in the United States since late-2019, where he was first known for defeating {{Sm|ESAM}} to place 3rd at {{Trn|Fight For 95}}. He has seen success at several majors since, including placing 17th at {{Trn|Cirque Du CFL 3}} and {{Trn|MomoCon 2022}}, defeating {{Sm|Kola}} in the former tournament while using Yoshi to win the last 2 games, and placing 33rd at {{Trn|2GG: Kongo Saga}} and {{Trn|Let's Make Moves Miami}}.
*{{Sm|Meme|Mexico}} - One of the best Yoshi players in the world during the early metagame. Placed 1st at both {{Trn|BIT MASTER MTY 2nd STRIKE}} and {{Trn|Smash Vertex}}, 9th at {{Trn|Low Tier City 7}}, 17th at {{Trn|GENESIS 7}}, and 25th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|Maister}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Stroder}}. Ranked as high as 4th, and is currently an honorable mention, on the [[Mexican Power Rankings]].
*{{Sm|Meme|Mexico}} - One of the best Yoshi players in the world in the early metagame who was a top 5 player in Mexico during his prime, winning several large Mexican events including {{Trn|Smash Fest to the Sky}} and {{Trn|BIT MASTER MTY 9}}. He has also seen success outside of Mexico, most notably placing 9th at {{Trn|Low Tier City 7}} defeating {{Sm|Light|p=Connecticut}} and 17th at {{Trn|GENESIS 7}} defeating {{Sm|VoiD}}. Although less active since 2019, he continues to place highly at events he does attend, most notably placing 7th at {{Trn|Smash Factor X}}.
*{{Sm|Myles|USA}} - The best Yoshi player in New England. Placed 7th at both {{Trn|Overclocked Ultimate III}} and {{Trn|Tri-State Summer Smash}} as well as 13th at {{Trn|Riptide}} with wins over players such as {{Sm|Ned}}, {{Sm|Zomba}}, and {{Sm|Ling}}. Online, placed 7th at {{Trn|The Cosmic Kerfuffle}} and 9th at {{Trn|Collision Online}}. Ranked as high as 6th on the [[New England Power Rankings]] and 49th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Myles|USA}} - The best Yoshi player in North America in 2021, ranking 83rd on the [[OrionRank Ultimate: Eclipse]] and notably placing 13th at the supermajor {{Trn|Riptide}} defeating {{Sm|Zomba}} and {{Sm|Ned}}.  
*{{Sm|Ron|Japan}} - One of the best Yoshi players in the world during the early metagame. Placed 3rd at both {{Trn|Sumabato SP 3}} and {{Trn|Sumabato SP 6}}, 4th at {{Trn|Maesuma TOP 1}}, and 7th at {{Trn|Umebura SP 6}} with wins over players such as {{Sm|T}} and {{Sm|Shuton}}. Ranked 50th on the [[Fall 2019 PGRU]].
*{{Sm|Ron|Japan}} - The second-best Yoshi player of all-time, having been a top Yoshi player since 2019 thanks to performances such as 2nd at {{Trn|Sumabato SP Ultimate}} defeating {{Sm|Miya|p=Honshu}}, 3rd at {{Trn|Sumabato SP 6}} defeating {{Sm|Shuton}}, and 7th at {{Trn|Umebura SP 6}} defeating {{Sm|T}}. However due to his location he infrequently attends tournaments, and as such is often considered ''Ultimate''{{'}}s strongest hidden boss.  
*{{Sm|Rotsuku|Japan}} - One of the best Yoshi players in Japan. Placed 13th at {{Trn|Umebura SP 5}}, 17th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|EGS Cup 3}}, and 25th at both {{Trn|EVO 2019}} and {{Trn|Umebura SP 4}} with wins over players such as {{Sm|Abadango}}, {{Sm|Tea}}, and {{Sm|VoiD}}.
*{{Sm|Rotsuku|Japan}} - The second-best Yoshi player in the world in 2019, placing highly at a multitude of majors including 13th at {{Trn|Umebura SP 3}} defeating {{Sm|Kuro}} and {{Trn|Umebura SP 5}} defeating {{Sm|Tea}}, as well as 25th at {{Trn|EVO 2019}} defeating {{Sm|VoiD}}. He became significantly less active in the post-online metagame, with his performances varying at the events he does attend.
*{{Sm|Seth|USA}} - Placed 5th at {{Trn|Spotlight}}, 7th at {{Trn|Full Bloom 5}}, 17th at {{Trn|Smash 'N' Splash 5}}, and 49th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Ned}}, {{Sm|yeti}}, and {{Sm|Ravenking}}.
*{{Sm|Suarez|USA}} - The best Yoshi player in ''Ultimate''{{'}}s early months and the first Yoshi player ever ranked globally, ranking 49th on the [[Spring 2019 PGRU]] thanks to consistently strong performances at majors including 9th at {{Trn|Collision 2019}}, 17th at {{Trn|MomoCon 2019}}, and 25th at {{Trn|Pound 2019}}. Although less consistent since 2019, he remained one of the best Yoshi players in the United States, with his best recent performances being 17th at {{Trn|Glitch - Infinite }} and 25th at {{Trn|Collision 2022}}, before becoming inactive in early-2023.
*{{Sm|Suarez|USA}} - The best Yoshi player in the United States and one of the best Yoshi players in the world during the early metagame. Placed 4th at {{Trn|Smash at The Paramount}}, 9th at {{Trn|Collision 2019}}, 17th at both {{Trn|Shine 2019}} and {{Trn|Glitch 8 - Missingno}}, and 25th at {{Trn|DreamHack Atlanta 2019}} with wins over players such as {{Sm|Cosmos}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Zomba}}. Online, placed 5th at {{Trn|Frame Perfect Series 5: ONLINE}} and 13th at {{Trn|The Box: Lunch Box 9}}. Ranked 49th on the [[Spring 2019 PGRU]] and in the Area 51 position on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Yoshidora|Japan}} - The best Yoshi player of all-time who frequently places top 8 at the largest Japanese events and most notably won {{Trn|Maesuma TOP 8}}, the only Yoshi player to win a major. He has also came close several other times, placing 2nd at both {{Trn|Maesuma TOP 14.5 "in Hyogo"}} and {{Trn|Maesuma TOP 15 "FINAL"}} and 3rd at {{Trn|Umebura SP 9}}. He is the only Yoshi player ever ranked top 10 globally, ranking 8th on the [[LumiRank 2023]].
*{{Sm|Yoshidora|Japan}} - The best Yoshi player in the world. Placed 1st at {{Trn|Sumabato SP 14}}, {{Trn|Sumabato SP 26}}, and {{Trn|Maesuma TOP 8}} and 3rd at both {{Trn|Maesuma TOP 10}} and {{Trn|Umebura SP 9}} with wins over players such as {{Sm|acola}}, {{Sm|Shuton}}, and {{Sm|ProtoBanham}}. Ranked 34th on the [[Japan Player Rankings]].
 
===Tier placement and history===
Following ''Ultimate''{{'}}s release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as {{Sm|Suarez}}, {{Sm|Meme}}, and {{Sm|Ron}}. As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank character data for July-December 2019}}</ref>
 
However, Yoshi's representation began to take a hit as the metagame progressed. Yoshi's best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank character data for July-December 2022}}</ref> Nevertheless, Yoshi players still managed to find success, particularly in Japan thanks to Ron's occasional appearances in tournaments and the rise of {{Sm|Yoshidora}}, who since the pandemic period has place top 8 at multiple majors. These strong results would help keep Yoshi's reputation afloat. As a result, Yoshi would sit at 20th on the first tier list at the top of the high tier, with some players believing he should be ranked higher, especially in Japan, where panelists for this tier list ranked him in the top 10. This higher perception of Yoshi would be reflected further in the second tier list with him being six places higher, at 14th place.


=={{SSBU|Classic Mode}}: Jurassic Journey==
=={{SSBU|Classic Mode}}: Jurassic Journey==
Line 286: Line 328:
|5||{{CharHead|Charizard|SSBU|hsize=20px}}||[[Garden of Hope]]||''{{SSBUMusicLink|Yoshi|Bandit Valley}}''||Charizard's Pokémon Trainer is absent.
|5||{{CharHead|Charizard|SSBU|hsize=20px}}||[[Garden of Hope]]||''{{SSBUMusicLink|Yoshi|Bandit Valley}}''||Charizard's Pokémon Trainer is absent.
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|6||Giant {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Likely a reference to a recurring element in the ''Yoshi's Island'' series, in which {{iw|mariowiki|Kamek}} transforms Baby Bowser into a giant upon the latter's defeat.
|6||Giant {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Likely a reference to a recurring element in the ''Yoshi's Island'' series, in which {{iw|mariowiki|Kamek}} transforms {{iw|mariowiki|Baby Bowser}} into a giant upon the latter's defeat.
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|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]