World of Trophies: Difference between revisions

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[[File:AdventureMap.jpg|thumb|300px|right|The [[Adventure Map]] depicting the World of Trophies]]
[[File:AdventureMap.jpg|thumb|300px|The [[Adventure Map]] depicting the World of Trophies]]
The '''World of Trophies''' ({{ja|トロフィーの世界|Torofī no sekai}}, ''World of Trophies'') (called '''This World''' on the [[Smash Bros. DOJO!!]] website and on the trophies) is the world in which the [[Subspace Emissary]] takes place. The area is quite diverse in terrain, ranging from forests to deserts. There is a Floating Island of the Ancients above a large ocean, where the Subspace Army holds its base of operations. All the [[character]]s of Smash live in different areas in this world. The [[Ancient Minister]]'s [[trophy]] description states he was once the ruler of 'this world' who lived on The Floating Island of the Ancients with the [[R.O.B.]]s. Tabuu wanted the R.O.B.s to construct [[Subspace Bombs]], and forced the Ancient Minister to order them to detonate the bombs and lead the [[Subspace Army]].  
The '''World of Trophies''', also known simply as '''This World''' ({{ja|この世界|kono sekai}}) according to the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website and some trophy descriptions, is the setting in which [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] takes place. According to [[Master Hand]]'s trophy description in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', he links this realm to the real world.


In the World of Trophies, trophies that depict various [[Nintendo]] characters hold [[Vs. Mode|fights]]. Fighting is their sole existence. When defeated, instead of dying, the character is turned into a trophy. When a character returns to trophy state, he or she must be revived by another character or a [[Dedede Brooch]], a badge that revives a character after a certain amount of time. Bosses, such as [[Petey Piranha]] or {{SSBB|Master Hand}}, actually die when defeated.  
==Geography==
The World of Trophies is a large land mass with a very diverse geography that includes [[The Plain|grasslands]], [[The Lake|a large lake]], [[The Forest|temperate]] and [[The Jungle|tropical forests]], [[The Swamp|wetlands]], [[The Wilds (Part I)|badlands]], and [[The Glacial Peak|a snowy mountain]]. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of [[The Ruined Zoo|a dilapidated zoo]], [[The Battlefield Fortress|a large castle]], and an [[The Path to the Ruins|area]] [[The Ruins|consisting of]] [[The Ruined Hall|ancient]] [[Outside the Ancient Ruins|ruins]].


Some characters from the same game series are friends or [[enemies]] in this world as well, such as [[Donkey Kong]] & [[Diddy Kong]], and [[Link]] & [[Zelda]]. In addition, some characters that appeared in different games became friends, such as [[Pokémon Trainer]] & [[Lucas]], [[Captain Falcon]] and [[Olimar]],and [[Kirby]] & either [[Peach]] or [[Zelda]] (depending on what princess was saved). Thus, it is unclear whether the trophies are the true characters, or simply animated statuettes of them.
The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a {{iw|wikipedia|floating island|fiction}} known as the [[Isle of the Ancients]], and [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}.
 
==History==
Initially, the [[opening movie]]s of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' merely showed [[playable character]]s as toy/[[trophy]] versions of themselves. Prior to the release of ''[[Super Smash Bros. Brawl]]'', [[Masahiro Sakurai]] developed this quirk into an integral aspect within the ''Super Smash Bros.'' universe's lore. According to Sakurai, playable characters live on the World of Trophies and [[Versus Mode|fight each other in a variety of battles]].<ref name="ThisWorld">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This World...]</ref> Upon defeat, a character is turned into a trophy, a process that is akin to death.<ref name="ThisWorld"/> However, a defeated character can be revived in two ways: either by simply touching their [[Trophy Stand]],<ref name="ThisWorld"/> or by equipping them with [[Dedede Brooch|a special brooch]]. As shown in ''Brawl''{{'}}s Adventure Mode, [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], non-playable characters can also be turned into trophies upon being hit with a Trophy Stand, and NPCs created from [[Shadow Bug]]s can even be outright destroyed.
 
Although fighting is the primary purpose among the playable characters within the ''Super Smash Bros.'' series, Sakurai explains that it also serves as a form of bonding between them, regardless of which [[universe]] they hail from.<ref name="TheSSE">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html What is The Subspace Emissary?]</ref> This is first shown in the fight between {{SSBB|Mario}} and {{SSBB|Kirby}} at the [[Midair Stadium]], where the winner of the fight revives the loser and then cordially shake hands afterward.<ref name="ThisWorld"/> These bonds are further developed in response to the threat of the [[Subspace Army]], as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.<ref name="TheSSE"/>
 
Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the [[crowd]] in attendance at the [[Midair Stadium]]. While the true depth of the World of Trophies' civilization is ambiguous, it nevertheless has a ruler: the aptly named [[Master Hand]], who is the embodiment of creation within the ''Super Smash Bros.'' universe.<ref name="Mystery"/> Incidentally, {{b|Skyworld|SSE}} is ruled by [[Palutena]] like in [[Kid Icarus (universe)|her and Pit's home universe]], whereas the [[Isle of the Ancients]] was formerly ruled by the [[Ancient Minister|Master Robot]] prior to the Subspace Army's invasion.<ref name="Mystery"/> Although the playable characters were successful in stopping the Subspace Army and its leader, [[Tabuu]], from fully capturing the World of Trophies within [[Subspace]], this came at a heavy cost: {{SSBB|R.O.B.}}, who was the Master Robot/[[Ancient Minister]], became the sole survivor of [[R.O.B. Squad|his species]], and the Isle of the Ancients was effectively destroyed after being engulfed in a plethora of [[Subspace Bomb]] explosions.<ref name="Mystery">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>
 
==Legacy==
Although the World of Trophies is not directly featured in ''[[Super Smash Bros. 4]]'', it and the events of The Subspace Emissary are nevertheless referenced. In {{forwiiu}}, {{SSB4|R.O.B.}}'s status as the only remaining member of his species is referenced by his [[NTSC]] [[Boxing Ring]] [[Boxing Ring#Character titles|title]] "The Last of His Kind". In addition, [[Palutena's Guidance]] regarding {{SSB4|Mario}} and {{SSB4|Mr. Game & Watch}} directly mention Pit's alliance with Mario early on in The Subspace Emissary, and Mr. Game & Watch's ability to generate [[Shadow Bug]]s, respectively. In {{for3ds}}, [[Generator]]s, [[Glice]]s, [[Glire]]s, [[Glunder]]s, [[Mite]]s, [[Poppant]]s, and [[Roturret]]s appear in [[Smash Run]], while their respective trophies directly mention the Subspace Army.
 
===[[World of Light]]===
Although it is never explicitly stated, it can be assumed that ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Adventure Mode: World of Light|Adventure Mode]], World of Light, takes place at least partially in the World of Trophies, making it a pseudo-sequel to The Subspace Emissary.
This is most evident in the opening cutscene, where the initial fight against [[Galeem]] seemingly takes place on the same cliffside that formerly showed the [[Isle of the Ancients]] on the horizon as shown during the final Subspace Emissary cutscene. It should be noted that the world is destroyed and rebuilt following this cutscene, which explains why the in-game map is completely different to that of the one featured in The Subspace Emissary.
 
The [[Subspace Army]] is also directly referenced in a few ways. [[Tabuu]], [[Duon]], and the [[Ancient Minister]] appear as collectable [[spirit]]s, as does a [[Subspace Bomb]] and some of the Army's infantry units (a [[Primid]], a [[Roturret]], [[Bytan]]s, [[Mite]]s, and [[Shadow Bug]]s). [[Galleom]] also reprises his role as a [[boss]] in addition to being a spirit.


==Trivia==   
==Trivia==   
*{{SSBB|Luigi}}'s and {{SSBB|Zelda}}'s pose for their trophies seen in the Subspace Emissary are for some reason different than those collected in {{SSBB|Classic Mode}}.  
*For unspecified reasons, {{SSBB|Luigi}}, {{SSBB|Diddy Kong}} and {{SSBB|Zelda}} are the only characters who, upon being rendered into their trophy forms during The Subspace Emissary, strike poses that are entirely different from the ones used for their respective {{SSBB|Classic Mode}} trophies.
*The World of Trophies is not a canonical location to any game series' overall storyline.  
*Although the World of Trophies is canon only within the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]], it nevertheless features a location from another [[universe]]. In this case, it features [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}, which is a major location in the [[Kid Icarus (universe)|''Kid Icarus'' universe]].
 
==References==
<references />


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