Wavedash: Difference between revisions

209 bytes added ,  7 years ago
→‎Effects on competitive Melee: Ken did not pioneer the wavedash
(→‎In later games: Something something, SmashWiki: Neutral Tone Guide is awful, something something.)
(→‎Effects on competitive Melee: Ken did not pioneer the wavedash)
Line 15: Line 15:


===Effects on competitive ''Melee''===
===Effects on competitive ''Melee''===
The tactic was initially given little interest by smashers, with many seeing the technique as having little practical application in ''Melee''. The rise of {{Sm|Ken}} and his {{SSBM|Marth}}, however, caused the realization of the tactic's extreme flexibility; in addition to other techniques, Ken demonstrated that the wavedash allowed for a considerably faster, safer, and more powerful approach when compounded with smash attacks. The technique became a commonplace tactic for players to learn and use in tournaments, and its use ended up significantly altering ''Melee''{{'}}s early [[metagame]]; notably, Marth was no longer derided as a "noob character", and wavedashing had applications to some characters, such as {{SSBM|Fox}}'s [[waveshine]]. Within a year, wavedashing had become the go-to technique for professional players, though there were a few professional smashers, such as {{Sm|Aniki}}, refusing to use the technique.
The tactic was initially given little interest by smashers, with many seeing the technique as having little practical application in ''Melee''. However, early professionals such as {{Sm|Recipherus}} and {{Sm|Azen}} soon demonstrated the technique's extreme flexibility by showing how it could be used to adjust spacing, as well as to effectively extend the hitboxes of grounded attacks, particularly smashes. Further metagame developments combined wavedashing with other movement techniques, such as [[dash dancing]], leading to considerably faster and safer approaches, in addition to the development of intricate spacing-related mindgames. The technique became a commonplace tactic for players to learn and use in tournaments, and its use ended up significantly altering ''Melee''{{'}}s early [[metagame]]; notably, Marth was no longer derided as a "noob character", and wavedashing had further applications to some characters, such as {{SSBM|Fox}}'s [[waveshine]]. Within a year, wavedashing had become the go-to technique for professional players, though there were a few professional smashers, such as {{Sm|Aniki}}, who refused to use it.


Although now considered an essential technique for ''Melee'' gameplay, wavedashing was initially a controversial discovery. Despite increasing the number of options in ''Melee'', numerous debates occurred over wavedashing's legitimacy as a tactic. The majority of the debate focused on whether wavedashing was an intentional feature of the game or a [[glitch]]. The debates had the inadvertent effect of spreading numerous misconceptions and myths about the technique. For instance, it was claimed that the game recognized players in the state of "[[LANDFALLSPECIAL]]" while sliding during the wavedash; in reality, "landfallspecial" was a generic term used to describe players landing from the helpless state. After Sakurai's confirmation of noticing wavedashing during the development of ''Melee'', the debates slowly died down, with the majority agreeing that wavedashing was an exploit of ''Melee''{{'}}s physics, not a glitch or intentional technique.
Although now considered an essential technique for ''Melee'' gameplay, wavedashing was initially a controversial discovery. Despite increasing the number of options in ''Melee'', numerous debates occurred over wavedashing's legitimacy as a tactic. The majority of the debate focused on whether wavedashing was an intentional feature of the game or a [[glitch]]. The debates had the inadvertent effect of spreading numerous misconceptions and myths about the technique. For instance, it was claimed that the game recognized players in the state of "[[LANDFALLSPECIAL]]" while sliding during the wavedash; in reality, "landfallspecial" was a generic term used to describe players landing from the helpless state. After Sakurai's confirmation of noticing wavedashing during the development of ''Melee'', the debates slowly died down, with the majority agreeing that wavedashing was an exploit of ''Melee''{{'}}s physics, not a glitch or intentional technique.