Wavedash: Difference between revisions

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===In later games===
===In later games===
While Sakurai noted that wavedashing was widespread in an interview, he disliked the idea of it, as he felt it separated beginning and advanced players too strongly; in addition, he wanted players to find new ways to enjoy ''Brawl''. As a result of this, in combination with the desire for more aerial combat, air dodging was reworked for ''Brawl'', with the changes resulting in the absence of wavedashing from ''Brawl''.  
While Sakurai noted that wavedashing was widespread in an interview with ''Nintendo Power'', he disliked the technique, as he felt it had led to a significant degree of separation between beginning and advanced players; in addition, Sakurai wanted players to find new ways to play ''Brawl'', with hopes of introducing more aerial combat to the game. As to accomplish this, air dodging was reworked for ''Brawl''; instead of granting a boost in momentum and allowing for characters to change direction in midair, air dodges instead no longer granted momentum and they followed the path that the character was initially travelling. Owing to these changes, wavedashing was effectively removed from ''Brawl'', as air dodging could no longer be exploited like it could in ''Melee''.


This, however, immediately proved controversial in competitive ''Smash'', with smashers becoming divided over whether such a change would or would not impede ''Brawl's'' ability to be played at the competitive level. Although ''Brawl'' did develop a tournament scene, the absence of wavedashing overall became a major point of contention in the community. Regardless of the controversy, the later ''[[Super Smash Bros. 4]]'' retained the air dodge system from ''Brawl''; as such, wavedashing continues to be absent from the game, although some characters' custom moves provide a similar momentum boost.
This change, however, immediately proved controversial in competitive ''Smash''. The absence of wavedashing, alongside other advanced techniques such as [[L-cancelling]], became a major point of contention in the community. Debate centered on whether the removal of such advanced techniques could prevent ''Brawl's'' [[metagame]] from being as deep compared to its predecessor, as well as whether or not this would impact the game's viability as a tournament fighter. While ''Brawl'' did develop its own tournament scene, debates over the game continually persisted in the years after its release.
 
Regardless of the controversy surrounding the removal of wavedashing, ''[[Super Smash Bros. 4]]'' retained the air dodge system from ''Brawl'', and as such, wavedashing continues to be absent from the game. Some characters, however, can potentially perform similar momentum boosts through applied usage of custom moves, such as {{SSB4|Bowser}}'s [[Flying_Slam#Customization|Dash Slash]], though these applications are less effective than wavedashing in ''Melee''.


==Technical details==
==Technical details==