User talk:173.171.36.66: Difference between revisions

m (→‎Your KO %s: Maybe I'm tired)
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I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 23:58, 22 August 2017 (EDT)
I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 23:58, 22 August 2017 (EDT)
:I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:27, 23 August 2017 (EDT)
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