Up special move: Difference between revisions

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| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip").
| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip").
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|rowspan="2"| [[Olimar]] || [[Pikmin Chain]] {{GameIcon|SSBB|15px}} || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[Tether Recovery]]. The number of Pikmin following Olimar at the time drastically effects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.
|rowspan="2"| [[Olimar]] || [[Pikmin Chain]] {{GameIcon|SSBB|15px}} || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[tether recovery]]. The number of Pikmin following Olimar at the time drastically effects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.
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| [[Winged Pikmin]] {{GameIcon|SSB4|15px}} || Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The amount of Pikmin following Olimar when he summons the Winged Pikmin negatively affects the recovery ability of this move.
| [[Winged Pikmin]] {{GameIcon|SSB4|15px}} || Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The amount of Pikmin following Olimar when he summons the Winged Pikmin negatively affects the recovery ability of this move.
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| [[Pokémon Trainer]] || Varies || As Pokémon Trainer does not actively engage in battle himself, instead relying on his three [[Pokémon]], there are three different moves that can be considered his Up Special attacks:
| [[Pokémon Trainer]] || Varies || As Pokémon Trainer does not actively engage in battle himself, instead relying on his three [[Pokémon]], there are three different moves that can be considered his Up Special attacks:
:* [[Charizard]] – [[Fly]]: Flies up for a short distance. Has little to no horizontal recovery. High power and moderately good out of shield KOing move.
:* [[Charizard]] – [[Fly]]: Flies up for a short distance. Has little to no horizontal recovery. High power and moderately good out of shield KOing move.
:* [[Ivysaur]] – [[Vine Whip]]: Shoots a vine up, can be used as a Tether Recovery. Good surprise KO move.
:* [[Ivysaur]] – [[Vine Whip]]: Shoots a vine up, can be used as a tether recovery. Good surprise KO move.
:* [[Squirtle]] – [[Waterfall]]: Rides up on a wave of water and ends with a small splash.
:* [[Squirtle]] – [[Waterfall]]: Rides up on a wave of water and ends with a small splash.
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| [[Zelda]] || [[Farore's Wind]] || Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. This move has a long recovery range, but is very limited in its options as to direction, making it possible to overshoot stages or platforms, or get caught under stage lips, like in Battlefield. In ''Brawl'' and ''SSB4'', opponents near where she reappears are damaged. Can be canceled on the edge in ''Brawl'' for a surprise KO such as combined with a down aerial or up aerial.
| [[Zelda]] || [[Farore's Wind]] || Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. This move has a long recovery range, but is very limited in its options as to direction, making it possible to overshoot stages or platforms, or get caught under stage lips, like in Battlefield. In ''Brawl'' and ''SSB4'', opponents near where she reappears are damaged. Can be canceled on the edge in ''Brawl'' for a surprise KO such as combined with a down aerial or up aerial.
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| rowspan="2"| [[Zero Suit Samus]] || [[Plasma Wire]] {{GameIcon|SSBB|15px}} || Zero Suit Samus flicks her whip upwards, catching enemies midair. If it connects with a ledge, it results in a Tether Recovery. Can technically combo grounded into down smash.
| rowspan="2"| [[Zero Suit Samus]] || [[Plasma Wire]] {{GameIcon|SSBB|15px}} || Zero Suit Samus flicks her whip upwards, catching enemies midair. If it connects with a ledge, it results in a tether recovery. Can technically combo grounded into down smash.
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| [[Boost Kick]] {{GameIcon|SSB4|15px}} || Zero Suit Samus kicks upwards with her jet boots engaged, hitting multiple times while rising and concluding with a kick that appears to have decent power behind it.
| [[Boost Kick]] {{GameIcon|SSB4|15px}} || Zero Suit Samus kicks upwards with her jet boots engaged, hitting multiple times while rising and concluding with a kick that appears to have decent power behind it.
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Whip.jpg|Some up special moves are [[Tether Recovery|Tether Recoveries.]]
File:Whip.jpg|Some up special moves are [[tether recovery|Tether Recoveries.]]
</gallery>
</gallery>


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