Underground Maze: Difference between revisions

m
m (→‎Origin: ...)
m (→‎Origin: -_-)
Line 23: Line 23:
==Origin==
==Origin==
[[File:Dungeon1TLoZ.png|thumb|left|200px|The first dungeon as it appeared in ''The Legend of Zelda''. This is an example of how the dungeon system works in the game.]]
[[File:Dungeon1TLoZ.png|thumb|left|200px|The first dungeon as it appeared in ''The Legend of Zelda''. This is an example of how the dungeon system works in the game.]]
In ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', Link had to go through underground labyrinths called dungeons. In each dungeon, Link had to explore the dungeon in order to find keys and other items to proceed through the dungeon. If Link missed something, he had to backtrack and find it at some point. In ''[[zeldawiki:Zelda II: Adventure of Link|Zelda II: Adventure of Link]]'', the dungeons were renamed to palaces and used a side-scrolling format, which added platforming elements. In ''Melee's'' Adventure Mode, there is a ''Zelda''-themed level called Underground Maze. The level is similar to the dungeons in ''The Legend of Zelda'' and ''Adventure of Link'', except there are no locked doors or keys to collect. Since the ''Super Smash Bros.'' games are side-scrolling games, the level has a side-scrolling format similar to ''Adventure of Link''.  
In ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', Link had to go through underground labyrinths called dungeons. In each dungeon, Link had to explore the dungeon in order to find keys and other items to proceed through the dungeon. If Link missed something, he had to backtrack and find it at some point. In ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', the dungeons were renamed to palaces and used a side-scrolling format, which added platforming elements. In ''Melee's'' Adventure Mode, there is a ''Zelda''-themed level called Underground Maze. The level is similar to the dungeons in ''The Legend of Zelda'' and ''Adventure of Link'', except there are no locked doors or keys to collect. Since the ''Super Smash Bros.'' games are side-scrolling games, the level has a side-scrolling format similar to ''Adventure of Link''.  


In both ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' and ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', Link must pull the [[zeldawiki:Master Sword|Master Sword]] from its pedestal. In ''Melee'', if a player goes into a room that has the Master Sword in its pedestal, Link will appear and fight the player. The design of both the sword and pedestal is based around ''Ocarina of Time''. In ''A Link to the Past'', when Link is trying to find the Master Sword, he comes across multiple fake swords used as decoys for anybody looking for the real Master Sword. It unknown whether or not the Master Swords in the Adventure Mode in ''Melee'' are fake, but due to how many there are and how they just disappear, it could be just used as decoys for the player. In ''The Legend of Zelda'', the goal of each dungeon is to find a piece of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] in order to clear dungeon. In ''Melee'', the goal of this level is to find the one room that contains the whole Triforce, as opposed to finding pieces of one Triforce like in ''The Legend of Zelda''.
In both ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' and ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', Link must pull the [[zeldawiki:Master Sword|Master Sword]] from its pedestal. In ''Melee'', if a player goes into a room that has the Master Sword in its pedestal, Link will appear and fight the player. The design of both the sword and pedestal is based around ''Ocarina of Time''. In ''A Link to the Past'', when Link is trying to find the Master Sword, he comes across multiple fake swords used as decoys for anybody looking for the real Master Sword. It unknown whether or not the Master Swords in the Adventure Mode in ''Melee'' are fake, but due to how many there are and how they just disappear, it could be just used as decoys for the player. In ''The Legend of Zelda'', the goal of each dungeon is to find a piece of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] in order to clear dungeon. In ''Melee'', the goal of this level is to find the one room that contains the whole Triforce, as opposed to finding pieces of one Triforce like in ''The Legend of Zelda''.
7,563

edits