Trophy: Difference between revisions

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*''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectable Trophies.
*''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectable Trophies.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations.
** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional.




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